• WHats happened to the US NO of boosting income at war?  And what are the new starting incomes?  Are they the same?

    If the US doesnt get its extra IPC’s, isnt it a huge nerf to the allies?

    Also,  If german naval units are moving into the channel, and germany attacks uk navy, can planes scramble to assist from uk?

  • Official Q&A

    These questions have already been asked and answered.


  • @Variable:

    I thought of one seemingly important question I haven’t seen asked during this play test process… No one is using the techs, right? I say that because with the right tech, any country could end up with a game breaker. To put it simply, in order for us to achieve this “balance” that we are looking for, all play testers should NOT be using techs. Just wanted to make sure that we minimize the outside “luck” variables in this process.

    I’d prefer that tech is used for testing, because that’s a work that should be done before selling the game, and I want to continue using the tech (the biggest advance in AA50 was ignored by some reason in 40 series). At least one could hope that they’re going to test the tech a bit after selling the game  :-P Tech doesn’t affect the game balance, but the way of playing (requires more skill in case of using tech), specially with the very nerfed techs that now we have

    The only reason I’m not using tech by now is that Larry did a huge setback reviving the Classic system of non-persistent tech teams … big error: AA50 was the way, or at least Revised

    Please, Mr. Harris: decide for once the ruleset and setup for this game, and use WOTC testers for the next one before selling it, not free testers on the web after selling. Surely not your fault, but this is going to hurt big A&A future selling


  • @Krieghund:

    These questions have already been asked and answered.

    Sorry, but I dont see the answers to my questions in this thread.


  • @General:

    @Krieghund:

    These questions have already been asked and answered.

    Sorry, but I dont see the answers to my questions in this thread.

    The answers aren’t in this thread; they’re in the FAQ and probably a couple of other threads.

    Edit: I actually didn’t look through the thread, but apparently they are here (as per Krieghund’s post below).

    @General:

    WHats happened to the US NO of boosting income at war?  And what are the new starting incomes?  Are they the same?

    If the US doesnt get its extra IPC’s, isnt it a huge nerf to the allies?

    Also,  If german naval units are moving into the channel, and germany attacks uk navy, can planes scramble to assist from uk?

    The US still gets boosted income - it’s just spread out a bit to make it easier for the Axis to disrupt.

    1. Collect 10 IPCs per turn for complete control of the continental US (WUS, CUS, EUS). Theme: Basic national sovereignty.
    2. Collect 5 IPC per turn if the Allies control 5 of the 7 following islands. Midway, Wake, Marianas, Iwo Jima, Caroline, Solomon Islands and Guam. Theme: Islands considered to be vital strategic forward bases.
    3. Collect 5 IPCs per turn for controlling the Philippines. Theme: Center of American influence in Asia.
    4. Collect 5 IPCs per turn for controlling Hawaii, Alaska, the Aleutian Islands, Line Islands, and Johnston Island. Theme National sovereignty issues.
    5. Collect 5 IPCs per turn for controlling, Mexico, Southern Mexico, Central America (Panama) and the West indies. Theme: Defense treaty & trade obligations.

    It’s not a nerf, considering the US still gets the full 30 IPCs.  It makes the game a bit easier for the axis (compared to OOB, which was unbalanced towards the allies).

    And yes, UK planes can scramble to assist a naval battle in the channel.

  • Official Q&A

    @General:

    @Krieghund:

    These questions have already been asked and answered.

    Sorry, but I dont see the answers to my questions in this thread.

    They’re at the bottom of page 1 and the top of page 2.


  • @marechallannes:

    3. Collect 10 IPCs, once, for Soviet capture of Berlin (Germany). Theme: National prestige.

    If Zhukov takes Berlin is game over. Why even bothering about collecting 10ipc for the USSR? Building up for the Cold War?


  • @Black:

    @marechallannes:

    3. Collect 10 IPCs, once, for Soviet capture of Berlin (Germany). Theme: National prestige.

    If Zhukov takes Berlin is game over. Why even bothering about collecting 10ipc for the USSR? Building up for the Cold War?

    There could be a situation where Japan has decimated all enemies in the Pacific but the USSR took Berlin (possibly with the USA focusing on the Europe board).  In that case it could make sense.


