Did think of stripping the Malta garrison, because the island itself is virtually useless.
Germany probably doesn’t need aircraft to attack Greece.
To help Jim on documenting this Strategy i have taken time to format the moves:
GERMANY: Turn 1
Purchase:
1 CV, 1 SS, 1 AP
save
$1
Land Combat Movements:
Holland to Normandy: 1 inf, 1 art
Romania to Yugoslavia:1 inf, 1 tank
Slovakia to Yugoslavia:2 inf, 1 tank
South Germany to Yugoslavia:2 inf
West Germany to France:2 inf, 1 art, 4 mec
Holland to France: 3 inf, 3 tanks
South Germany to France: 2 tanks
Poland to Yugoslavia: 1 Tank
Key land battle results:
Battle of France
5 Inf, 4 Mech, 1 Art, 5 tanks vs. 7 Inf, 2 art, 2 tanks, 1 Fighter
R1
Attack
5 Inf, 4 Mech, 1 art, 5 tanks = 27 - 5 hits
Defend
7 Inf, 2 art, 2 tank, 1 Fighter = 28 - 5 hits
R2
Attack
4 Mech, 1 art, 5 tanks = 22 - 4 hits
Defend
2 Inf, 2 art, 2 tanks, 1 Fighter = 18 - 3 hits
R3
Attack
1 Mech, 1 art, 5 tanks = 19 - 3 hits
Defend
2 tanks, 1 Fighter = 10 - 2 hits
75% battle for Germany
Battle of Yugoslavia:
5 Inf, 3 tanks vs. 5 Inf
R1
Attack
5 Inf, 3 tanks = 14 - 2 hits
Defend
5 Inf = 10 - 2 hits
R2
Attack
3 Inf, 3 tanks = 12 - 2 hits
Defend
3 Inf = 6 - 1 hit
R3
Attack
2 Inf, 3 tanks = 11 - 2 hits
Defend
1 Inf = 2 - 0 hit
98% battle for Germany
Sea Zone 106 Attacks:
From Sea Zone 117: 1 SS
From Sea Zone 118: 1 SS
Battle of sz106
2 SS vs 1 DD, 1 AP
Attack
2 SS = 4 - 1 hit
Defend
1 DD = 2 - 0 hit
78% battle for Germany
Sea Zone 109 Attacks:
From Holland: 1 Fighter
From Sea Zone 108: 1 SS
Battle of sz109
1 SS, 1 Fighter vs. 1 DD, 1 AP
Attack
1 SS, 1 Fighter = 5 - 1 hit
Defend
1 DD = 2 - 0 hit
88% battle for Germany
I’ll lose the SS, as I didn’t lose one in sz106
Sea Zone 111 attacks:
From Norway: 1 Fighter
From Sea Zone 124: 1 SS
From West Germany: 1 Tactical Bomber
From Germany: 1 Bomber
Battle of sz111
1 SS, 1 Fighter, 1 tactical, 1 Bomber vs. 1 BB, 1 CA
R1
Attack
1 SS, 1 Fighter, 1 tactical, 1 Bomber = 13 - 2 hits
Defend
1 CA, 1 BB = 7 - 1 hit
R2
Attack
1 Fighter, 1 tactical, 1 Bomber = 11 - 2 hits
Defend
1 damaged BB = 4 - 1 hit
90% battle for Germany
Sea Zone 112 Attacks:
From Sea Zone 113: 1 BB, 1 CA
From West Germany: 1 Fighter
Battle of Sea Zone 112
1 CR, 1 BB, 1 Fighter vs. 2 CA
Attack
1 CA, 1BB, 1 Fighter = 10 - 2 hits
Defend
2 CA = 6 - 1 hit
96% battle for Germany
Sea Zone 110 Attacks:
From Sea Zone 103: 1 SS
From West Germany : 1 Fighter, 2 Tactical
Battle of sz110
1 SS, 1 Fighter, 2 tactical vs. 1 DD, 1 BB
R1
Attack
1 SS, 1 Fighter, 2 tactical = 12 - 2 hits
Defend
1 DD, 1 BB = 6 - 1 hit
R2
Attack
1 Fighter, 2 tactical = 10 - 2 hits
Defend
1 Damaged BB = 4 - 1 hit
93% battle for Germany
Non Combat Movement:
Germany to West Germany
6 Inf, 4 art
South Germany to West Germany
4 Inf
South Germany to Germany
1 art
Sea Zone 113 to Sea Zone 115
1 AP ( load from Poland 2 Inf to Finland)
Romania to Bulgaria
1 Inf
Norway to Finland
2 Inf
Sea Zone111 to West Germany
1 Tactical, 1 Bomber
Sea Zone 110 to West Germany
2 Tactical
Sea Zone 109 to Sea Zone 112
1 Fighter
Place
1 CV, 1 TT, 1 SS in Sea Zone 112
Collect
$64
Germany
Buys
1 CV, 1 sb, 1 TT
save
$1
CM
Hol Bel to Nor Bor
1 inf, 1 art
Rom to Yugo
1 inf, 1 tank
Slov Hun to Yugo
2 inf, 1 tank
South Ger to Yugo
2 inf
West Ger to France
2 inf, 1 art, 4 mec
Hol Bel to France
3 inf, 3 tanks
South Ger to France
2 tanks
sz113 to sz112
1 CR, 1 BB
Nor to sz111
1 fht
Ger to sz111
1 bmb
Holl Bel to sz109
1 fht
sz103 to sz110
1 sb
sz124 to sz111
1 sb
West Ger to sz111
1 tac
West Ger to sz112
1 fht
West Ger to sz110
1 fht, 2 tac
Breaks over. I’ll finish later.
