UKcommander vs. aarules–Revised


  • SZ 15
    4 ftrs and DD on 3
    DiceRolling 4d6:
    (1, 2, 5, 6)

    1 bomber on 4
    DiceRolling 1d6:
    (4)

    Your firing
    BB on 4
    DiceRolling 1d6:
    (4)

    Trn on 1
    DiceRolling 1d6:
    (3)


  • You lost all your ships. I lost a ftr.
    Noncombat move
    All planes from SZ 15 to Anglo-Egypt
    Carrier and trn from 35 to 15
    Inf in Trans-Jordan to Egypt
    Inf from Persia to India

    I place all builds in UK

    UK:2 inf, 1 art, 4 arm, 1 ftr
    New Zealand: Inf
    Australia: 3 inf
    SZ 40: Sub, trn
    E. Canada: Arm
    W. Canada:Inf
    SZ2:BB, trn
    S. Africa:Inf
    Egypt:Inf, 4 ftrs, Bomber
    India: 4 inf
    SZ 15: 1 trn 1 DD 1 carrier

    UK collects 30 IPC’s
    Japan’s turn

  • 2007 AAR League

    The route you described your fighters taking from the UK to SZ 15 is an illegal move, as they moved 5 spaces.  The maximum range of fighters is 4 spaces.  Furthermore, your fighters could only fly 3 spaces as it is, as they would need to use the fourth to fly back to a friendly territory.  Therefore, your combat move is invalid.  Please redo your entire move other than your purchase units/develop weapons phase.


  • Ftrs from UK don’t move. Bomber takes same route. DD still attacks from SZ 35. Ftr in Anglo-Egypt in to SZ 15.

    DD anf frt
    DiceRolling 2d6:
    (4, 4)

    Bomber
    DiceRolling 1d6:
    (4)

    Your BB
    DiceRolling 1d6:
    (5)

    Your trn
    DiceRolling 1d6:
    (1)


  • I’ll do the next round later. Have to go somewhere.

  • 2007 AAR League

    Ok, please keep in mind also that I want your bomber’s hit applied to my two-hit BB, so both the BB and transport should fire again in the next roll.  Thanks.


  • Ok, 1 BB and trn vs. 1 DD and Bomber
    DD
    DiceRolling 1d6:
    (3)  
    Bomber
    DiceRolling 1d6:
    (1)

    Your BB
    DiceRolling 1d6:
    (1)  
    trn
    :dice 1d6


  • trn
    DiceRolling 1d6:
    (5)


  • Bomber flies to Anglo-Egypt. DD sunk. Your stuff sunk.
    Noncombat move
    everything in SZ 35 to 33
    Inf in Trans-Jordan to Egypt
    Inf in Persia to India
    Everything in SZ 40 to 46
    Your turn

  • 2007 AAR League

    1. Purchase Units

    2 trns, 2 inf, 2 art (30 I.P.C.'s)

    2. Combat Move

    India
    -2 inf, 1 ftr from FIC
    -1 trn in SZ 59 with two infantry from Kwangtung on board moves to SZ 35 for amphib assault
    -2 ftrs from AC in SZ 37
    -1 BB from SZ 37 to SZ 35 for shore bombardment

    China
    -2 inf, 1 ftr from Man
    -1 inf from Kwa
    -1 ftr, 1 bmb from Japan

    SZ 52
    -1 BB from SZ 60
    -1 DD, 1 ftr, 1 AC from SZ 50
    -1 sub from SZ 45

  • 2007 AAR League

    India

    Rolling for your AA gun, three shots

    DiceRolling 3d6:
    (1, 3, 3)

  • 2007 AAR League

    One hit

    Japan

    4 inf
    DiceRolling 4d6:
    (1, 1, 3, 5)

    2 ftrs
    DiceRolling 2d6:
    (5, 6)

    UK
    4 inf
    DiceRolling 4d6:
    (2, 5, 5, 5)

  • 2007 AAR League

    Two hits for Japan, one for UK

    Japan

    2 inf
    DiceRolling 2d6:
    (1, 1)  
    2 ftrs
    DiceRolling 2d6:
    (3, 6)

    UK

    2 inf
    DiceRolling 2d6:
    (4, 5)

  • 2007 AAR League

    I accidently rolled for only 2 of my infantry on the last roll, but your units have been eliminated anyway.  India is taken with 3 inf, 2 fts from Japan left.

    China

    Japan

    3 inf
    DiceRolling 3d6:
    (1, 2, 2)  
    2 ftrs
    DiceRolling 2d6:
    (6, 6)  
    1 bmb
    DiceRolling 1d6:
    (5)

    USA

    2 inf
    DiceRolling 2d6:
    (4, 4)  
    1 ftr
    DiceRolling 1d6:
    (5)

  • 2007 AAR League

    Only one hit all together for Japan.  I took out your inf.

    Japan

    3 inf
    DiceRolling 3d6:
    (1, 4, 6)  
    2 ftrs
    DiceRolling 2d6:
    (2, 3)  
    1 bmb
    DiceRolling 1d6:
    (1)

    USA

    1 inf
    DiceRolling 1d6:
    (4)  
    1 ftr
    DiceRolling 1d6:
    (2)

  • 2007 AAR League

    China is taken with the loss of only one Japanese infantry.

    SZ 52

    Japan

    1 AC
    DiceRolling 1d6:
    (2)  
    1 sub
    DiceRolling 1d6:
    (2)  
    1 DD, 1 ftr
    DiceRolling 2d6:
    (1, 6)  
    1 BB
    DiceRolling 1d6:
    (2)

    USA

    1 sub
    DiceRolling 1d6:
    (3)  
    1 AC
    DiceRolling 1d6:
    (3)  
    1 ftr
    DiceRolling 1d6:
    (3)

  • 2007 AAR League

    All American units lost in SZ 52.  One Japanese sub loss (your other hit was applied to my BB)

    3. Non-Combat

    1 AC (SZ 37) to SZ 35
    1 ftr (India) flies to AC in SZ 35
    1 ftr (India) flies to Kwangtung
    2 ftrs, 1bmb (China) to Kwangtung
    1 trn (SZ 60) takes 2 inf from Japan to SZ 61 and unloads them in Manchuria

    4. Mobilize New Units
    2 trns to SZ 61
    2 inf, 2 art to Japan

    5. Collect Income

    Japan collects 35 I.P.C.'s, has 35 in hand.

    Unit Summary

    Japan-4 inf, 3 art, 1 arm, 1 AA gun
    Man-2 inf
    Kwa-3 ftrs, 1 bmb
    China-2 inf
    India-3 inf, 1 AA gun
    All islands-the same as beginning of game
    SZ 61-3 trnsports
    SZ 35-1 trn, 1 AC, 1 ftr, 1 BB
    SZ 52-1 DD, 1 ftr, 1 AC, 1 BB

    USA turn


  • How many are there in Indochina?
    PS: This will be a short game.  :cry: You can tell it’s been 2 years since I played Revised.

  • 2007 AAR League

    I have nothing in Indochina and don’t worry about it, I’ve definately lost my fair share of games.  Plus, I don’t think your chances are as bad as you think, don’t count yourself out just yet.


  • USA Builds
    1 ftr
    2 trn
    2 arm
    2 inf

    Combat Move
    2 inf, tank, art from E. U.S. to Algeria for Amphibious Assault

    1 inf on 1
    DiceRolling 1d6:
    (2)

    1 inf supported by art and 1 art
    DiceRolling 2d6:
    (2, 5)

    tank
    DiceRolling 1d6:
    (2)

    Your units
    inf and art
    DiceRolling 2d6:
    (2, 4)

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