Does an A+3 Sealion = Axis victory?

  • '18 '17 '16 '11 Moderator

    @jim010:

    I could be off on your assumptions, it’s been a while since I was in your thread with the calculations, but I remember there were significant differences between your assumptions and the reality of my games. (Due in part to different attacks and changed attacks, not because you are wrong for your games, just for mine.)

    I’ve seen your games, and you had not faced a proper UK defense.  I base my numbers on odds that were exhaustively looked at, not assumptions.  They are LIKELY outcomes.  If you run slim 50% battles and they work, good for you, but they will not work consistently over time, and are not sound tactics.  they are risks.

    2 Submarines vs 1 Destroyer is hardly “slim” battles.  You are looking at games where I had no intention of doing Sea Lion.  I am looking at odds calculators of what I would do if I was going to do Sea Lion and mine are all coming back 100% odds of success for Germany by WIDE margines.

    Your “exhaustive” studies are short on transports because you assume submarines/destroyers and carriers being built, assumptions I am not playing into.  Run them again, for round 4 this time, assume your destroyer in SZ 106 and the transport were destroyed (no attack on SZ 91), and that Germany has +2 transports over what you assume to reflect the change in purchases on G1.

  • Customizer

    @Cmdr:

    Your numbers are off.  That explains quite a bit!

    England does not have the transport in SZ 106, therefore, you cannot get 2 Infantry, Artillery, Armor from Canada to England before the German attack.  (1 round to get to SZ 106, 1 round to get to SZ 109, 1 round to get to SZ 106 and the attack happens right then.)
    That TT lives 66% when hitting with 1 sb.  It will likely be there.  If you are hitting with 2 sbs, then you have a sea battle somewhere that is risky, or you are not hitting sz110.

    So that goes 1 Infantry, 1 Artillery from your lineup.

    Germany has 13 transports, not 12, so you need to increase the number of Germany defenders.  So Germany has a MAX of 13 Infantry, 7 Artillery, 5 Armor and 1 AA Gun.  England has a MAX of 22 Infantry, 2 Armor, 5 Fighters, 1 Tactical Bomber.

    If you don’t actually get France, which I was reading in your post, then you have far fewer TTs and can’t do Sealion anyway.

    You are adding in an extra fighter from somewhere and bringing two more units from Canada that cannot get there in time.  I think your extra fighter is from Normandy, but that one should be dead on Germany’s first turn.

    You can’t hit everything, as I stated before.  You have to give up a battle somewhere to ensure you win what you attack.  I would assume Normandy would be given up, but I see you are leaving sz110 alone, and looks like sz111?  Then your fleet in sz112 is dead, and I don’t have to worry about it anyway.

    2 Submarines vs 1 Destroyer is hardly “slim” battles.  You are looking at games where I had no intention of doing Sea Lion.  I am looking at odds calculators of what I would do if I was going to do Sea Lion and mine are all coming back 100% odds of success for Germany by WIDE margines.

    Your “exhaustive” studies are short on transports because you assume submarines/destroyers and carriers being built, assumptions I am not playing into.  Run them again, for round 4 this time, assume your destroyer in SZ 106 and the transport were destroyed (no attack on SZ 91), and that Germany has +2 transports over what you assume to reflect the change in purchases on G1.

    You have not had to face a proper UK defense.

  • '18 '17 '16 '11 Moderator

    I am not the only person who pointed out your numbers were flawed in your original discussion on the defense of London.  I am a few pages in and I already see 7 people who say you are miscounting.

    Myself
    KillOFreeze
    Commander Bravo
    TheWarNoob
    Stalingradski
    sargon
    gsh34

    You started to adjust on page 5 to acknowedge the huge shift of numbers between what you were assuming and what was really happening.  (England down 3 units, Germany up 6 units a 9 unit shift in power.)

    Of course, there are more AA Guns in England now, but even that pales in comparison to what Germany can bring.  (Note, I am not saying that they SHOULD bring it, I still contend 2 submarines and cutting off England’s testicles is far superior to Sea Lion in Alpha 3).

