Anchovy vs. Alsch G40 Alpha+2


  • Better

    Bor twol

    Also, made a mistake earlier, when I wrote Midway I meant Wake. 
    Wake twol

    Place

    3 Inf Fic
    2 Inf Hon
    4 DD, 1 SS SZ 6

    Collect
    59 + 15 NO = 74 IPCs

    Anchovy vs Alsch G40 08cJ.AAM


  • Sorry about the delay again.  Lots going on this week…

    US8
    IPC=76
    Purchases: 5 ss, 1 dd, 1 cv, 1 ftr, 1 tac, save 1

    Combat
    2 inf cus > gib via 1 trn z101 > z91

    z96
    1 ss z99
    2 ftr z98

    z41
    1 dd z39

    gib twol (mt).
    z41 cwol (autokill).

    z96
    need dive orders for sub…


  • No problem at all.

    Sub dives.


  • z96
    A: 1 ss, 2 ftr
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (3)2@3: (2, 3)
    D: 1 dd (1 ss)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • z 96 cwol (ss remains).

    NCM
    see map.

    Place
    5 ss, 1 dd, 1 cv z10
    1 ftr, 1 tac wus

    Collects
    53 + 15 NO = 68 + 1 saved = 69

    Anchovy vs Alsch G40 08dUS.AAM


  • China8
    IPC=10
    Purchases: 3 inf, save 1

    Combat

    anh
    1 inf kwe

    yun
    2 inf, 1 ftr sze

    anh lwol (mt).

    yun
    A: 2 inf, 1 ftr
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (3)
    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • yun lwol.

    NCM
    1 ftr yun > sze

    Place
    3 inf sze

    Collects
    5 + 6 NO + 1 saved = 12

    Anchovy vs Alsch G40 08eChina.AAM


  • UK8
    UKE IPC=42
    Purchases: 2 inf, 2 ftr, 2 dd
    UKP IPC=14
    Purchases: 3 inf, 1 rtl, save 1

    Combat

    hol
    1 inf eng via 1 trn z110

    wfra
    1 inf eng via 1 trn z110

    alg
    1 rtl trj via 1 trn z98 > z92

    fin
    1 arm nwy, blitzes back

    shn
    2 inf, 1 rtl, 1 ftr bur

    hol, wfra, alg, fin twol (mt).

    shn
    A: 2 inf, 1 rtl, 1 ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 6)1@3: (6)
    D: 2 inf
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • shn rnd2
    A: 2 inf, 1 rtl, 1 ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (1)2@2: (3, 4)1@3: (6)
    D: 2 inf
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)


  • shn rnd3
    A: 2 inf, 1 rtl, 1 ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 4)1@3: (1)
    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • shn lwol.

    NCM
    see map.

    Place
    2 ftr eng
    2 dd z110
    2 inf saf
    3 inf, 1 rtl ind

    UKE Collects
    45 + 5 NO = 50
    UKP Collects
    10 - 2 convoy + 1 saved = 9

    Anchovy vs Alsch G40 08fUK.AAM


  • ANZAC8
    IPC=9
    Purchases: none, save 9

    Combat

    z43
    1 ss z38

    z43 cwol (autokill).

    NCM
    1 ss z57 > z39
    1 ss z56 > z62
    1 ftr sau > que
    5 inf, 1 rtl, 1 arm, 1 ftr, 1 tac, 1 aa nsw > que

    Place
    none

    Collects
    10 - 4 convoy + 9 saved = 15

    Anchovy vs Alsch G40 08gANZAC.AAM


  • I can tell at this point I’m not going to be able to get another city in the Pacific before America’s production saps too much from me.  I might have had a chance if I hadn’t forgotten to block SZ 6 earlier on.  That ended up taking way too much resources and all my momentum.  So that was kinda dumb.  :-P  But good game overall; it was certainly interesting to be able to have actual Japan gameplay, and not some hopless struggle against 100% US production. 
    But by now it’s sorta over for Japan.  I’d be happy to try a new game if you’d like, either side would work for me.  If not, just fine.


  • OK.  Good game.  It seemed like Japan was putting up a good fight, but I’m not sure if that would have been enough to allow the Axis to get 8 cities on the Europe map…  :|

    Sure, another game is cool with me.  How about you have another go at the Axis, then we switch for a third later, if you want?


  • Well I knew I wasn’t going to get 8 Cities in Europe.  Really I was hoping to be able to get to Sydney, since I had America held off from both sides.  It just wouldn’t be fast enough.

    I’ll post with the next thread once I get it up.


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