Thanks for the tip.
That seems to work better in live games as the flow of the game when PBEM would suffer if a lot of battles should be checked for any low luck desire by the opponent before proceeding.
But an agreement of some sort of medium luck could work even with PBEM
Best regards
MrCunego
Does an A+3 Sealion = Axis victory?
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@Cmdr:
You can attack naval/airbases anytime you like, as long as you have a valid landingzone (any territory you owned at the start of your turn.)
I am going to assume the Normandy fighter survives for now, only because Germany needs that little extra oomph in France (which I still thing is GOOD).
The Italian fleet is decentrallized, so it is easier to attack, however, is it worth attacking? You can no longer get 67% of the Italian transport ships. IMHO? Destroyer, Fighter, Tactical to SZ 96 to sink the Italian destroyer (and transport since it is there) allowing the cruiser to take up blocking for Gibraltar and getting your extra planes to England faster - IF you still worry about sea lion.
It looks like it’s possible to go all out for 95, see above. But that come at expense of sending 2 fighters outside of UK!
I would probably not want to do that as the UK, in fact I’m not sure yet what I would do…
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@Cmdr:
You can attack naval/airbases anytime you like, as long as you have a valid landingzone (any territory you owned at the start of your turn.)
I am going to assume the Normandy fighter survives for now, only because Germany needs that little extra oomph in France (which I still thing is GOOD).
The Italian fleet is decentrallized, so it is easier to attack, however, is it worth attacking? You can no longer get 67% of the Italian transport ships. IMHO? Destroyer, Fighter, Tactical to SZ 96 to sink the Italian destroyer (and transport since it is there) allowing the cruiser to take up blocking for Gibraltar and getting your extra planes to England faster - IF you still worry about sea lion.
It looks like it’s possible to go all out for 95, see above. But that come at expense of sending 2 fighters outside of UK!
Keep in mind, if England scrambles fighters (interceptors) you have a good shot at trading a German fighter for a British one. England earns 30ish IPC for a while, dropping to the teens quickly because of CRD. Germany earns in the 50s going up to 60s. So you are trading nearly half a British Paycheck for 17% of a German one.
That’s good in my book.
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@Cmdr:
@Cmdr:
You can attack naval/airbases anytime you like, as long as you have a valid landingzone (any territory you owned at the start of your turn.)
I am going to assume the Normandy fighter survives for now, only because Germany needs that little extra oomph in France (which I still thing is GOOD).
The Italian fleet is decentrallized, so it is easier to attack, however, is it worth attacking? You can no longer get 67% of the Italian transport ships. IMHO? Destroyer, Fighter, Tactical to SZ 96 to sink the Italian destroyer (and transport since it is there) allowing the cruiser to take up blocking for Gibraltar and getting your extra planes to England faster - IF you still worry about sea lion.
It looks like it’s possible to go all out for 95, see above. But that come at expense of sending 2 fighters outside of UK!
Keep in mind, if England scrambles fighters (interceptors) you have a good shot at trading a German fighter for a British one. England earns 30ish IPC for a while, dropping to the teens quickly because of CRD. Germany earns in the 50s going up to 60s. So you are trading nearly half a British Paycheck for 17% of a German one.
That’s good in my book.
Hmmm, are you saying that after UK goes for 95, you would strategic bomb uk with the two fighers left there?
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I would strategically bomb England every chance I can get. Now that I only have to invest 6 IPC to do 8 CRD to England (6 to London from SZ 109, 2 to Scotland from SZ 109) I have more money to spend on ground warfare and new aircraft.
Picking up a couple extra strategic bombers to really pummel England + 1 tactical for the naval base and 1 for the airbase would be a pretty good option for me now. (If you dont fix the airbase, you cannot send up interceptors.) With only 3 fighters in England (because you didnt send more from the Med) I’ll quickly overwhelm your forces. Even if you bring them up on Round 2 (and I am talking a start of the Battle of London on round 2) that’s not a whole bunch more aircraft.
With the Italian fleet decentrallized, you’re not getting a mess of ships anymore. You could still get a BB, CA and TRN, but Italy still has 2 transports and that’s enough to make serious inroads into Africa. (1 always left me very light in transport ability.)
