@jim010:
As you pointed out, sz112 is very risky by not bringing a plane to assist there. If you lose sz112, Sealion is done. A tac needs to be put there to ensure it.
Right, but the two transports and the carrier are not wasted, they will just go in SZ 113 and I can switch over ot Barbarrossa.
France is weak. The odds are ~68% because of the AA as a casualty. You survive with 3 units on average. 1 in 3 games you lose Paris and Sealion is dead (and maybe worse)
I ran France as if the AA Gun was an infantry and got higher odds. What calculator are you using?
You only have 1 sb, 1 fht, 1 tac and 1 bmb that legally make it to sz111 based on what you are attacking elsewhere. Your odds of success with scrambling are 52% in sz111. A loss of 3 planes to UK’s 1 plane.
Check again. Fighter in Norway, Fighter in Holland, Tacticals from W. Germany, etc. You have to count the Aircraft Carrier as a legal landing zone.
To ensure consistent success, Paris needs to be hit harder, so does sz112, and sz111 as well.
Consistency is not relevant, realism is. I’m not asking for 100% odds in every battle, I’m asking for 70% or better and all my attacks get 70% or better according to Frood. (Using AA Guns as defending infantry)
I’m sorry, but this opening relies too much on good dice.
By good, you mean better than 70%. Yes it does. However, 70% is perfectly acceptable given many of those attacks only drop down if you scramble which means I just ate British fighters for breakfast weakening London immensely.
Comments in red.
To clarify, again, I am not looking for 100% success rate EVERY TIME Sea Lion is attempted. If Round 1 goes slightly below average or more (RNG-f’ed) then I can quick shift to Barbarrossa. If Round 1 goes average or better, I am in supreme position to obliterate the British. Therefore, I am stating that Sea Lion was not nerfed out of being a viable strategy, it is still viable, if not optimal.
My definition of Viable means each battle has at least 70% odds of success regardless of any scramble orders.