UKcommander vs. aarules–Revised

  • 2007 AAR League

    Ok, please keep in mind also that I want your bomber’s hit applied to my two-hit BB, so both the BB and transport should fire again in the next roll.  Thanks.


  • Ok, 1 BB and trn vs. 1 DD and Bomber
    DD
    DiceRolling 1d6:
    (3)  
    Bomber
    DiceRolling 1d6:
    (1)

    Your BB
    DiceRolling 1d6:
    (1)  
    trn
    :dice 1d6


  • trn
    DiceRolling 1d6:
    (5)


  • Bomber flies to Anglo-Egypt. DD sunk. Your stuff sunk.
    Noncombat move
    everything in SZ 35 to 33
    Inf in Trans-Jordan to Egypt
    Inf in Persia to India
    Everything in SZ 40 to 46
    Your turn

  • 2007 AAR League

    1. Purchase Units

    2 trns, 2 inf, 2 art (30 I.P.C.'s)

    2. Combat Move

    India
    -2 inf, 1 ftr from FIC
    -1 trn in SZ 59 with two infantry from Kwangtung on board moves to SZ 35 for amphib assault
    -2 ftrs from AC in SZ 37
    -1 BB from SZ 37 to SZ 35 for shore bombardment

    China
    -2 inf, 1 ftr from Man
    -1 inf from Kwa
    -1 ftr, 1 bmb from Japan

    SZ 52
    -1 BB from SZ 60
    -1 DD, 1 ftr, 1 AC from SZ 50
    -1 sub from SZ 45

  • 2007 AAR League

    India

    Rolling for your AA gun, three shots

    DiceRolling 3d6:
    (1, 3, 3)

  • 2007 AAR League

    One hit

    Japan

    4 inf
    DiceRolling 4d6:
    (1, 1, 3, 5)

    2 ftrs
    DiceRolling 2d6:
    (5, 6)

    UK
    4 inf
    DiceRolling 4d6:
    (2, 5, 5, 5)

  • 2007 AAR League

    Two hits for Japan, one for UK

    Japan

    2 inf
    DiceRolling 2d6:
    (1, 1)  
    2 ftrs
    DiceRolling 2d6:
    (3, 6)

    UK

    2 inf
    DiceRolling 2d6:
    (4, 5)

  • 2007 AAR League

    I accidently rolled for only 2 of my infantry on the last roll, but your units have been eliminated anyway.  India is taken with 3 inf, 2 fts from Japan left.

    China

    Japan

    3 inf
    DiceRolling 3d6:
    (1, 2, 2)  
    2 ftrs
    DiceRolling 2d6:
    (6, 6)  
    1 bmb
    DiceRolling 1d6:
    (5)

    USA

    2 inf
    DiceRolling 2d6:
    (4, 4)  
    1 ftr
    DiceRolling 1d6:
    (5)

  • 2007 AAR League

    Only one hit all together for Japan.  I took out your inf.

    Japan

    3 inf
    DiceRolling 3d6:
    (1, 4, 6)  
    2 ftrs
    DiceRolling 2d6:
    (2, 3)  
    1 bmb
    DiceRolling 1d6:
    (1)

    USA

    1 inf
    DiceRolling 1d6:
    (4)  
    1 ftr
    DiceRolling 1d6:
    (2)

  • 2007 AAR League

    China is taken with the loss of only one Japanese infantry.

    SZ 52

    Japan

    1 AC
    DiceRolling 1d6:
    (2)  
    1 sub
    DiceRolling 1d6:
    (2)  
    1 DD, 1 ftr
    DiceRolling 2d6:
    (1, 6)  
    1 BB
    DiceRolling 1d6:
    (2)

    USA

    1 sub
    DiceRolling 1d6:
    (3)  
    1 AC
    DiceRolling 1d6:
    (3)  
    1 ftr
    DiceRolling 1d6:
    (3)

  • 2007 AAR League

    All American units lost in SZ 52.  One Japanese sub loss (your other hit was applied to my BB)

    3. Non-Combat

    1 AC (SZ 37) to SZ 35
    1 ftr (India) flies to AC in SZ 35
    1 ftr (India) flies to Kwangtung
    2 ftrs, 1bmb (China) to Kwangtung
    1 trn (SZ 60) takes 2 inf from Japan to SZ 61 and unloads them in Manchuria

    4. Mobilize New Units
    2 trns to SZ 61
    2 inf, 2 art to Japan

    5. Collect Income

    Japan collects 35 I.P.C.'s, has 35 in hand.

    Unit Summary

    Japan-4 inf, 3 art, 1 arm, 1 AA gun
    Man-2 inf
    Kwa-3 ftrs, 1 bmb
    China-2 inf
    India-3 inf, 1 AA gun
    All islands-the same as beginning of game
    SZ 61-3 trnsports
    SZ 35-1 trn, 1 AC, 1 ftr, 1 BB
    SZ 52-1 DD, 1 ftr, 1 AC, 1 BB

    USA turn


  • How many are there in Indochina?
    PS: This will be a short game.  :cry: You can tell it’s been 2 years since I played Revised.

  • 2007 AAR League

    I have nothing in Indochina and don’t worry about it, I’ve definately lost my fair share of games.  Plus, I don’t think your chances are as bad as you think, don’t count yourself out just yet.


  • USA Builds
    1 ftr
    2 trn
    2 arm
    2 inf

    Combat Move
    2 inf, tank, art from E. U.S. to Algeria for Amphibious Assault

    1 inf on 1
    DiceRolling 1d6:
    (2)

    1 inf supported by art and 1 art
    DiceRolling 2d6:
    (2, 5)

    tank
    DiceRolling 1d6:
    (2)

    Your units
    inf and art
    DiceRolling 2d6:
    (2, 4)


  • 1 inf and 1 art
    DiceRolling 1d6:
    (5)

    Tank
    DiceRolling 1d6:
    (5)

    German artillery
    DiceRolling 1d6:
    (3)


  • Forgot to roll for art
    DiceRolling 1d6:
    (4)


  • 1 inf and 1 art
    DiceRolling 2d6:
    (5, 5)  
    Tank
    DiceRolling 1d6:
    (4)  
    Your Art
    DiceRolling 1d6:
    (1)


  • 1 art
    DiceRolling 1d6:
    (1)  
    Tank
    DiceRolling 1d6:
    (2)  
    Your art
    DiceRolling 1d6:
    (1)


  • Tank takes Algeria. Operation Torch didn’t really happen like that.

    Noncomabt Move
    DD in SZ 10 to 12
    DD in 20 to 10
    Ftr and bomber from Eastern U.S. to Algeria
    2 inf from Central US to Mexico
    I place all units in Eastern US

    Eastern US: 2 vinf, 2 arm, 1 ftr
    SZ 10: 2t rn, 1 DD
    SZ 12: 2 trn, 1 DD
    Algeria: ftr, bomber, arm
    Sikang:2 inf
    Midway: 1 inf
    Alaska: 1 inf
    Mexico: 2 inf
    Hawaii: 2 inf
    Western US:2 inf, 1 ftr
    SZ 55: 1 BB, 1 trn
    Soviet Union’s turn

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