@Gargantua:
You could have a side game that dictate nuclear threat level. You know, have a threshold set at so many points, and if you reach it each side destroys the other, and you BOTH lose.
it could kind of represent the people within each country who were working against, but for each other, to prevent nuclear devestation. Kind of like the cooperative LOTR game, that no one ever wins lol.
You could sabotage or destroy enemy missle silos, and launch facilities, have commanders defect, use foriegn aid concepts and other stuff, etc etc etc, to avoid outright cross nuclear devestation.
Or something lol I dunno. That might be a whole other game.
Interesting ideas. :)
Below are the Basic concepts I have for techs. When you roll a tech you then roll to see which tech tree you make an advance in and then you move up to the next tech in that particular tree. So you couldn’t research h-bombs before you develop fission bombs. Suggestions about how these concepts should work in-game are most welcome. :)
Land Tree
1 Heavy Tanks
2 Rocket artillery
3 Self propelled artillery
4 Tank Destroyers
5 improved mechanized infantry
6 Main Battle Tanks
Air Tree
1 Paratroopers
2 Long range Aircraft
3 Jet Fighters
4 Heavy Bombers
5 Attack Helicopters
6 Air to Surface Missile
Naval Tree
1 Marines
2 Sonar
3 Super Heavy Battleships
4 Long Range Submarines
5 Super Carriers
6 Nuclear powered Navy
Industrial Tree
1 Improved Factory Production
2 Aircraft Assembly Lines
3 Improved Shipyards
4 Underground factories
5 Plastics
6 Advanced Factory Production
Secret Weapons Tree
1 Radar
2 Electromechanical computers
3 Rockets
4 Surface to Air Missiles
5 Transistor based Computers
6 ICBMS
Nuclear Tree
1 Atomic Research Facilities
2 Isotope Separation Techniques
3 Experimental Reactor
4 Fission Bomb
5 Hydrogen Bomb
6 Tsar Bomb