    Things are even better now that I draw the submarine off SZ 91 to go after the Destroyer/Transport in SZ 106, vastly improving German odds in that field and virtually assuring that the transport in SZ 106 is transporting nothing but sailors to their firey deaths.

    There were some wild assumptions that were made starting around page 6, which is why I stopped participating. Stuff like putting huge British fleets in SZ 110 (not going to happen) moving French infantry from N. Africa (not going to happen) etc.  And magical ships started appearing, destroyers that can sink 2 or 3 attacking submarines without dying themselves, etc.  Not claiming you made these, just saying that they appeared by various people.  It was very “switchish” in that things magically got to do two actions or survive insurmountable odds on routine basises etc.  The term heralds back from KAF discussion about AAR where I thoroughly trounced his butt because he suddenly realized that if the attacker had 80% odds in a battle, he was going to win most of the time, and that his fighters from germany couldnt both sink British ships around England AND go fight in Africa in the same round, etc.

    So the theory is hardly “settled” in that England can thwart Germany.  What is settled is if Germany does not build appropriately, then England will win.  However, it is also settled that if England does not build properly, than Germany can win better.  In fact, I wouldn’t even bother with Sea Lion unless England did not build properly, as the cost/reward balance is extremely askew in the Allies’ favor.  Not that it is impossible, nor is it improbable, that England will fall on G4.

  • Customizer

    Then you should keep reading, as the thread goes 13 pages and we went through all possibilties and selected the best.

    Tell you what, I won’t bother ‘discussing’ with you  as you ignore likely outcomes.  If you choose to not hit the sz110 and sz111 fleets in favour of the 2 TTs, your call (but not a good one).

  • '18 '17 '16 '11 Moderator

    Jim,

    When, since Alpha 3 came out, have I declared 1 Submarine vs 1 Destroyer?  If you can point one out, I’ll conceed I made the statement, but I honestly believe I have never made that declaration about Sea Lion in Alpha 3.  In Alpha 3, I believe, I have always said 2 Submarines to SZ 106.  Sometimes i waffle between hitting SZ 111/SZ 110 or SZ 109, but I’ve settled on 110/111 in the past 24ish hours.

    I dont have to take W. France, I only have to kill the British fighter.  That gives me a lot more leeway in what I have to hit W. France with to “succeed”.  It would be better to hit it, but given the extra round between G3 and G4, I can make up the difference of 1 transport by purchasing it on G3 instead.


    G1
    Purchase $30
    1CV, 2 TRN

    DOW: Yugoslavia

    CM:

    SZ106 (1DD, 1TP)
    2 Submarines
    Odds:
    A-87.4%
    D-8.2%

    SZ110 (1CA)
    2 Submarines, 3 Fighters, 2 Tactical Bombers
    Odds:
    A-99.2%
    D-0.4%
    Odds(Scrambling):
    A-73.6%
    D-20.7%

    SZ111 (1DD, 1BB)
    Submarine, 2 Fighters, Tactical Bomber, Strategic Bomber
    Odds:
    A-100%
    D-0%
    Odds(Scrambling):
    A-85.8%
    D-9.1%

    SZ112 (2CA)
    Battleship, Cruiser
    Odds:
    A-82.2%
    D-9.6%

    Wfr (2inf, 1tnk, 1fgt)
    4 Infantry, Artillery, 2 Armor
    Odds:
    A-77.3%
    D-19%

    France (7inf, 2art, 2tnk, 1fgt, 1 AA Gun)
    3 Infantry, 4 Mech, 2 Artillery, 3 Armor, 2 Tactical Bombers
    2 Tac
    Odds:
    A-75.5%
    D-22.4%

    Yugoslavia (5inf)
    9 Infantry, 2 Artillery, 3 Armor
    Odds:
    A-100%
    D-0%


    Note:  If any of the attacks go badly for Germany, it is not too late to switch over to Barbarrosa.  Germany would, naturally, invite scrambling.  Sure, the Germans might lose planes, but it’s almost certain England does.