  • @Black:

    @marechallannes:

    3. Collect 10 IPCs, once, for Soviet capture of Berlin (Germany). Theme: National prestige.

    If Zhukov takes Berlin is game over. Why even bothering about collecting 10ipc for the USSR? Building up for the Cold War?

    those 10 bucks may be really useful to assemble a nice Victory Parade at the Red Square  :-D


  • @Krieghund:

    @General:

    @Krieghund:

    These questions have already been asked and answered.

    Sorry, but I dont see the answers to my questions in this thread.

    They’re at the bottom of page 1 and the top of page 2.

    Ah, very sorry for missing this.

    Thanks so much for answering my questions. (and to the previous poster)


  • @Ruanek:

    The US still gets boosted income - it’s just spread out a bit to make it easier for the Axis to disrupt.

    1. Collect 10 IPCs per turn for complete control of the continental US (WUS, CUS, EUS). Theme: Basic national sovereignty.
    2. Collect 5 IPC per turn if the Allies control 5 of the 7 following islands. Midway, Wake, Marianas, Iwo Jima, Caroline, Solomon Islands and Guam. Theme: Islands considered to be vital strategic forward bases.
    3. Collect 5 IPCs per turn for controlling the Philippines. Theme: Center of American influence in Asia.
    4. Collect 5 IPCs per turn for controlling Hawaii, Alaska, the Aleutian Islands, Line Islands, and Johnston Island. Theme National sovereignty issues.
    5. Collect 5 IPCs per turn for controlling, Mexico, Southern Mexico, Central America (Panama) and the West indies. Theme: Defense treaty & trade obligations.

    It’s not a nerf, considering the US still gets the full 30 IPCs.  It makes the game a bit easier for the axis (compared to OOB, which was unbalanced towards the allies).

    And yes, UK planes can scramble to assist a naval battle in the channel.

    I would disagree, because it is almost certain to cost the US production through the course of a game, therefor it certainly is a nerf.  Now i cannot speak to the balance of the game under Rules As Written or under the Alpha+ setup and changes (because i cannot find anyone in Dallas to play with!)


  • @Ruanek:

    @Black:

    @marechallannes:

    3. Collect 10 IPCs, once, for Soviet capture of Berlin (Germany). Theme: National prestige.

    If Zhukov takes Berlin is game over. Why even bothering about collecting 10ipc for the USSR? Building up for the Cold War?

    There could be a situation where Japan has decimated all enemies in the Pacific but the USSR took Berlin (possibly with the USA focusing on the Europe board).  In that case it could make sense.

    That happened to me once, I was Japan and was able to take Moscow on the same round Russia took Berlin ending with a cool 120 IPC’s or whatever it was. This was in AA50 though. BUT Britain was liberating France, so it was only a matter of time before Italy ate it and thus me next, so aside from dice/techs, it’s only a matter of time when Berlin, or dare I say, Tokyo fall. Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.


  • @Dijitz:

    Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.

    .AAM is not a picture file… it’s a save file for the free ABattlemap program.  You should try it out - it will allow you to move the pieces around as you strategize, etc.  You’ll also need Func’s 1940 Global module.


  • @Stoney229:

    @Dijitz:

    Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.

    .AAM is not a picture file… it’s a save file for the free ABattlemap program.  You should try it out - it will allow you to move the pieces around as you strategize, etc.  You’ll also need Func’s 1940 Global module.

    Thank you, now how do I get the Alpha +2 loaded… been having a hard time figuring that out.


  • @Dijitz:

    @Stoney229:

    @Dijitz:

    Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.

    .AAM is not a picture file… it’s a save file for the free ABattlemap program.  You should try it out - it will allow you to move the pieces around as you strategize, etc.  You’ll also need Func’s 1940 Global module.

    Thank you, now how do I get the Alpha +2 loaded… been having a hard time figuring that out.

    Assuming you’ve installed the G40 module correctly (place the G40.gim folder in the ABattlemap folder with all the other .GIMs)…

    File>Open> the .AAM file you downloaded with the Alpha+2 setup.

