@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
AAG40 FAQ
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Yes, Chompers, that’s correct.
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Can a tank or mech inf non-com move through a recently conquered territory to reinforce another territory? Here is what happened, Italy controlled Egypt and Iraq, attacked and captured trans-jordan, so could Italy move a mech inf or tank in egypt (did not move during combat move phase) through trans jordan to reinforce Iraq?
Thanks!
Yes. Even just a mech (as you said), because TrJ was friendly during the noncombat phase.
Thanks for the response gamerman, and that is how I see the rule, but there was disagreement about it, so I need Krieg’s official ruling.
Krieg is gamerman correct? -
Yes.
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In E40, if Germany holds Novosibirsk at the end of Russia’s turn, does Russia still place the 2 inf there?
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Situation: What if a tank originally purchased by India (Calcuta) moves accross the board and captures Iraq for 2 IPC’s, who gets to spend the money and who can build a factory there (which economy?). Can the Pacific half of the U.K. build a factory in Iraq if they take it with there units?
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Italy liberated Iraq first.
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Situation: What if a tank originally purchased by India (Calcutta) moves across the board and captures Iraq for 2 IPC’s, who gets to spend the money and who can build a factory there (which economy?). Can the Pacific half of the U.K. build a factory in Iraq if they take it with there units?
London and Calcutta use the same units, the money goes to the Capital on the same board as the territory….Iraq goes to London, Siam would go to Calcutta. In other words, left side(Europe map) of board goes to London, right side(Pacific map) of board goes to Calcutta. Lose the capital on that board and you lose any money that board would have collected. Pieces don’t belong to one board or the other, they are all the same and need not be tracked back to their origin.
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Situation: What if a tank originally purchased by India (Calcuta) moves accross the board and captures Iraq for 2 IPC’s, who gets to spend the money and who can build a factory there (which economy?). Can the Pacific half of the U.K. build a factory in Iraq if they take it with there units?
And London must build the factory on the Europe board. Calcutta must pay to build a factory on the Pacific board.
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If the setup was historically accurate, the Baltic States would be neutral and Bessarabia part of neutral Romania; this would give the Russians something to do R1. Also, Persia should be Pro-Axis giving them something to think about on their southern border.
But I don’t think Soviet units should EVER be allowed to share territory with other Allies. Even when at war ships can share the same sz, but not fight together. Similarly I’d allow US/UK units to land in Russia on NCM, but not defend with them if the tt is attacked. Stalin simply didn’t want to share the glory with anyone else. He’d take your money but he wouldn’t plough your path for you. He didn’t even help the Polish partisans in the Warsaw uprising.
To balance, the same thing should apply to Japan in regard to German and Italian units and tts, as there was practically no military cooperation between Japan and the Euro Axis.
In other words Japan and the USSR should be considered to have allies only in the sense that they have enemies-in-common with other powers. They are still members of the two great alliances for game victory purposes, but are essentially fighting different wars. Some monetary aid to Russia from the West is authentic, but then Germany got huge non-military aid from Russia until it decided to invade the place…
Excellent stuff Flash, and for (at least house rules) easy enough to correct in the game.
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In the Europe only version, does a captured major IC become a minor one? That rule is only mentioned in the Global rules.
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It only applies in the global rules.
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Thanks for the confirmation.
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Does the Russian player still receive the two infantry in Novosibirisk during the Global game?
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Does the Russian player still receive the two infantry in Novosibirisk during the Global game?
No
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Question: It says in the rules that all techs take effect immediately. Does this mean if I roll for Improved Factory production I can place the extra troops in the my IC complexes this turn (meaning 4 instead of 3 in a minor and 12 instead of 10 in a major)? I think so, but when you upgrade a factory you cant place the extra units until the next turn so I am not 100% sure.
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You should be able to produce at the new level since the tech actually changes your existing and future factories output and those factories were yours at the beginning of your turn.
When you upgrade the factory, its the same as placing a New larger factory in the same spot, you can build out of the smaller one since you had it, but the newer one would need to wait. Hence you still get to make 3 units when you upgrade to a major.
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Tech takes effect immediately, and upgrade of factories is delayed. It is possible to build a large factory in place of a minor and acquire the tech in the same round. Then it would be: 3 (previous turn), 4 (this turn since you gained tech), 12 (next turn).
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Welcome, dadler12!
James and 13th are correct.
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You’ve said before that Central US doesn’t border Alberta. Does Alberta border any US territory?
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No.