Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from Bay of Biscay Sea Zone to English Channel Sea Zone 4 infantry moved from United Kingdom to English Channel Sea Zone 4 infantry moved from English Channel Sea Zone to France 1 infantry moved from France to Eastern France Americans take Eastern France from Germans 1 infantry moved from France to Vichy France Americans take Vichy France from Germans 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to France 1 fighter moved from United Kingdom to France 6 artilleries moved from United States to U.S. Eastern Coast Sea Zone 6 artilleries and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 artilleries moved from Celtic Sea Sea Zone to United Kingdom 2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 destroyer moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 bomber moved from Libya to Moscow Combat - Americans Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsM7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2
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allied positions were well prepared for Luftwaffe air raids….
place:
4mech 2arm Berlin
2mech 2arm WGer
3inf Persia
3inf Stalingradcollect: 55ipc’s
saved: 3ipc’s
NO’s: 10ipc’s
Oil: 9ipc’s
Convoy: -2ipc’s
Total: 75ipc’sGerman ground units now valued at over 1000ipc’s! The chart is broken by my massive hugeness! :evil:
ever played a 20+ round game of A&A? my record was 32-34. tough loss. 2nd edition game.
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R16
IPC=32
Purchases: 3 inf, 1 rtl, 2 mec, 1 tacCombat
smo
1 inf, 1 ftr rustam
2 inf, 1 ftr, 1 tac russmo
A: 1 inf, 1 ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (2)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
smo lwol.
tam
A: 2 inf, 1 ftr, 1 tac
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 2)1@3: (2)1@4: (5)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
tam rnd2
A: 1 inf, 1 ftr, 1 tac
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (3)1@4: (5)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
tam lwlo 1 inf.
NCM
see mapPlace
3 inf, 1 rtl, 2 mec, 1 tac rusCollects
19 -
J16
Purchase $31
1DD
7inf
Save $2CM:
1bmb FIC>SZ39 (4tp)
1inf Anh>Cha (mt)
2inf Japan>Wake (mt) via 1tp sz6>sz31
1inf, 1mech Japan>Siberia via 1tpsz6>sz5Yun (2inf, 1art)
2inf Kwa
1inf, 1art, 1fgt, 1tac FICShm (1inf)
2inf, 1fgt, 1tac FICBury (1inf)
2inf Amu
1tac sz6Yun rd1
A: 3inf, 1art, 1fgt, 1tac
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 52@1: (1, 1)2@2: (3, 2)1@3: (3)1@4: (4)
D: 2inf, 1art
Rolls: 3@2; Total Hits: 33@2: (2, 2, 2) -
Shm rd1
A: 2inf, 1fgt, 1tac
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (3)1@4: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Bury rd1
A: 2inf, 1tac
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
I believe that Moulinex will want to scramble his 3 ftr in India to z39.
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I believe that Moulinex will want to scramble his 3 ftr in India to z39.
Shoot, totally forgot about that, call off the attack, and put them back. Looked too good to be true.
Results:
SZ39 cleared (ut)
Cha, Wake, Siberia taken (mt)
Yun taken, 3inf lost.
Shm taken, no losses.
Bury taken, no losses.NCM: Per Map
Place Units:
1DD-SZ19
1inf-Sha
1inf-Ksu
5inf-JapanCollect 40+2 saved – 18 Convoy = 22
Note:
SZ19 is now Hostile, no loading of troops from Oki, transports must move or fight during CM, no NCM.Wake Is. Capture negates US NO#2
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US16
IPC=98
Purchases: 2 inf, 2 rtl, 3 ftr, 1 trn, 4 dd, 1 abCombat
nov
2 inf kar
3 ftr, 1 tac finarc
1 inf vologz19
5 ss z19z6
7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
1 ftr, 1 tac wuskor
2 inf z19 via 1 trn z19 > z6
5 ftr, 1 tac 19amu
3 ftr, 1 tac z19
1 bmr wussib
4 ftr z19
1 bmr wusz5
1 ss z15mar
2 inf que via 1 trn z54 > z22wak
1 bmr car
1 bmr hawNeed Scramble/Kamikaze orders in z6
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Since we haven’t rolled yet, would you guys mind terribly if I changed one of my combat moves? I’d like to remove the 1 ftr, 1 tac from the z6 attack.
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nope. too late. planes splash into the ocean. :-D
if die are not rolled, change whatever you need.
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Make your final changes, then I’ll declare Kami’s. Once declared no changes, agreed?
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OK. The only change is in z6:
z6
7 cv, 9 dd, 2 ca, 2 bb, 1 trn, 1 trn (2 inf) z19
remove 1 ftr, 1 tac wus
add 1 ss z21all other battles are as originally written
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Changes are final, so I’m just waiting for scramble/kami orders. :-D
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Launch Kami strike against the CV’s 1 Kami each.
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@Emperor:
Launch Kami strike against the CV’s 1 Kami each.
6 Kami’s 1 against each CV.
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I’m not sure if, technically, you have to declare scramble before kami’s are resolved, but I don’t think it will make much of a difference here.
Here it goes…
6 kamikaze attacks, 1 on each of 6 attacking cv’s
Rolls: 6@2; Total Hits: 46@2: (5, 1, 1, 2, 1, 3)
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Crikey. 4 cv’s damaged. I will assume that there is no scramble. I will re-roll, if you do decide to scramble.
z6
A: 1 ss, 9 dd, 2 ca, 2 bb
Rolls: 10@2 2@3 2@4; Total Hits: 610@2: (5, 3, 4, 4, 2, 2, 2, 4, 3, 6)2@3: (5, 3)2@4: (1, 1)
D: 1 dd
Rolls: 1@2; Total Hits: 11@2: (2)