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@Cmdr:
I would strategically bomb England every chance I can get. Now that I only have to invest 6 IPC to do 8 CRD to England (6 to London from SZ 109, 2 to Scotland from SZ 109) I have more money to spend on ground warfare and new aircraft.
Picking up a couple extra strategic bombers to really pummel England + 1 tactical for the naval base and 1 for the airbase would be a pretty good option for me now. (If you dont fix the airbase, you cannot send up interceptors.) With only 3 fighters in England (because you didnt send more from the Med) I’ll quickly overwhelm your forces. Even if you bring them up on Round 2 (and I am talking a start of the Battle of London on round 2) that’s not a whole bunch more aircraft.
With the Italian fleet decentrallized, you’re not getting a mess of ships anymore. You could still get a BB, CA and TRN, but Italy still has 2 transports and that’s enough to make serious inroads into Africa. (1 always left me very light in transport ability.)
Interesting, looks like the game is steered towards:
1st round, battle of France
Round 2-3 battle of Britain + mediterraenan struggle
G4 is barbarossa -
My game looks like:
Round 1: Pummel France into submission
Round 1: Buy(30) - 2 Strategic Bombers, 1 SubmarineRound 2: Bomb England into the Stone Age
Round 2: Buy(70): 15 Infantry, 2 Fighters, Save 5Round 3: Buy(55): 15 Infantry, Artillery, Armor
Round 4: Buy(50): 6 Infantry, 2 Artillery, 4 Armor (or replacement Submarines, I want 2 in SZ 109, 1 In SZ 106 and 1 in SZ 125 at a minimum)
Round 5: Attack Russia
Rounds 3, 4 and 5 are continued bombing of England, of course. 11 Starting Aircraft + the 4 declared builds, that gives me 15 aircraft to use in hitting England, pulling replacements back from the front as needed. 3 escorts per bomber = 9 escorts + 3 bombers that’s 12 + a tactical at the naval and airbases should be plenty to cripple the British with. (I’ll trade an 11 IPC Tactical for a 10 IPC Figther any day of the week inthe first 5 rounds with England.)
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@Cmdr:
My game looks like:
Round 1: Pummel France into submission
Round 1: Buy(30) - 2 Strategic Bombers, 1 SubmarineRound 2: Bomb England into the Stone Age
Round 2: Buy(70): 15 Infantry, 2 Fighters, Save 5Round 3: Buy(55): 15 Infantry, Artillery, Armor
Round 4: Buy(50): 6 Infantry, 2 Artillery, 4 Armor (or replacement Submarines, I want 2 in SZ 109, 1 In SZ 106 and 1 in SZ 125 at a minimum)
Round 5: Attack Russia
Rounds 3, 4 and 5 are continued bombing of England, of course. 11 Starting Aircraft + the 4 declared builds, that gives me 15 aircraft to use in hitting England, pulling replacements back from the front as needed. 3 escorts per bomber = 9 escorts + 3 bombers that’s 12 + a tactical at the naval and airbases should be plenty to cripple the British with. (I’ll trade an 11 IPC Tactical for a 10 IPC Figther any day of the week inthe first 5 rounds with England.)
What’s the point of cripling England with bombers if the convoy / sealion threat + African push can make them and their airforce irrelevant?
When does japan force the US in the war here?
Assuming the escorts dissuade any interceptor, each bomber has 1/6 chance of getting shot down (-2 IPC) for a 5/6 chance of hitting at 3.5. That’s a gain of 0.9 IPC per raid, but the risk is high and opportunity cost is considerable.
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UK spends so much rebuilding after repeated bombing that they never get to build enough infantry for D-day, or much else. USA provides most of those troops. Notice that this scenario is more like how the actual war proceeded.
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@Vance:
UK spends so much rebuilding after repeated bombing that they never get to build enough infantry for D-day, or much else. USA provides most of those troops. Notice that this scenario is more like how the actual war proceeded.
That could also make it easier for a late (possibly surprise) Sea Lion, if necessary.
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@Vance:
UK spends so much rebuilding after repeated bombing that they never get to build enough infantry for D-day, or much else. USA provides most of those troops. Notice that this scenario is more like how the actual war proceeded.