    Trickiest battles:
    France - due to the AA Gun and shear number of units
    SZ 112 - due to ease of RNG screwing you over (for either side)

    All the rest are firmly in Germany’s favor.


    Yes, I realize that I declared you do not need aircraft to win in France.  That is still true.  In fact, you could switch the two tactical bombers in France to the W. France attack, but I wanted them there because of the Sea Lion attempt, they hit on a 4 if coupled with a tank, so it gives me 2 more punch in France.

    If I was going to just castrate the British, I wouldnt even bother with W. France, instead, I would hit SZ 106, SZ 109 and stack my aircraft in Holland.

  • '18 '17 '16 '11 Moderator

    @jim010:

    Then you should keep reading, as the thread goes 13 pages and we went through all possibilties and selected the best.

    Tell you what, I won’t bother ‘discussing’ with you  as you ignore likely outcomes.  If you choose to not hit the sz110 and sz111 fleets in favour of the 2 TTs, your call (but not a good one).

    Feel free to rack-n-stack the board.  But I think you’ll see it differently when you see the moves and the odds.

    1 Less aircraft for England significantly impacts your ability to both strafe, and defend London, while 1 less for Germany has some impact, but minimal.  I doubt England would scramble for any of the above mentioned battles, rather, staying home to preserve their strength.

    Also, with a G4 hit, it is possible to build more fleet on G3 to counter any “aircraft” threat.  Actually, it’s theoretically possible to have even more transports for London, if you built some on G3, but I am not holding my breath, there are units that have to be replaced from taking Paris, it’s only after you have all the ones you need that you have time to build more fleet.  So I am going to rest on 13 transports attacking and 1 transport for England (which requires 2 rounds to bring anyone to England).

  • Customizer

    Give me a moment while I look at this.

    Right off the bat, you are using too many sbs.  You have 5, not 6.  You need to chose what battle you are removing it from.

  • Customizer

    Feel free to rack-n-stack the board.  But I think you’ll see it differently when you see the moves and the odds.

    I’ve challenged you on a number of occasions and was ignored.

  • '18 '17 '16 '11 Moderator

    2 Submarines SZ 106
    1 Submarine SZ 111
    2 Submaines SZ 110

    Perhaps I typoed the SZ 111 battle.  Habbit of mine to bring 2 submarines there, it’s taking some time getting used to the shift. (New habbit should be 2 submarines to SZ 106, 2 to SZ 109 and lots of planes to SZ 109…dont really WANT London, but I want to show it is not only possible, but probable to win.  Not necessarily a GOOD idea, but it is AN idea.)

    Keep in mind, Jim, I for the sake of this argument, I don’t care if I lose every blasted German unit on the board and Russia can blitz into Berlin unopposed, all I care about is the theoretical and probablity of Germany actually getting England on round 3 or 4 (and I feel more chance of that on round 4, which is why I am arguing that one.)  I dont even care if England can liberate it the next round.

  • '18 '17 '16 '11 Moderator

    @jim010:

    Feel free to rack-n-stack the board.  But I think you’ll see it differently when you see the moves and the odds.

    I’ve challenged you on a number of occasions and was ignored.

    A number of occasions I was extremely busy.  I had two games end abruptly (allegedly they surrendered, but it was early in the game and there was no significant traction for either side, they were just too busy and quit) so I only have 3 games and the tournament right now.  Not my typical stack of 6+ games, if you catch my meaning.

    For the sake of argument, I am going to modify the combat movement post to remove the error, there is only 1 submarine going to SZ 111 and that’s how I ran the calculator. (some will selectively quote that over and over again completely disregarding the fact I amended my statement and corrected the error.)

  • '18 '17 '16 '11 Moderator

    Should mention, I did run the numbers as if England scrambled every plane it could (it would result in 4 less fighters, so I doubt they would) but I don’t believe they would scramble in any battle.

  • Customizer

    You have a fht in sz111 that I can’t account for.  The one in Hun dosn’t make sz110 or sz111.

  • Customizer

    As you pointed out, sz112 is very risky by not bringing a plane to assist there.  If you lose sz112, Sealion is done.  A tac needs to be put there to ensure it.

