• Customizer

    @wheatbeer:

    @Veqryn:

    4. Chinese take over an Originally UK territory from Japan but India is controlled by the Axis, therefore the territory becomes Chinese, and it happens to contain a Factory.  The Factory is REMOVED.

    I am not sure about this one.

    “If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”

    • P40 rules

    Also, I want to know, did this rule get updated anywhere to include German-built or Italian-built factories on originally Chinese territory?

    The territory becomes Chinese, therefore the factory should be destroyed.  That is my understanding.


  • Read it again, Veqryn.  Wheatbeer posted the correct applicable sentence.

    It says if a Japanese industrial complex is built on a Chinese territory.  In your example, it sounds like the Japanese industrial complex was built on a UK territory that was later converted to Chinese.  It would stay, because it was not built on a Chinese territory.


  • @wheatbeer:

    Also, I want to know, did this rule get updated anywhere to include German-built or Italian-built factories on originally Chinese territory?

    It’s weird - they knew they were going to make E40 and G40, yet the P40 rulebook ignores this fact and is written specifically for P40, ignoring the future G40.

    You need Krieghund for an official answer on this, but I believe (for what it’s worth - not much) that it would include German or Italian factories as well.  Basically, the Chinese can’t use the complex, so they destroy it.  Matters not which Axis power built it.


  • @Gamerman01:

    @wheatbeer:

    Also, I want to know, did this rule get updated anywhere to include German-built or Italian-built factories on originally Chinese territory?

    It’s weird - they knew they were going to make E40 and G40, yet the P40 rulebook ignores this fact and is written specifically for P40, ignoring the future G40.

    You need Krieghund for an official answer on this, but I believe (for what it’s worth - not much) that it would include German or Italian factories as well.  Basically, the Chinese can’t use the complex, so they destroy it.  Matters not which Axis power built it.

    Yes, that’s true, I heard Kreighund answer this a while ago.  Once any Chinese tt is liberated (includes any tt with a Chinese symbol) then any ICs on them are destroyed.  China can’t use them at all.


  • Thanks questioneer

  • Customizer

    @Veqryn:

    @wheatbeer:

    @Veqryn:

    4. Chinese take over an Originally UK territory from Japan but India is controlled by the Axis, therefore the territory becomes Chinese, and it happens to contain a Factory.  The Factory is REMOVED.

    I am not sure about this one.

    “If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”

    • P40 rules

    Also, I want to know, did this rule get updated anywhere to include German-built or Italian-built factories on originally Chinese territory?

    The territory becomes Chinese, therefore the factory should be destroyed.  That is my understanding.

    I’m still waiting on official clarification from Krieg on this issue.

  • Official Q&A

    When China takes control of an original UK territory, it becomes Chinese-controlled, not Chinese.  The IC stays, but China can’t use it.

    Any IC on a Chinese territory is removed when China regains control.  It doesn’t matter who built it.

  • Customizer

    @Krieghund:

    When China takes control of an original UK territory, it becomes Chinese-controlled, not Chinese.  The IC stays, but China can’t use it.

    Any IC on a Chinese territory is removed when China regains control.  It doesn’t matter who built it.

    thx


  • Can I build on ICs in the same turn as i capture them?


  • No. Next turn. And a major is downgraded to a minor and only the original owner can pay to make it a major again.


  • Ok, thanks.


  • Hi.
    I need clarification for this situation:
    1)
    If someone attacks sz where i have submarine and battleship with only CV and planes.
    Can planes hit submarine if i chose to defend because he has no destroyer?
    If he can, can i automatically destroy CV because it has no attack value or can attacker withdraw?

    And what if i attack CV with planes only with submarine, does planes defend also or only CV?


  • Hi Crobattalion. 1. Your defending Sub is safe from his planes and gets to shoot 1st with a “1”. If you hit, it will be his CV, but it requires 2 hits to sink a CV, so he could retreat after his Air have shot at your BB. His Air could not land on a damaged CV , however, so if they cannot reach an empty  CV or land they will be eliminated in NCM. Your  Sub cannot be sunk in this scenario. 
    2. Only his CV will defend, on a “2”.
    The lesson of the story is do not take a CV in to a battle unless it is to absorb 2 hits and do not leave one without a DD, if the enemy has Subs in range.


  • In scenario 1,
    no, the planes can’t hit the submarine if you choose not to submerge, because there is no attacking destroyer present.
    There is not automatic destroying of anything in this scenario. It goes round by round. Each round, the submarine may submerge before the attacker rolls dice, but you have no reason to submerge because nothing can hit it.
    The carrier can take hits from the battleship, to keep his aircraft from being hit until the carrier is gone. If he knows what he’s doing, he’ll retreat once the battleship is sunk because he can accomplish nothing more. Retreating is step #6 in the battle sequence, which comes right after step #5, remove defender’s casualties. So your sub’s presence there actually gives him the option to retreat UNLESS you submerge it before the battleship is sunk! (Because then there is nothign to retreat from) Note also that your sub’s presence gives you the ability to prevent his carrier from staying there, in that sea zone, after the battle because your sub is invincible and once your 2 boats were engaged, he cannot ignore the sub.

    OK, there was a lot to that, so if you have any follow up questions, do not hesitate

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I should know this, but can you land your air units in a friendly neutral the same turn you activated them?


  • @Karl7:

    I should know this, but can you land your air units in a friendly neutral the same turn you activated them?

    No - If you didn’t start the turn with the territory friendly to you (friendly neutral is still neutral), then you cannot land air units there during the noncom phase.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    makes sense, I guess.  I was just hoping “friendly neutral” might also mean friendly territory…

  • '10

    In the middle of a tournament game, here is the situation:

    During NCM, US has moved a tranport from sz54 loaded with 2 ANZAC land units to sz 44.
    there is an ennemy sub in sz44
    On Anzac Turn, Anzac unload and take the island (Celebes)
    There never has been, at any moment, an allie surface warship in the sz44.

    Is that legal ?


  • I understand from Alpha 3 rules that an unescorted TT cannot unload In a hex with an enemy Sub.

  • '10

    @wittman:

    I understand from Alpha 3 rules that an unescorted TT cannot unload In a hex with an enemy Sub.

    Me too, but since my oponent think otherwise and it is a tournament game, i’d like an “official” ruling by an apointed deputy (or Krieg himself).

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