With a submarine interdiction and a constant sea lion threat, the UK should be boxed in, don’t see the advantage to bomb it further.
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@Vance:
UK spends so much rebuilding after repeated bombing that they never get to build enough infantry for D-day, or much else. USA provides most of those troops. Notice that this scenario is more like how the actual war proceeded.
Part 1: You take away their income.
Part 2: You bomb them to capacity.You cannot literally take all their income, there just are not enough convoy zones to do it. So they will be collecting some cash (in the teens probably.) That’s where the bombers come in. Taking out their bases is more of a coup’de’gras since it stops them from sending interceptors or moving 3 spaces with their ships, so it’s mostly irrelevent early in the game. I’d do it anyway, just to really annoy England and because I have nothing better to do on Rounds 2 and 3 anyway. (Not to mention, they’re almost certain to repair the airbase so they can intercept SBRs.)
Strategic Bombing Runs are really the priority there, you want that factory hit between 18-20 dmg. They then need 9-11 IPC to repair.So if England has 18 IPC to spend, 3 dmg to the airbase and 18 dmg to the complex they need 9 to build 1 unit and if they want to intercept more runs, 3 more for their airbase for 12 of 18 IPC (+3 for an infantry at least).
That’s assuming they have Rhodesia, S. Africa and South West Africa free, which is reasonable.
On top of that, 1 submarine in SZ 106 drops 18 IPC to 15 IPC and 2 submarines in SZ 109 drops that to 7 IPC.
So you dont really NEED to take London early in the game, you can just erase it as a threat.
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@Cmdr:
@Vance:
UK spends so much rebuilding after repeated bombing that they never get to build enough infantry for D-day, or much else. USA provides most of those troops. Notice that this scenario is more like how the actual war proceeded.
Part 1: You take away their income.
Part 2: You bomb them to capacity.You cannot literally take all their income, there just are not enough convoy zones to do it. So they will be collecting some cash (in the teens probably.) That’s where the bombers come in. Taking out their bases is more of a coup’de’gras since it stops them from sending interceptors or moving 3 spaces with their ships, so it’s mostly irrelevent early in the game. I’d do it anyway, just to really annoy England and because I have nothing better to do on Rounds 2 and 3 anyway. (Not to mention, they’re almost certain to repair the airbase so they can intercept SBRs.)
Strategic Bombing Runs are really the priority there, you want that factory hit between 18-20 dmg. They then need 9-11 IPC to repair.So if England has 18 IPC to spend, 3 dmg to the airbase and 18 dmg to the complex they need 9 to build 1 unit and if they want to intercept more runs, 3 more for their airbase for 12 of 18 IPC (+3 for an infantry at least).
That’s assuming they have Rhodesia, S. Africa and South West Africa free, which is reasonable.
On top of that, 1 submarine in SZ 106 drops 18 IPC to 15 IPC and 2 submarines in SZ 109 drops that to 7 IPC.
So you dont really NEED to take London early in the game, you can just erase it as a threat.
In one of my recent games, the india complex was free of interceptors. I thought, good deal, I’ll bomb (with the +2 bonus). My opponent ended up rolling snake eyes, creating a huge swing off the expected value… The 2 bombers were greatly missed afterwards. SBR is very risky when alternative is to box in UK with subs and retaliate on any attempt to free up with subs and airforce (taking sub as fodder)
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@mantlefan:
@Cmdr:
Yes, that was an idea I had, but might not have been the first to express it, it seemed ridiculous that Russia could only sit and watch Geramny reposition for a strong front after London fell. I am virtually 100% positive that if Germany stripped their defenses to take out London, Russia would have invaded Eastern Europe (Poland, Hungary, Romania, perhaps Greece, Albania and Yugoslavia as well.)
So I am very happy to see that Russia AND the United States can declare war the instant London falls. But then, London should still be falling on Round 4, which is great since that’s when the allies attack anyway.
4 AA Guns in England means it can take up to 12 shots at attacking aircraft. If they only had one, you could bring in 50 aircraft and England could only shoot at 3.
More horse-hookey on G1 might make Germany more honest and less attacking everything on the sea and on land the first round. I kind of like that. AA Guns also help Germany and Italy defend better, and are now cheaper than tanks.
