Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from Bay of Biscay Sea Zone to English Channel Sea Zone 4 infantry moved from United Kingdom to English Channel Sea Zone 4 infantry moved from English Channel Sea Zone to France 1 infantry moved from France to Eastern France Americans take Eastern France from Germans 1 infantry moved from France to Vichy France Americans take Vichy France from Germans 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to France 1 fighter moved from United Kingdom to France 6 artilleries moved from United States to U.S. Eastern Coast Sea Zone 6 artilleries and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 artilleries moved from Celtic Sea Sea Zone to United Kingdom 2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 destroyer moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 bomber moved from Libya to Moscow Combat - Americans Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsM7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2
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Puchases: None
Germany Combat Moves:
sz111: 1dd 1BB
1sub sz124
1ftr Nor
1ftr BelHol
2tac W.Gersz106: 1dd 1tra
1sub sz117
1sub sz118sz109: 1dd 1tra
1sub sz103
1sub sz108France: 7inf 2rtl 2arm 1ftr
2inf 2rtl 2arm BelHol
3inf 1rtl 1mech 2ftr W.Ger
2arm S.Ger
1ftr Hun
1tac Pol
1tac BerlinNormandy: 2inf 1arm 1ftr
2inf 1arm BelHol
3mech W.Ger
1StrBom Berlin 1tac W.GerYugo: 5inf
6inf 2rtl S.Ger
1arm 1inf Rom
2inf 1arm Hun
1arm PolBulg: Take axis neutral w/1inf Rom
Fin: Take axis neutral w/1inf Nor
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awaiting scramble orders from the RAF.
……and on how to fire my weapons :oops:
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Scramble 2 UK ftr, 1 French ftr from eng into z109.
Need help firing weapons? Sure, just point the long hollow end towards you, and… :wink:
Seriously, here’s how:
For example, Normandy
Attacker: 2 inf, 3 mec, 1 arm, 1 tac, 1 bmr - you have 5 rolls@1, 2@3 and 1@4.
Type: :bbb 5@1 2@3 1@4:But, instead of “bbb” you’re actually typing in “aaa”. I used "b"s so the dice won’t actually roll.
Defender: 2 inf, 1 arm, 1 ftr
Type: :bbb 2@2 1@3 1@4:Again, make sure to use “aaa”.
After round 1, account for casualties, then repeat for round2. You may need to ask for casualties before rolling if the order of loss is not standard.
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BTW, the Scotland ftr does not scramble.
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ok, got it i think. will roll it up later tonight. still at work.
oops. forgot the air can scramble in sz109. destroyer. argh. Doenitz hoping not to pay for the blunder.
so much for the z-plan. I knew there was a good reason the subs usually go to sz91.
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I think i made a declaration error on where the subs come from. one needs to be listed at sz107 not sz117. but the destinations are correct.
anyways. Test-
aaa: 4@1 3@3:
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test
Rolls: 4@1 3@3; Total Hits: 34@1: (2, 6, 3, 4)3@3: (1, 2, 3)
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ok, here it goes……
France: 7inf 2rtl 2arm 1ftr
2inf 2rtl 2arm BelHol
3inf 1rtl 1mech 2ftr W.Ger
2arm S.Ger
1ftr Hun
1tac Pol
1tac Berlinattacker
Rolls: 3@1 6@2 5@3 2@4; Total Hits: 73@1: (3, 2, 1)6@2: (5, 5, 6, 3, 5, 1)5@3: (3, 5, 2, 1, 1)2@4: (5, 1)defender
Rolls: 9@2 2@3 1@4; Total Hits: 79@2: (3, 1, 1, 1, 4, 1, 4, 2, 3)2@3: (2, 5)1@4: (2) -
lose 5inf 1rtl 1mech
attacker
Rolls: 2@2 5@3 2@4; Total Hits: 52@2: (1, 3)5@3: (5, 1, 5, 3, 3)2@4: (6, 4)defender
:aaa 2@2 2@3 1@4 -
ok, defender….
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 3)2@3: (1, 6)1@4: (5)
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crap. I hate this dicey. forgot to roll 2 ftrs in france. oh well. battle will stand. Unless you want me to reroll it. haha.
Normandy: 2inf 1arm 1ftr
2inf 1arm BelHol
3mech W.Ger
1StrBom Berlin 1tac W.Gerattacker:
Rolls: 5@1 1@3 2@4; Total Hits: 35@1: (2, 5, 5, 1, 5)1@3: (2)2@4: (5, 1)defender:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (6, 2)1@3: (1)1@4: (4) -
lose 2inf 1mech
atacker:
Rolls: 2@1 1@3 2@4; Total Hits: 32@1: (6, 5)1@3: (3)2@4: (3, 1)defender
Rolls: 1@4; Total Hits: 11@4: (1) -
Yugo: 5inf
6inf 2rtl S.Ger
1arm 1inf Rom
2inf 1arm Hun
1arm Polattacker:
Rolls: 7@1 4@2 3@3; Total Hits: 67@1: (2, 6, 6, 1, 4, 5, 1)4@2: (2, 6, 1, 3)3@3: (4, 2, 2)defender:
Rolls: 5@2; Total Hits: 25@2: (3, 2, 1, 3, 6) -
sz111: 1dd 1BB
1sub sz124
1ftr Nor
1ftr BelHol
2tac W.Gerattacker:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (2, 5)2@4: (3, 6)defender:
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5) -
assuming you keep the BB….
attacker:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (3, 1)2@4: (6, 5)defender:
Rolls: 1@4; Total Hits: 11@4: (2) -
sz106: 1dd 1tra
1sub sz117
1sub sz118mind the declaration error, sz106 still gets 2 subs attacking from 103 and 107. the other two go to 109….
sz106
attacker:
Rolls: 2@2; Total Hits: 12@2: (4, 2)defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
sz109…. Doenitz’s folly…
attacker:
Rolls: 2@2; Total Hits: 02@2: (3, 5)defender:
Rolls: 1@2 3@4; Total Hits: 11@2 : (5)3@4: (6, 3, 6) -
retreat!
sub withdraws.
geez, that turn was a mess. I need a mouse. This laptop pad sucks. This dicey is a lot of work too. Glad the first turn is out of the way. That as a fat lip in Paris. What the hell, Guderian? Guess the Maginot was extended. sheesh.
see map for NCM’s. hope that is ok.
Plunder: 19 ipcs
saved: 30 ipc’s
collect: 51 ipc’s (41 tt’s 10 NO’s)
Total cash: 100 ipc’s -
almost forgot: 2inf Berlin to Denmark via transport. please adjust the map. accordingly.
man I as all concerned about the sz109 blunder, then got beat up in France. We will not be deterred. Whrmacht forces strengthen their resolve!
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R1
IPC=37
Purchases: 7 inf, 4 rtlCombat: none
NCM: see map
Place: 1 inf, 2 rtl nov
1 inf, 2 rtl ukr
5 inf rusCollects: 37
BTW, I moved 2 inf from ger to den and corrected the German income.