@Canuck12:
Given the recent changes forcing the US to adress the Pacifc, I’m happy to play the orignal 14 of 19 VCs.
I like it when the two boards have to work together.
@allweneedislove:
the two separate victory conditions of 6vcs in pacific and 8vcs in europe is THE change that forces the usa to address the pacific.
this is what makes the two boards work together. with 14 of 19 vcs, usa could focus all resources in one theater in win the game everytime.this is why alpha+ was created.
Wow you talk about two completely different views. The funny part is that your both right!!! :?
There is a lot of back-n-forth talk about keeping the US engaged on both sides, but mostly so they can’t over load Europe. Splitting up the US NO’s will also help with this. I’m not crazy about the new individual theater VC conditions. Japan (axis) getting to 6 VC on Pac ending the game just seems like its only half over.
I have heard someone say (sorry don’t remember who), how about keeping the 14/19 VC condition for global, but if the axis get to the 6 on the Pac side, or 8 on the Euro side that the US looses its base NO (which is now 15 ipc’s). It would stay that way until the allies right the ship. This would cause a problem though because say Jap got 6 vc’s, but on the UK or US turn one VC was pulled back to the allied side. So by time the US collect income phase came up Japan would no longer hold this VC condition, so it would result in no penalty.
It got me to thinking though, could you give Jap an NO bonus if it reaches the 6 VC. Say 15-20ipc’s. The game would continue and it would surly get the US’s attention. Something could be worked out for Germany at 8 vc’s (could maybe toss Italy a bone too).
One thing I would add is that this is a dice game. You may do every thing right, but the dice could screw you in a battle or two and boom game over Japan wins in the 4th turn w/6VC news at 11:00.