very nice playing a game with you.
UKcommander vs. aarules–Revised
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SZ 15
4 ftrs and DD on 3
Rolling 4d6:
(1, 2, 5, 6)1 bomber on 4
Rolling 1d6:
(4)Your firing
BB on 4
Rolling 1d6:
(4)Trn on 1
Rolling 1d6:
(3) -
You lost all your ships. I lost a ftr.
Noncombat move
All planes from SZ 15 to Anglo-Egypt
Carrier and trn from 35 to 15
Inf in Trans-Jordan to Egypt
Inf from Persia to IndiaI place all builds in UK
UK:2 inf, 1 art, 4 arm, 1 ftr
New Zealand: Inf
Australia: 3 inf
SZ 40: Sub, trn
E. Canada: Arm
W. Canada:Inf
SZ2:BB, trn
S. Africa:Inf
Egypt:Inf, 4 ftrs, Bomber
India: 4 inf
SZ 15: 1 trn 1 DD 1 carrierUK collects 30 IPC’s
Japan’s turn -
The route you described your fighters taking from the UK to SZ 15 is an illegal move, as they moved 5 spaces. The maximum range of fighters is 4 spaces. Furthermore, your fighters could only fly 3 spaces as it is, as they would need to use the fourth to fly back to a friendly territory. Therefore, your combat move is invalid. Please redo your entire move other than your purchase units/develop weapons phase.
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Ftrs from UK don’t move. Bomber takes same route. DD still attacks from SZ 35. Ftr in Anglo-Egypt in to SZ 15.
DD anf frt
Rolling 2d6:
(4, 4)Bomber
Rolling 1d6:
(4)Your BB
Rolling 1d6:
(5)Your trn
Rolling 1d6:
(1) -
I’ll do the next round later. Have to go somewhere.
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Ok, please keep in mind also that I want your bomber’s hit applied to my two-hit BB, so both the BB and transport should fire again in the next roll. Thanks.
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Ok, 1 BB and trn vs. 1 DD and Bomber
DD
Rolling 1d6:
(3)
Bomber
Rolling 1d6:
(1)Your BB
Rolling 1d6:
(1)
trn
:dice 1d6 -
trn
Rolling 1d6:
(5) -
Bomber flies to Anglo-Egypt. DD sunk. Your stuff sunk.
Noncombat move
everything in SZ 35 to 33
Inf in Trans-Jordan to Egypt
Inf in Persia to India
Everything in SZ 40 to 46
Your turn -
1. Purchase Units
2 trns, 2 inf, 2 art (30 I.P.C.'s)
2. Combat Move
India
-2 inf, 1 ftr from FIC
-1 trn in SZ 59 with two infantry from Kwangtung on board moves to SZ 35 for amphib assault
-2 ftrs from AC in SZ 37
-1 BB from SZ 37 to SZ 35 for shore bombardmentChina
-2 inf, 1 ftr from Man
-1 inf from Kwa
-1 ftr, 1 bmb from JapanSZ 52
-1 BB from SZ 60
-1 DD, 1 ftr, 1 AC from SZ 50
-1 sub from SZ 45 -
India
Rolling for your AA gun, three shots
Rolling 3d6:
(1, 3, 3) -
One hit
Japan
4 inf
Rolling 4d6:
(1, 1, 3, 5)2 ftrs
Rolling 2d6:
(5, 6)UK
4 inf
Rolling 4d6:
(2, 5, 5, 5) -
Two hits for Japan, one for UK
Japan
2 inf
Rolling 2d6:
(1, 1)
2 ftrs
Rolling 2d6:
(3, 6)UK
2 inf
Rolling 2d6:
(4, 5) -
I accidently rolled for only 2 of my infantry on the last roll, but your units have been eliminated anyway. India is taken with 3 inf, 2 fts from Japan left.
China
Japan
3 inf
Rolling 3d6:
(1, 2, 2)
2 ftrs
Rolling 2d6:
(6, 6)
1 bmb
Rolling 1d6:
(5)USA
2 inf
Rolling 2d6:
(4, 4)
1 ftr
Rolling 1d6:
(5) -
Only one hit all together for Japan. I took out your inf.
Japan
3 inf
Rolling 3d6:
(1, 4, 6)
2 ftrs
Rolling 2d6:
(2, 3)
1 bmb
Rolling 1d6:
(1)USA
1 inf
Rolling 1d6:
(4)
1 ftr
Rolling 1d6:
(2) -
China is taken with the loss of only one Japanese infantry.
SZ 52
Japan
1 AC
Rolling 1d6:
(2)
1 sub
Rolling 1d6:
(2)
1 DD, 1 ftr
Rolling 2d6:
(1, 6)
1 BB
Rolling 1d6:
(2)USA
1 sub
Rolling 1d6:
(3)
1 AC
Rolling 1d6:
(3)
1 ftr
Rolling 1d6:
(3) -
All American units lost in SZ 52. One Japanese sub loss (your other hit was applied to my BB)
3. Non-Combat
1 AC (SZ 37) to SZ 35
1 ftr (India) flies to AC in SZ 35
1 ftr (India) flies to Kwangtung
2 ftrs, 1bmb (China) to Kwangtung
1 trn (SZ 60) takes 2 inf from Japan to SZ 61 and unloads them in Manchuria4. Mobilize New Units
2 trns to SZ 61
2 inf, 2 art to Japan5. Collect Income
Japan collects 35 I.P.C.'s, has 35 in hand.
Unit Summary
Japan-4 inf, 3 art, 1 arm, 1 AA gun
Man-2 inf
Kwa-3 ftrs, 1 bmb
China-2 inf
India-3 inf, 1 AA gun
All islands-the same as beginning of game
SZ 61-3 trnsports
SZ 35-1 trn, 1 AC, 1 ftr, 1 BB
SZ 52-1 DD, 1 ftr, 1 AC, 1 BBUSA turn
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How many are there in Indochina?
PS: This will be a short game. :cry: You can tell it’s been 2 years since I played Revised. -
I have nothing in Indochina and don’t worry about it, I’ve definately lost my fair share of games. Plus, I don’t think your chances are as bad as you think, don’t count yourself out just yet.
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USA Builds
1 ftr
2 trn
2 arm
2 infCombat Move
2 inf, tank, art from E. U.S. to Algeria for Amphibious Assault1 inf on 1
Rolling 1d6:
(2)1 inf supported by art and 1 art
Rolling 2d6:
(2, 5)tank
Rolling 1d6:
(2)Your units
inf and art
Rolling 2d6:
(2, 4)