    Actually, I haven’t tried the first one, but I downloaded Badspeller’s revised one and it looks like he used a different module to create the file - or actually it looks like he renamed his newer module (G40.gim) to the name of an older module (F40.gim) (not a good idea) - probably to continue a game he had going with the older module.  Anyway, the point is it looks like you’ll have to rename your G40.gim folder to F40.gim if you want to open BadSpeller’s Alpha+2 setup.


  • @Stoney229:

    Actually, I haven’t tried the first one, but I downloaded Badspeller’s revised one and it looks like he used a different module to create the file - or actually it looks like he renamed his newer module (G40.gim) to the name of an older module (F40.gim) (not a good idea) - probably to continue a game he had going with the older module.  Anyway, the point is it looks like you’ll have to rename your G40.gim folder to F40.gim if you want to open BadSpeller’s Alpha+2 setup.

    Thank you for pointing out that error, Stoney. 
    I have removed that post (with the file) so that it will not be downloaded anymore.

    At the time I posted that file for Alpha+.2, I had not update the ABattleMap yet. :oops:


  • @Stoney229:

    @Dijitz:

    @Stoney229:

    @Dijitz:

    Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.

    .AAM is not a picture file… it’s a save file for the free ABattlemap program.  You should try it out - it will allow you to move the pieces around as you strategize, etc.  You’ll also need Func’s 1940 Global module.

    Thank you, now how do I get the Alpha +2 loaded… been having a hard time figuring that out.

    Assuming you’ve installed the G40 module correctly (place the G40.gim folder in the ABattlemap folder with all the other .GIMs)…

    File>Open> the .AAM file you downloaded with the Alpha+2 setup.

    Actually, I haven’t tried the first one, but I downloaded Badspeller’s revised one and it looks like he used a different module to create the file - or actually it looks like he renamed his newer module (G40.gim) to the name of an older module (F40.gim) (not a good idea) - probably to continue a game he had going with the older module.  Anyway, the point is it looks like you’ll have to rename your G40.gim folder to F40.gim if you want to open BadSpeller’s Alpha+2 setup.

    Works, thank you

  • TripleA

    @questioneer:

    yep, here it is- please double check it- I think its right.

    I’ve downloaded this and created a new .gim folder in the Abattlemap folder.  It doesn’t seem to work, when I load it nothing happens.  I am new to the program so I am sure I did something wrong.  If anyone could explain.

    Also, I have the newest Abattlemap, as well as Func G40 Module.

    Thanks.


  • Note that my module is designed to work ONLY with OOB. The first original alpha can be also played because it only changes the setup, but you need to make the start.aam file

    Alpha+1 and alpha+2 have both new NOs, new value for the aa guns, and even a new (and odd) turn order … the current G40 module doesn’t fit such massive changes. You can still use G40 for those versions, but do so at your own risk (risk of missing NOs, confusing turn order and such mess)

    I plan release a definitive and clean version of G40 just for OOB by mid-late February. Since OOB is the only solid version of the game, I’ll not release more versions until Larry comes with a definitive, oficial and totally tested new version of the rules and setup. Reworking the NOs boxes needs effort, and I cannot make a new update each few days  :-)

    The graphics for the final G40 map version will be plain and without letters or other disturbing graphic elements. Those ones that want to create a different graphic desing can send me their work. It will be included in the module pack as alternative map (and will receive the credit for it both in the forum thread and in the readme file)  :-)


  • @94Canuck:

    @questioneer:

    yep, here it is- please double check it- I think its right.

    I’ve downloaded this and created a new .gim folder in the Abattlemap folder.  It doesn’t seem to work, when I load it nothing happens.  I am new to the program so I am sure I did something wrong.  If anyone could explain.

    Also, I have the newest Abattlemap, as well as Func G40 Module.

    Thanks.

    .GIM folders are only necessary for holding module files.  .AAM files are not modules… they are save files made with specific modules.  you can save your downloaded .AAM file anywhere you want anywhere on your computer or any other storage device (though i don’t recommend putting it in it’s own .gim folder as that is just unnecessary).  to open it, open the program, go to file > Open, then navigate to the location of your saved .aam file and open it.  you will need the F40.gim module in order to open it, since that was the module used to create the file.

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