11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech


  • Italy 9

    with 29 Italy buys
    3 tanks (15), 2 inf (6), 2 art (8)

    Combat Movement
    double suicide mission … not usually the italian style!

    France (3 inf, art, 3 arm) - 3 inf (Italy), inf, art, arm (ger)
    Russia (10inf 2 art, 15 arm) - 13 tanks (caucasus)


  • France
    4 inf, art, tank
    DiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (3, 1, 4)2@2: (6, 5)1@3: (2)

    v 3 inf, art, 3 tanks
    DiceRolls: 4@2 3@3; Total Hits: 44@2: (5, 2, 2, 5)3@3: (2, 6, 3)

  • '12

    yeah, i can give you some tips, WHEN THE GAME IS OVER OF COURSE  :-P  with your luck, you would be incredibly dangerous if you also had strong strategy…


  • of course afterwards
    i’m learning a lot from watching you
    didn’t see that belorussian move coming at all last round either
    nor that you would hold back the UK spend
    am pretty screwed in europe
    probably left russia too late. no money to steal even if i do take it, but i’ve got to kill those russkie troops now

    anyway italians abandon french attack, tank withdraws to germany
    brits lose 2 inf in france

    Russia
    13 tanks
    DiceRolls: 13@3; Total Hits: 1013@3: (3, 1, 4, 1, 2, 3, 4, 3, 2, 5, 3, 2, 2)

    v 10 inf, 2 art, 15 arm
    DiceRolls: 12@2 15@3; Total Hits: 1512@2: (6, 6, 5, 1, 2, 2, 6, 3, 2, 3, 4, 6)15@3: (3, 3, 2, 3, 1, 2, 5, 2, 5, 5, 3, 2, 2, 6, 3)


  • lady luck seems to work all points east of poland

    italians wiped out
    russians lose 10 infantry
    Russia holds with 2 art, 15 arm

  • '12

    holy CRAP 10/13???  geez.


  • Non Combat Movement
    Fgt (Cauc) => Germany
    3 inf, art (Pol) => Germany

    Mobilisation
    3 tanks, 2 art, 1 inf - Italy
    1 inf - Caucasus

    Italy collects 19+10=29, has 29

    AA41_Manstein_Boldfresh+6_09eIta.AAM

  • '12

    very strategic US turn coming up, will have to ponder it for a while…

  • '12

    USA with 55 buys 3 inf, 3 arm, 3 trn (45), ftr (10)

    CM

    bra - inf, arm (eus), ftr (z10)
    z22 (trn) - ftr (pan)
    z50 (2 trn, 5 des, 2 acc, 4 ftr, bat) - 7 sub, 2 des, 4 ftr (z52), 2 bom (wak) enter through z51 and z60

    combat:

    bra - inf, arm, ftr vs. inf
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (1, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    bra cwol

    z50 - 7 subs, 2 des, 4 ftr, 2 bom vs. 5 des, 2 acc, 4 ftr, bat (can the american redeem their terrible defeat in the previous naval battle?)

    atk:

    subs:
    DiceRolls: 7@2; Total Hits: 37@2: (6, 4, 1, 3, 5, 1, 1)
    destroyers, fighters and bombers
    DiceRolls: 2@2 4@3 2@4; Total Hits: 62@2: (6, 2)4@3: (2, 4, 2, 3)2@4: (2, 1)

  • '12

    will await your OOL - looks like the americans are serious this time.

  • '12

    just state your casualties in round 1 and i will continue.

  • '12

    if your defense roll is poor, this could be a whole new game.


  • lose BB hit, 2 DD to subs
    lose 2 ACC, BB, 3 DD to non subs
    = left for r2: 4 fgt


  • luck balancing out again
    that’s 4 over par for you according to my calculator
    top 10% result

  • '12

    I think it was between 2 and 3 hits over but let’s not speak of balance until we see your defense, which has been particularly scalding in naval battles.

    Defense of z50 - 5 des, 2 acc, 4 ftr, bat
    DiceRolls: 7@2 5@4; Total Hits: 67@2: (3, 2, 2, 3, 2, 3, 1)5@4: (6, 6, 5, 4, 4)

  • '12

    The way you get expected number of hits is to add up the total attack number and divide by six.  So for my attack roll it was 38/6 or 6.3.  For your defense it was 34/6 or 5.6.

  • '12

    i lose 6 subs

    z50 round 2 - 2 des, 4 ftr, 2 bom vs. 4 ftr
    atk:
    DiceRolls: 2@2 4@3 2@4; Total Hits: 62@2: (5, 6)4@3: (3, 3, 1, 1)2@4: (2, 1)
    def:
    DiceRolls: 4@4; Total Hits: 34@4: (1, 3, 5, 3)


  • surely you can’t lose 6 subs first time
    one of the 4 hits was from a fighter, which can’t hit a sub, so it must have hit something else, presumably a destroyer, which reduces the number you can roll for in r2


  • they didn’t hit r2, so i’ll let it ride if you want to
    but pls reflect the extra DD lost when you do map

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