@dawgoneit i forgot i had to do a local game and germany was kicking but until i restarted the game locally. lol
Anchovy vs. Alsch G40 Alpha+2
-
Better
Bor twol
Also, made a mistake earlier, when I wrote Midway I meant Wake.
Wake twolPlace
3 Inf Fic
2 Inf Hon
4 DD, 1 SS SZ 6Collect
59 + 15 NO = 74 IPCs -
Sorry about the delay again. Lots going on this week…
US8
IPC=76
Purchases: 5 ss, 1 dd, 1 cv, 1 ftr, 1 tac, save 1Combat
2 inf cus > gib via 1 trn z101 > z91z96
1 ss z99
2 ftr z98z41
1 dd z39gib twol (mt).
z41 cwol (autokill).z96
need dive orders for sub… -
No problem at all.
Sub dives.
-
z96
A: 1 ss, 2 ftr
Rolls: 1@2 2@3; Total Hits: 21@2: (3)2@3: (2, 3)
D: 1 dd (1 ss)
Rolls: 1@2; Total Hits: 01@2: (3) -
z 96 cwol (ss remains).
NCM
see map.Place
5 ss, 1 dd, 1 cv z10
1 ftr, 1 tac wusCollects
53 + 15 NO = 68 + 1 saved = 69 -
China8
IPC=10
Purchases: 3 inf, save 1Combat
anh
1 inf kweyun
2 inf, 1 ftr szeanh lwol (mt).
yun
A: 2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (3)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
yun lwol.
NCM
1 ftr yun > szePlace
3 inf szeCollects
5 + 6 NO + 1 saved = 12 -
UK8
UKE IPC=42
Purchases: 2 inf, 2 ftr, 2 dd
UKP IPC=14
Purchases: 3 inf, 1 rtl, save 1Combat
hol
1 inf eng via 1 trn z110wfra
1 inf eng via 1 trn z110alg
1 rtl trj via 1 trn z98 > z92fin
1 arm nwy, blitzes backshn
2 inf, 1 rtl, 1 ftr burhol, wfra, alg, fin twol (mt).
shn
A: 2 inf, 1 rtl, 1 ftr
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 6)1@3: (6)
D: 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
shn rnd2
A: 2 inf, 1 rtl, 1 ftr
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (1)2@2: (3, 4)1@3: (6)
D: 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
shn rnd3
A: 2 inf, 1 rtl, 1 ftr
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 4)1@3: (1)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
shn lwol.
NCM
see map.Place
2 ftr eng
2 dd z110
2 inf saf
3 inf, 1 rtl indUKE Collects
45 + 5 NO = 50
UKP Collects
10 - 2 convoy + 1 saved = 9 -
ANZAC8
IPC=9
Purchases: none, save 9Combat
z43
1 ss z38z43 cwol (autokill).
NCM
1 ss z57 > z39
1 ss z56 > z62
1 ftr sau > que
5 inf, 1 rtl, 1 arm, 1 ftr, 1 tac, 1 aa nsw > quePlace
noneCollects
10 - 4 convoy + 9 saved = 15 -
I can tell at this point I’m not going to be able to get another city in the Pacific before America’s production saps too much from me. I might have had a chance if I hadn’t forgotten to block SZ 6 earlier on. That ended up taking way too much resources and all my momentum. So that was kinda dumb. :-P But good game overall; it was certainly interesting to be able to have actual Japan gameplay, and not some hopless struggle against 100% US production.
But by now it’s sorta over for Japan. I’d be happy to try a new game if you’d like, either side would work for me. If not, just fine. -
OK. Good game. It seemed like Japan was putting up a good fight, but I’m not sure if that would have been enough to allow the Axis to get 8 cities on the Europe map… :|
Sure, another game is cool with me. How about you have another go at the Axis, then we switch for a third later, if you want?
-
Well I knew I wasn’t going to get 8 Cities in Europe. Really I was hoping to be able to get to Sydney, since I had America held off from both sides. It just wouldn’t be fast enough.
I’ll post with the next thread once I get it up.
-
Here’s the thread -