I agree with Omega. You only need 3 submarines to deal with the British Isles and prevent them from income. 1 more off Canada and you’ve essentially ended British income entirely. (Assuming Italy took out Africa like they usually do.) It is far cheaper as well, 24 IPC for submarines or hundreds for an invasion?
As for the AA Gun in France, I think the idea was to give Normandy (W. France) a chance not to be killed off
I don’t get it, Alpha +2 was supposedly broken but now the axis has it significantly (if not drastically) harder, and you like it. What did any of these changes do to solve balance problems?
Did these changes help the axis or the allies more?
What does the 3 sub convoy raid respond with when UK builds one DD and plops it in that sea zone with 3 ftrs on the airbase next to it? Does germany really want to commit strat bombers to helping their subs survive in 109, at the risk of losing them to scramble?? Or putting planes on normandy or belgium? What happened to the Med navy, anyways? How do you expect to do enough damage to the Royal navy Round 1 with the extra burdens on Germany to make those subs viable convoy raiders in 109? How do you expect to counter the new buying options on UK1 because sealion starts out relevantly harder with a HUGE 4 extra hits?
As for you comment about being 100% positive that Russia would have attacked or whatever, I’m not sure what good that comment does. Not only is it completely devoid of evidence in the affirmative, it also ignored the evidence to the contrary. Given the Soviet response to the HUGE German buildups in the Summer of ’41 (practically none), as well as other examples throughout history (such as when huge stretches of the French front were left undefended during the mutinies of 1917, and the Germans NEVER HAD A CLUE), there is no reason to claim 100% positivity. Really, from a logical perspective, the best you could argue is that it could go either way; that it is likely that the soviets could have learned of and exploited the German deployments, or that history shows us that it is even more likely that such things often go unknown. Since at the very least both possibilities are reasonably likely (and perhaps I’m being too conciliatory in viewing your assertion as likely, but whatever), we can use the one that is best for the game. So how exactly do these changes have a positive net effect on the (at least formerly) unbalanced Alpha +2? And please don’t use the “we have to play it to see it” excuse. Look at every change, and see whom each helps more.
To me, both zone 95 and zone 97 are out of danger.
The UK can bring to bear on 95…
Cruiser from 91
Fighter from Normandy (assuming land on carrier in 96)
Fighter from Malta
Fighter from gibraltar
Tac from carrier
And 96 is attacked by
1 carrier, 1 cruiser and 1 destroyer.
96 is an easy battle, but not 95, odds are 80% against the UK on this (against 1 sub, 1 DD, 1 Cruiser + 3 fighters)
What am I missing? I find the zone 96 block effective.Why attack 95? A battleship and cruiser are much better targets than a dd and sub. Attack 96. With the aa gun in france, Germany will need to be extra careful, meaning you probably keep the Gib Cruiser or the Normandy ftr. All you need against that dd and trn is 2 units. Send the carrier to 96, where even planes from London can reach.
I was mistaken, You can take 95 and 96, or just 97. 97 is still a close call though
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@mantlefan:
What does the 3 sub convoy raid respond with when UK builds one DD and plops it in that sea zone with 3 ftrs on the airbase next to it? Does germany really want to commit strat bombers to helping their subs survive in 109, at the risk of losing them to scramble?? Or putting planes on normandy or belgium? What happened to the Med navy, anyways? How do you expect to do enough damage to the Royal navy Round 1 with the extra burdens on Germany to make those subs viable convoy raiders in 109? How do you expect to counter the new buying options on UK1 because sealion starts out relevantly harder with a HUGE 4 extra hits?
The following German turn, you kill the destroyer with the 3 subs, 1 bomber and a few fighters / tac from West Germany + 1 new sub from 112 (keep them coming). Assuming they don’t scramble, one chance out of 3 to lose a sub.
Might be good to go weak in 109 to give them incentive to scramble.
The bigger danger is a build off Canada coming at you in 109, with the fighters from UK. Then need to spread in 119 and 109. To prevent this from happening, need to keep subs in 91 to go after the punks (not mentioning the potential benefits of interdicting 106, the issue though is that US plays between Germany and UK)
Besides, what are the new buying options for UK? Say I buy 3 subs, 1 transport, saved 5 and wiped out all the zones except for 109?
