@Cmdr:
Jimmy,
Many of the comments I brought up or agreed too when other brought them up were on Larry’s own webpage. I will attempt to recap them, but to be honest, it’s been at least a month since we discussed it on his pages.
- Comment about England falling: If England pulled everything back and yielded the entire board, I think there was a way to limit Germany’s chance of success to 60% give or take. I am assuming + 2 transports on Germany 1 (and a carrier) and 10 transports on Germany 2 giving Germany 13 Transports to use. Equivalent of 52 ground units (26 invade Scotland, 26 from Scotland + 26 from the mainland attack England.)
Granted Germany only starts with 56 ground units in range (I did not count Bulgaria or Romania) and will lose some taking France. You can determine how many they have left after France (include Finland!) and adjust the transport purchase down from there.
***sigh…I know its about 14 pages, but we did the math too when we ran the sealion experiment. Your math should be the same as the rest of the worlds, its not 60%…
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Agreed, but if the United States does not help in the Atlantic, then the Paris NOs (3 of them) wont be attained and the allies will have significantly less income.
A few things I noted:
1) America does not have to scatter about worrying about islands. Not sure if I like that. But whatever. No reason to cry over spillt milk now, right?
2) The English NO for no German submarines is gone, which means Germany does not have to worry about having a submarine anymore. I probably would have submarines, as I advocate an attack on British shipping, but it’s nice to have the freedom not to if I dont want too.
3) Getting France will stab the Americans and British in the foot, they lose W. France/S. France Industrial Complexes and any liberated French territories. So essentially, Larry stripped 10 IPC from the Allies semi-permanently.
***this is why I am warming to the idea of this NO. I would have preferred Normandy in order to drive action, but ‘banking’ 10 allied ipcs in a territory that will never be taken is another way to balance the game.
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I am not so much wrapped up in historical context of SBRs, but rather, their feasibility and addition to the game. Granted, in classic, I think they were overpowered.
***okay. So you are willing to believe that strategic bombing was near worthless in WW2, but would like to have it as an option in this game? That is my position too! That’s why I think the new interceptor rules are so grand, and that Strategic bombing should be something A&A pro’s shy away from because of the high risk low reward aspect. Let those new to warfare try and fail with the bombing campaign. They can be out Hap Arnold.
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I agree, Larry wants America to be ridiculously powerful. Evidence: You cannot set up KAF anymore. Evidence: America earns two to three times what other nations earn and in some cases, ten times what nations earn.
A) The issue discussed was on Larry’s boards. The general consensus was that we’d like to see somewhere between 2 and 4 Japanese infantry added to China to make it worth the effort.
I went further and said that I’d like to see America be able to send a replacement fighter to China. At the end of China’s turn it can start converting it to Chinese and at the build units phase “place” the fighter (it never left the board and could be killed at any time, this was to give the axis time to kill it) and use it next round, IF AND ONLY IF their starting fighter was lost.
My concept was that I didn’t want to see Japan throw a dozen planes at a battle to snipe the fighter. It just feels wrong, since you would not do that in any other fight, but you do with China because they cannot replace the aircraft ever.
***meh. It’d be nice to get a replacement there, but I snipe with aircraft all the time.:) I once used my German airforce in Anniversary to smack the red airforce behind the lines. This is a valid tactic, pro’s know when to air raid!:)
I guess it is non-relevant, as those suggestions were not taken by Larry - and co.
B) Yes, it is my personal view, but a valid one I think (or it would not be a personal view, eh?). THe idea behind it is to allow Japan to strip Manchuria/Korea and thus get the extra infantry to fight China. Generally, I leave 2 or 3 infantry in each Korea and Manchuria to dissuade the RUssians.
***i see. We are all entitled to our opinions. Myself I want an dynamic game where most anything can happen, up to the players discretion.
C) …
D) My Australia usually has Java, Sumatra and Celebes so that is 11 IPC + 10 IPC Territories + 10 IPC NOs for 31 IPC a round. (End of the game, of course)
***right, that was my point. Early they don’t need the extra production, later they got the fundages to build their own IC. I don’t see the need for another IC at setup.
Changing font color is sick easy! Thanks for the suggestion. The more I read up the more I think perhaps ‘house ruling’ my game is the way to go. Alpha2 is the template, with a few adjustments for balance and to streamline the disgusting areas of the rulebook(DOW system). That way you all can go about playing your historical unhistorical boardgame where bombers are awesome and can lay waste to vast industry, Japan has only 1 or 2 options, and Germany only 1. I can then continue to enjoy a beer and pretzel game that is balanced and simple with lots of options for all powers.
P.S. has anyone on this site ever played Fortress America? Do you like to play America or the Invaders. The answers to those questions should prove that diversity in gaming style leads to replayability…which leads to more fun over the years.