Are you going to roll dice?
No dice. Only pips rounded.
I feel like I’m in the movie mallrats and my name is Gill.
sz108 to sz109
1 sb
sz117 to sz106
1 sb
sz118 to sz106
1 sb
I will round pips to the nearest multiple of 6
Battle of sz106
2 sb vs 1 DD, 1 TT
att
2 sb = 4 - 1 hit
def
1 DD = 2 - 0 hit
78% battle for Germany
Battle of sz109
1 sb, 1 fht vs 1 DD, 1 TT
att
1 sb, 1 fht = 5 - 1 hit
def
1 DD = 2 - 0 hit
88% battle fo Germany
I’ll lose the sb, as I didn’t lose one in sz106
Battle of sz111
1 sb, 1 fht, 1 tac, 1 bmb vs 1 BB, 1 CR
R1
att
1 sb, 1 fht, 1 tac, 1 bmb = 13 - 2 hits
def
1 CR, 1 BB = 7 - 1 hit
R2
att
1 fht, 1 tac, 1 bmb = 11 - 2 hits
def
1 dmg BB = 4 - 1 hit
90% battle for Germany
Battle of sz110
1 sb, 1 fht, 2 tac vs 1 DD, 1 BB
R1
att
1 sb, 1 fht, 2 tac = 12 - 2 hits
def
1 DD, 1 BB = 6 - 1 hit
R2
att
1 fht, 2 tac = 10 - 2 hits
def
1 dmg BB = 4 - 1 hit
93% battle for Germany
Battle of sz112
1 CR, 1 BB, 1 fht vs 2 CR
att
1 CR, 1BB, 1 fht = 10 - 2 hits
def
2 CR = 6 - 1 hit
96% battle for Germany
1 more move I forgot.
Pol to Yugo
1 tank
Battle of Yugo
5 inf, 3 tanks vs 5 inf
R1
att
5 inf, 3 tanks = 14 - 2 hits
def
5 inf = 10 - 2 hits
R2
att
3 inf, 3 tanks = 12 - 2 hits
def
3 inf = 6 - 1 hit
R3
att
2 inf, 3 tanks = 11 - 2 hits
def
1 inf = 2 - 0 hit
98% battle for Germany
Battle of Nor Bor
1 inf, 1 art vs 1 inf
att
1 inf, 1 art = 4 - 1 hit
def
1 inf = 2 - 0 hit
88% battle for Germany
What is the chance that you will win all of these battles?
What is the chance that you will win all of these battles?
Per posted odds, around 48% (the product of all percentages).
What is the chance that you will win all of these battles?
Per posted odds, around 48% (the product of all percentages).
Which battles don’t have a large effect on Sealion? Exclude the battle of Paris from the list of battles that have no effect
Battle of France
5 inf, 4 mec, 1 art, 5 tanks vs 7 inf, 2 art, 2 tanks, 1 fht
R1
att
5 inf, 4 mec, 1 art, 5 tanks = 27 - 5 hits
def
7 inf, 2 art, 2 tank, 1 fht = 28 - 5 hits
R2
att
4 mec, 1 art, 5 tanks = 22 - 4 hits
def
2 inf, 2 art, 2 tanks, 1 fht = 18 - 3 hits
R3
att
1 mec, 1 art, 5 tanks = 19 - 3 hits
def
2 tanks, 1 fht = 10 - 2 hits
75% battle for Germany
what about playing by instinct not mathematics? Not that i have a problem with math, being an engineer, it just seems like you are turning the game, or at least the first part of it, into a science.