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I agree with mantlefan on the bombing, and there is definitely a challenge when the US gets into the war for the sub warfare off Canada once the US can help pound subs in 106. Ideally, you have an agressive Japanese player that forces the US to spend into the pacific.
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Just a question mantlefan - do you think that when this was playtested, and playtested, and thought about and worked over by people who are highly paid/deeply passionate about this game, that they haven’t seen the scenarios you worry about and feel pretty satisfied with the product?
I’m unsure about the negativity based on zero playtesting on your part. I don’t mind sticking my neck out and questioning it, because I find it to be frustrating. I’m seeing people base their worries on assumptions, rather than fact.
For example - have you thought about the long-term ramifications of the US having a virtually unattainable NO in France? Let’s say it’s turn 10 - and you have a good German/Italian opponent, who has frustrated your efforts to get that particular NO… don’t you think that 50 less IPCs isn’t a game-balancing mechanism? Sounds like five less US fighters to me… if I told you before you started the game that the US would have five less fighters (or whatever) by US10, wouldn’t that sound like a matter of some significance?
I don’t know how the game will be impacted, but I have some faith it is an improvement over the course of many turns and many games… but I know I don’t know. That’s a big difference from guessing and getting pretty clearly upset about how the game has been forever ruined.
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Good thoughts!
All land units go on France, Normandy is left alone.
Russia is not attacked until G4. US entry into the war is a concern, thinking second turn right now and assuming a build in the Pacific on turn 1, so threat on Turn 2 is not immense. In event of move to zone 92, capture of Gibraltar by Germany on turn 2 enable air base control and prevent escape of Royal Navy out of the Med. If the 109 DD or the 91 cruiser are blocking Gibraltar from the North, then I’ll just wait for the fleet to come up and I’ll tear it apart with cheap subs and my airforce.
One option to get the planes the range they need to reach 109 (if the destroyer is still there at G2) is the traditional carrier build. That way, if Holland was taken, can go with the subs, the bomber and 2 extra planes.
@mantlefan:
@mantlefan:
What does the 3 sub convoy raid respond with when UK builds one DD and plops it in that sea zone with 3 ftrs on the airbase next to it? Does germany really want to commit strat bombers to helping their subs survive in 109, at the risk of losing them to scramble?? Or putting planes on normandy or belgium? What happened to the Med navy, anyways? How do you expect to do enough damage to the Royal navy Round 1 with the extra burdens on Germany to make those subs viable convoy raiders in 109? How do you expect to counter the new buying options on UK1 because sealion starts out relevantly harder with a HUGE 4 extra hits?
The following German turn, you kill the destroyer with the 3 subs, 1 bomber and a few fighters / tac from West Germany + 1 new sub from 112 (keep them coming). Assuming they don’t scramble, one chance out of 3 to lose a sub.
Might be good to go weak in 109 to give them incentive to scramble.
The bigger danger is a build off Canada coming at you in 109, with the fighters from UK. Then need to spread in 119 and 109. To prevent this from happening, need to keep subs in 91 to go after the punks (not mentioning the benefits of interdicting 106)
What are the new buying options for UK? Say I buy 3 subs, 1 transport, saved 5 and wiped out all the zones except for 109?
:-)
You need to look at the ripple effects sir. How do you wipe out all those sea zones effectively with france’s new defense? Do you skip Normandy to do it? Do you really have all these extra planes by the time you need to go after russia? Do you not realize that your tacs and ftrs can’t make it back to w Ger from 109? I don’t doubt that you can be annoying as Germany till G4, but USA enters eventually. Can you really keeps subs in 91 once USa enters? What do you do if UK moves the med navy to 92 then up to 109? You and Jen are both sorely mistaken on what you believe to be the ease of 109 for Germany; at least you understand that Canadian DD’s can be a threat. I guess before I can understnad what on earth you are talking about, you need to explain the rounds this is happneing in. By the time Germany has enough Bombers to hit London hard, the English wil have a big enough force to make any sub operations in 109 a money pit for Germany.
