Thanks everyone for the input! I’m going to draft a plan and post the moves soon.
@LHoffman:
But what if America for the most part ignores Japan.
The Turn I declare war, I’ll clear a path to Western US. With five CVs, my air units alone outnumber what they can build there. Transports bought the turn before can hit BC from The Sea Of Japan. The Following turn I can land all my planes in Alaska. If USA ignores me, I’ll take California. If they continue to ignore me, I’ll take central US.
This is not a Kill-America-First strategy because I know USA will respond (though I think I can crush them if they don’t). But I worry Uncle Sam might devise a reaction that is just cheap enough to not hurt their Europe campaign very much, but just effective enough to make me wish I hadn’t bothered. It might be worth play testing, but first I need to draft a plan I like, (which is coming together as I type).
@LHoffman:
Also, if Japan attacks (unprovoked) either Anzac or Britain then America may enter the war. … It has seemed to me allowing American in the war any earlier than turn 4 is pretty much dooming the Axis. My opinion though.
Maybe you’re right. Of course USA collects the same on turn three whether you declare or not, but It does let them attack (or poise on the coast of Gibraltar). If USA have built Turns one and two in the Atlantic, despite a J2 occupation of sz26It might be worth letting the into Gibraltar or France early 'cause you’re really going to clobber them.
@LHoffman:
Also, if Japan focuses, say, 2 turns or so on the Pacific… Asia will get token attention… meaning China and India get to be formidable and extremely difficult to assail.
True, but you’ll get money elsewhere. India probably won’t attack you till turn three, So against just China you should only need a token force (given the size of your air force). If you induce a good reaction from USA you’ll be making your way back to Asia anyway. If you don’t provoke a response you won’t need India or China.
@ZehKaiser:
In our games on ANZAC 1 the player always moves his Destroyer up to the Queensland SZ to block a Japanese move to the capital in one move. So to take Aus you have to DoW on J2, then wait until J3 to take it…
The destroyer doesn’t block you as long as you’re not at war. You could move to the Coast of Queensland J2 and declare war and take Queensland at once in J3 (if I go with a J3 attack).
@ZehKaiser:
Also Japan doesn’t really threaten allied efforts by taking out aus, so as a US player I think I’d just dump most of my IPC’s into Europe early anyways and put Germany on the defensive before they take the offensive (because of your early DoW)
Yes, that’s the problem with targeting ANZAC - it’s easy money but it doesn’t help that much to get rid of them. The purpose of ANZAC is to provide Japan with some income to take should they decide to pester America. The goal is to draw America away from the Atlantic without bankrupting Japan!
@Frank:
Final thoughts: Sea Lion only seems worth it to me if it can be done on the cheap because the British player did not spend on defense early. Even then I would not try and spend points to hold it from US unless I found a better way for Japan to pressure US. The games in which sea lion was done in our group with Germany investing heavy resources resulted in Germany getting maimed by Russia.
I tend to agree, but if USA is drawn into the Pacific then Germany can afford to spend more on Sea Lion (though I’m not sure how much more). This in turn should raise UK’s minimum budget for homeland defense (at the very least). Regardless I like the idea of drawing America away from Europe with or without Sea Lion, provided Japan isn’t set back (beyond what’s to be expected when USA goes Pacific).