M7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2

  • 2007 AAR League

    Make your final changes, then I’ll declare Kami’s.  Once declared no changes, agreed?


  • OK.  The only change is in z6:

    z6
    7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
    remove 1 ftr, 1 tac wus
    add 1 ss z21

    all other battles are as originally written


  • Changes are final, so I’m just waiting for scramble/kami orders.  :-D

  • 2007 AAR League

    Launch Kami strike against the CV’s 1 Kami each.

  • 2007 AAR League

    @Emperor:

    Launch Kami strike against the CV’s 1 Kami each.

    6 Kami’s 1 against each CV.


  • I’m not sure if, technically, you have to declare scramble before kami’s are resolved, but I don’t think it will make much of a difference here.

    Here it goes…

    6 kamikaze attacks, 1 on each of 6 attacking cv’s

    DiceRolls: 6@2; Total Hits: 46@2: (5, 1, 1, 2, 1, 3)


  • Crikey.  4 cv’s damaged.  I will assume that there is no scramble.  I will re-roll, if you do decide to scramble.

    z6
    A: 1 ss, 9 dd, 2 ca, 2 bb
    DiceRolls: 10@2 2@3 2@4; Total Hits: 610@2: (5, 3, 4, 4, 2, 2, 2, 4, 3, 6)2@3: (5, 3)2@4: (1, 1)
    D: 1 dd
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • z6 cwlo 1 ss.

    kor
    A: 2 inf, 5 ftr, 1 tac
    DiceRolls: 2@1 5@3 1@4; Total Hits: 42@1: (4, 6)5@3: (2, 2, 3, 2, 4)1@4: (6)
    D: 2 inf, 1 arm
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)


  • Japan’s saved all their defence to the end…  :roll:  kor twlo 1 inf, 2 ftr.

    amu
    A: 3 ftr, 1 tac, 1 bmr
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (4, 1, 1)2@4: (1, 5)
    D: 1 inf, 1 tac
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)


  • amu cwlo 1 ftr.

    sib
    A: 4 ftr, 1 bmr
    DiceRolls: 4@3 1@4; Total Hits: 24@3: (3, 6, 4, 6)1@4: (3)
    D: 1 inf, 1 mec
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • Dude.  That is some major horseshoe action.  sib cwlo 1 ftr, 1 bmr.

    z19
    A: 5 ss
    DiceRolls: 5@2; Total Hits: 25@2: (3, 3, 2, 1, 3)
    D: 1 dd
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • z19 cwol.

    wak
    A: 2 bmr
    DiceRolls: 2@4; Total Hits: 02@4: (6, 6)
    D: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • :x
    wak rnd2
    A: 1 bmr
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    D: 2 inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • This is effen horseshit.  This round makes up for all of those stupid little battles about 100 times over.  Wake holds with 2 fricken inf. 
    amu lwol (mt).
    z5 cwol (autokill).
    mar twol (mt).

    nov
    A: 2 inf, 3 ftr, 1 tac
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (4, 3)3@3: (2, 1, 6)1@4: (6)
    D: 2 inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Come fricken on.  I can’t even take Nov.  nov cleared, not taken wlo 2 inf.

    NCM
    on the bloody board

    Place
    1 inf, 1 rtl cus
    1 trn, 1 dd z101
    1 dd z112
    1 ftr, 1 ab nwy
    2 dd z10
    1 inf, 1 rtl, 2 ftr wus

    Collects
    71 + 30 NO = 101

    Wow, that round was a disaster.   :cry:

    G40alpha+2m7574EMvsAnchovyMoulinex_16Dus.AAM


  • Let’s see if I can do better with China…

    China16
    IPC=7
    Purchases: 2 inf, save 1

    Combat
    none

    NCM
    see map

    Place
    2 inf sze

    Collects
    6 + 1 saved = 7

    Whew!  That was close…   :roll:

    G40alpha+2m7574EMvsAnchovyMoulinex_16Echina.AAM


  • Unfortunately, Moulinex is swamped with work and won’t be able to post for a while.  He has authorized me to take his next few turns, if necessary.  I will do UK/ANZAC16 and, hopefully, he’ll be back for turn17.  I figure that this is OK with you guys?

  • 2007 AAR League

    Works for me.


  • UK16
    UKE IPC=39
    Purchases: 3 inf, 2 ftr, 1 dd, save 2
    UKP IPC=15
    Purchases: 1 mec, 1 ftr, save 1

    Combat

    alex
    6 inf, 1 rtl egy

    mad
    2 inf, 2 rtl egy via 2 trn z81 > z71
    1 bb z81 > z71, bombards

    z98
    2 ftr z92
    2 ftr, 2 tac, 1 bmr egy
    2 ftr z81

    shan
    3 inf, 1 rtl bur

    yun
    30 inf bur

    mad
    A: 2 inf, 2 rtl, 1 bb
    DiceRolls: 4@2 1@4; Total Hits: 24@2: (1, 6, 6, 4)1@4: (3)
    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • mad twol.

    z98
    A: 6 ftr, 2 tac, 1 bmr
    DiceRolls: 6@3 3@4; Total Hits: 16@3: (4, 6, 6, 4, 3, 4)3@4: (6, 6, 6)
    D: 1 dd, 1 cv, 2 ca, 2 ftr, 1 trn, 4 ss
    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (4, 2)2@3: (5, 5)2@4: (3, 4)

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