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@Cmdr:
4 AA Guns in England means it can take up to 12 shots at attacking aircraft. If they only had one, you could bring in 50 aircraft and England could only shoot at 3. :roll: :roll: :roll:
More horse-hookey on G1 might make Germany more honest and less attacking everything on the sea and on land the first round. I kind of like that. AA Guns also help Germany and Italy defend better, and are now cheaper than tanks.
***Yes I agree, we wouldn’t want the Axis to attack things on the first turn. Not while they have the advantage and the Allies are still building the liberation army/navy.
I agree with Omega. You only need 3 submarines to deal with the British Isles and prevent them from income. 1 more off Canada and you’ve essentially ended British income entirely. (Assuming Italy took out Africa like they usually do.) It is far cheaper as well, 24 IPC for submarines or hundreds for an invasion?
***without a sealion Italy will not be taking out Africa like they used to.
As for the AA Gun in France, I think the idea was to give Normandy (W. France) a chance not to be killed off.
***Perhaps. Not as smart a move then as the original no aa gun to remove outliers of course. Sure wish Larry was interested in easy solutions, but I can’t think of a time where that has happened. What gets me most about Alpha3 is not the mistakes made, but the mistakes still left out. China/Italy/and no streamlined DOW system.
My perspective is this:
Larry was speaking of letting Germany win with 7 victory cities if one was Moscow, so I believe he wants more focus on Russia and less on England/America. (Then again, he’s always made America ridiculously over powered in his games and dislikes any Kill America First strategy, evidence: cannot put Japanese ships within 2 sea zones of America anymore.)
***I hate this rule, Japan is the aggressor, not the US. They should have unlimited movement, including Panama canal while US is neutral.
So the best solution might be to kill France quickly, and turn your attention on Russia. A few submarines in the water to keep England depressed and Italian invasions into Africa.
Japan’s forced into India/Australia and China because they cannot set up a Kill America First strategy anymore.
My crystal ball says you’re right. People won’t run a sealion because of the risks involved, not because its impossible. They will instead turn on Russia as early as possible. I bet its G2 if not G3 invasions that we see, people won’t want to wait until America is in the war, you’ll want to clear the Baltic/Artic seas so you can concentrate against England. Italy will have a brief flash of income, they may hold the Med for 2-3 rounds. Africa will be Allied by Turn 4-5 and once the Italian fleet is cleaned up an IC will go down in Egypt to help supply Russia’s southern front. Italy will be relegated to defending Europe as long as possible. Japan is harder for me to envision, because of their number of options and I think coming changes to the Mongolia DOW system. I still think proper play of Japan will entail a heavy push through Siberia and withdrawal from China.
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It will be interesting to see the meta game implications of these changes. I could see alot of UK players getting overconfident and end up loosing London. Not building inf in the UK and sending figs (to have a change to kill one of the two lager italian fleet stacks) to the med in UK1 can spell disaster for the UK now.
Against a prepared UK i think that the G4 Sealion with a G3 invasion of Scotland is now a much better option. Does not bring any of the other allies into the war prematurely and still have a very good win rate. I never liked the G3 Sealion anyways, to risky for my taste. I like spend to turns realy sticking it to the UK before i try to finish them. Not sure ill go after thier money, atleast not is G3 as i might prefer to collect it for myself.
The Italian bmb also creates more options as it can act as a can opener for the German navy allowing the Germans to take gibraltar on turn 2 and looking the UK into the med if they tried to consolidate their navy instead of suiciding it on the Italians.
I think my G1 will hit france, normandy, 110, 111, 112 and a lone sub against the dd and trs on the Canadian coast. Landing 2 planes in southern italy. Builds im not sure about, 1 AC i think is given as it gives the fleet the potential of operating on the high seas but more then that im not sure. Maybe a bmb or some sort of combination of trs and subs.
Sealion has not gotten easier but the G4 attack is not much worse then it was in A2 and i think the G4 is more interesting and better for the game then the G3.
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I think my G1 will hit france, normandy, 110, 111, 112 and a lone sub against the dd and trs on the Canadian coast.
That seems extremely risky. The naval battles take pretty much all the airpower you can get. How can you take both France and Normandy?
Don’t forget France has a AA that can serve as a casualty…