UKcommander vs. aarules–Revised

  • 2007 AAR League

    The Afrika Korps obviously needs to go through training again.  You hold Anglo-Egypt with one fighter.

    Germany Non-Combat

    1 inf (Ger) to Eastern Europe
    2 inf (Balk) to E. Eur
    1 inf (E. Eur) to Kar
    1 inf (Ukr) to Belorussia
    1 inf, 1 art (Ukr) to E. Eur
    2 ftr (Kar) to E. Eur
    2 ftr, 1 bmb (SZ 3) to Ger
    1 ftr (SZ 15) to Southern Europe
    1 trn, 2 subs, 1 DD (SZ 5) to SZ 7

    Deploy New Units
    8 arm deployed to Germany

    Collect IC
    40 IPC’s collected, 40 in hand.

    Units Summary
    Germany-8 arm, 2 ftr, 1 bmb, 1 AA gun
    W. Eur-2 inf, 2 arm, 1 AA gun
    S. Eur-1 inf, 1 art, 1 ftr, 1 AA gun
    Norway-2 inf
    Karelia-8 inf, 5 arm
    E. Eur-4 inf, 1 art, 2 ftrs
    Belorussia-1 inf
    Ukr-1 inf
    Alg-1 inf, 1 art
    SZ 1-1 sub
    SZ 7-1 trn, 2 subs, 1 DD
    SZ 15-1 trn, 1 BB

    UK’s turn

  • 2007 AAR League

    Minor correction, the 2 ftrs, 1 bmb flew from SZ 13 to Germany, not from SZ 3 to Germany.


  • In Karelia, I counted 6 inf and 3 tanks even after the noncombat move. How did you get that?

  • 2007 AAR League

    Refer back to my combat and non-combat moves.  I had originally moved 8 infantry and 5 armor into Karelia, and you hit one of my infantry.  I then moved another infantry from Eastern Europe to Karelia.  Therefore, I have 8 inf and 5 arm in Karelia.  The numbers check out.


  • Develop Weapons
    5 IPC’s for one roll for Jet Fighters
    DiceRolling 1d6:
    (5)


  • Failed roll
    UK Builds
    3 tanks
    1 ftr

    Combat Move
    From 35 to 15
    Fighter
    DD
    From UK to 15
    2 ftr
    1 bomb
    The route they took is UK to SZ 8, SZ 12, SZ 13, SZ 14, SZ 15


  • SZ 15
    4 ftrs and DD on 3
    DiceRolling 4d6:
    (1, 2, 5, 6)

    1 bomber on 4
    DiceRolling 1d6:
    (4)

    Your firing
    BB on 4
    DiceRolling 1d6:
    (4)

    Trn on 1
    DiceRolling 1d6:
    (3)


  • You lost all your ships. I lost a ftr.
    Noncombat move
    All planes from SZ 15 to Anglo-Egypt
    Carrier and trn from 35 to 15
    Inf in Trans-Jordan to Egypt
    Inf from Persia to India

    I place all builds in UK

    UK:2 inf, 1 art, 4 arm, 1 ftr
    New Zealand: Inf
    Australia: 3 inf
    SZ 40: Sub, trn
    E. Canada: Arm
    W. Canada:Inf
    SZ2:BB, trn
    S. Africa:Inf
    Egypt:Inf, 4 ftrs, Bomber
    India: 4 inf
    SZ 15: 1 trn 1 DD 1 carrier

    UK collects 30 IPC’s
    Japan’s turn

  • 2007 AAR League

    The route you described your fighters taking from the UK to SZ 15 is an illegal move, as they moved 5 spaces.  The maximum range of fighters is 4 spaces.  Furthermore, your fighters could only fly 3 spaces as it is, as they would need to use the fourth to fly back to a friendly territory.  Therefore, your combat move is invalid.  Please redo your entire move other than your purchase units/develop weapons phase.


  • Ftrs from UK don’t move. Bomber takes same route. DD still attacks from SZ 35. Ftr in Anglo-Egypt in to SZ 15.

    DD anf frt
    DiceRolling 2d6:
    (4, 4)

    Bomber
    DiceRolling 1d6:
    (4)

    Your BB
    DiceRolling 1d6:
    (5)

    Your trn
    DiceRolling 1d6:
    (1)


  • I’ll do the next round later. Have to go somewhere.

  • 2007 AAR League

    Ok, please keep in mind also that I want your bomber’s hit applied to my two-hit BB, so both the BB and transport should fire again in the next roll.  Thanks.


  • Ok, 1 BB and trn vs. 1 DD and Bomber
    DD
    DiceRolling 1d6:
    (3)  
    Bomber
    DiceRolling 1d6:
    (1)

    Your BB
    DiceRolling 1d6:
    (1)  
    trn
    :dice 1d6


  • trn
    DiceRolling 1d6:
    (5)


  • Bomber flies to Anglo-Egypt. DD sunk. Your stuff sunk.
    Noncombat move
    everything in SZ 35 to 33
    Inf in Trans-Jordan to Egypt
    Inf in Persia to India
    Everything in SZ 40 to 46
    Your turn

  • 2007 AAR League

    1. Purchase Units

    2 trns, 2 inf, 2 art (30 I.P.C.'s)

    2. Combat Move

    India
    -2 inf, 1 ftr from FIC
    -1 trn in SZ 59 with two infantry from Kwangtung on board moves to SZ 35 for amphib assault
    -2 ftrs from AC in SZ 37
    -1 BB from SZ 37 to SZ 35 for shore bombardment

    China
    -2 inf, 1 ftr from Man
    -1 inf from Kwa
    -1 ftr, 1 bmb from Japan

    SZ 52
    -1 BB from SZ 60
    -1 DD, 1 ftr, 1 AC from SZ 50
    -1 sub from SZ 45

  • 2007 AAR League

    India

    Rolling for your AA gun, three shots

    DiceRolling 3d6:
    (1, 3, 3)

  • 2007 AAR League

    One hit

    Japan

    4 inf
    DiceRolling 4d6:
    (1, 1, 3, 5)

    2 ftrs
    DiceRolling 2d6:
    (5, 6)

    UK
    4 inf
    DiceRolling 4d6:
    (2, 5, 5, 5)

  • 2007 AAR League

    Two hits for Japan, one for UK

    Japan

    2 inf
    DiceRolling 2d6:
    (1, 1)  
    2 ftrs
    DiceRolling 2d6:
    (3, 6)

    UK

    2 inf
    DiceRolling 2d6:
    (4, 5)

  • 2007 AAR League

    I accidently rolled for only 2 of my infantry on the last roll, but your units have been eliminated anyway.  India is taken with 3 inf, 2 fts from Japan left.

    China

    Japan

    3 inf
    DiceRolling 3d6:
    (1, 2, 2)  
    2 ftrs
    DiceRolling 2d6:
    (6, 6)  
    1 bmb
    DiceRolling 1d6:
    (5)

    USA

    2 inf
    DiceRolling 2d6:
    (4, 4)  
    1 ftr
    DiceRolling 1d6:
    (5)

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