Imperious Leader,
As always, you have a “knack” for going straight to the point and drawing the correct conclusion. I believe Patton’s quote was “straight for the jugular”.
We’ve been working on this and several other issues for our upcoming game,
Expanded A&A-The Naval Series, Coral Sea & The Solomons Campaign.
It was obvious right from the start that to clear up some conflicts between units we had to adopt a D-12 system. It also allows some “fine tuning”.
As we speak we’re starting work on the A/D/M/C factors for a D-12 system for every unit OOB and PROPOSED. Thank you for your previous opinions. I would be VERY happy if you’d care to express your opinions about the A/D/M/C for our Complete list of units we’re planning for our new game(s).
I’ve just started visiting the “House Rules” section and I wasn’t surprised that I found a lot of simple, logical, and effective opinions there. Most of them by you. Don’t get me wrong,…I’m NO brown-noser,…but I do recognize your obvious talent for rules. If you have time, come on over and help us out(again, I guess).
By the way, not too long ago I read some Fantastic “OIL RULES” that I thought you’d authored. But after spending the last 2 hours in the House Rules section(I got side-tracked by all the good stuff there) I couldn’t find the OIL RULES,…before my eyes got tired anyway. Could you please post a “link” for me? Thanks.
One of your rules I liked was that Tac-Bombers would only get a “boost” if there weren’t any enemy fighters in the combat. Much SIMPLER, LOGICAL, and EFFECTIVE than the OOB rule. This is the type of “SLE” rules we want and need for our new game. Hope to hear from you soon.
“Tall Paul”