    France is weak.  The odds are ~68% because of the AA as a casualty.  You survive with 3 units on average.  1 in 3 games you lose Paris and Sealion is dead (and maybe worse)

    You only have 1 sb, 1 fht, 1 tac and 1 bmb that legally make it to sz111 based on what you are attacking elsewhere.  Your odds of success with scrambling are 52% in sz111.  A loss of 3 planes to UK’s 1 plane.

    To ensure consistent success, Paris needs to be hit harder, so does sz112, and sz111 as well.

    I’m sorry, but this opening relies too much on good dice.

  • Customizer

    If you want to tighten this up, you will need that 2nd sub from sz106 on sz111, bringin us back to 1 sb vs 1 DD in sz106.  Paris needs 1 more unit to get teh odds up to ~79%.  I’d still be uncomfortable with this, as there is still 30% that Sealion is a bust (more, actually, as losing planes and tanks will impact Sealion as well) so 2 more inf, but then the attack on Normandy is out.


  • You don’t really have enough to attack sz106, were I defending uk I would scramble all planes into 106 watch your subs die and maybe walk away with my destroyer and my transport alive.

  • '18 '17 '16 '11 Moderator

    @jim010:

    You have a fht in sz111 that I can’t account for.  The one in Hun dosn’t make sz110 or sz111.

    Makes it just fine to SZ 112.

  • '18 '17 '16 '11 Moderator

    @Peck:

    You don’t really have enough to attack sz106, were I defending uk I would scramble all planes into 106 watch your subs die and maybe walk away with my destroyer and my transport alive.

    What planes?  SZ 106 is off the coast of New Foundland, not England.


  • Doh :-o

  • '18 '17 '16 '11 Moderator

    @jim010:

    As you pointed out, sz112 is very risky by not bringing a plane to assist there.  If you lose sz112, Sealion is done.  A tac needs to be put there to ensure it.
    Right, but the two transports and the carrier are not wasted, they will just go in SZ 113 and I can switch over ot Barbarrossa.

    France is weak.  The odds are ~68% because of the AA as a casualty.  You survive with 3 units on average.  1 in 3 games you lose Paris and Sealion is dead (and maybe worse)
    I ran France as if the AA Gun was an infantry and got higher odds.  What calculator are you using?

    You only have 1 sb, 1 fht, 1 tac and 1 bmb that legally make it to sz111 based on what you are attacking elsewhere.  Your odds of success with scrambling are 52% in sz111.  A loss of 3 planes to UK’s 1 plane.
    Check again.  Fighter in Norway, Fighter in Holland, Tacticals from W. Germany, etc.  You have to count the Aircraft Carrier as a legal landing zone.

    To ensure consistent success, Paris needs to be hit harder, so does sz112, and sz111 as well. 
    Consistency is not relevant, realism is.  I’m not asking for 100% odds in every battle, I’m asking for 70% or better and all my attacks get 70% or better according to Frood. (Using AA Guns as defending infantry)

    I’m sorry, but this opening relies too much on good dice.
    By good, you mean better than 70%.  Yes it does.  However, 70% is perfectly acceptable given many of those attacks only drop down if you scramble which means I just ate British fighters for breakfast weakening London immensely.

    Comments in red.

    To clarify, again, I am not looking for 100% success rate EVERY TIME Sea Lion is attempted.  If Round 1 goes slightly below average or more (RNG-f’ed) then I can quick shift to Barbarrossa.  If Round 1 goes average or better, I am in supreme position to obliterate the British.  Therefore, I am stating that Sea Lion was not nerfed out of being a viable strategy, it is still viable, if not optimal.

    My definition of Viable means each battle has at least 70% odds of success regardless of any scramble orders.

  • '18 '17 '16 '11 Moderator

    @Peck:

    Doh :-o

    I generally go 2 Submarines to SZ 106, 2 submarines, 3 fighters, 3 tactical bombers to SZ 109.  So I understand the confusion.

    I, like, never go Sea Lion.  Even in Alpha 2 I thought it was a really bone-headed maneuver that cost way more than you got out of it.

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