• @TG:

    @EmuGod:

    You are assuming that the British will reinforce India. Many times I’ve seen the British remove a good deal of India’s defence in favour of re-gruping forces in Russia or Africa. Also, if the British fighters remains and you take India, that’s 12 IPCs right there from Britain, which is also a painful loss. Well, I guess we can disagree on this point.

    Yes, like Ozone, I expect India to be fortified fortified. Also, letting that UK frt get away is tough, but you don’t want to lose 1 one of your own ftrs in the process. What forces do you expect to land in India if UK does garrison, 3 inf, 1 ftr and 1 trns there? How will you defend yourself in India, Burma, China is a likely counterattack by US or USSR?

    I said I’d bring in reinforcements from the Philippines ot French Indo-China using the transports in the Philippine Sea. I’d use 2 infantry, a bomber and a fighter to hit India. I’ve done this and faced the American and Russian counter-attack before. The Russians invaded Manchuria and the Americans invaded India. But during T2 I simply landed tanks and infantry into Manchuria and if I could afford to with my force in China, i’d strike at Sinkiang. Usually I’d take Yakut SSR too. But by T2 I’d usually be placing a complex in Asia.


  • This depends on the German’s actions G1.


  • :-?

    man… tough crowd.


  • @EmuGod:

    Nice calculations. On T2, I usually like to make one attack either on Midway or either on Hawaii, while using the 2 other transports (one on the Sea of Japan and one on the Okhtok Sea) to ferry troops and tanks from Japan into Manchuria. I also like to purchase a complex if I can afford to, which I place either on India, French Indo-China or Manchuria. I like to use all the remaining infantry in China and Indo-china to attack Sinkiang. you’re right about the Germans crying for help by T3, but I find that unless I start quite an aggressive campaign on T1, the Russians can simply prepare their forces in the east and setup a reasonable defence. the invasion of Hawaii on T1 doesn’t put any pressure on Russia at all like the invasion of Soviet East Asia. By attacking Soviet East Asia, I find that Russian players move an infnatry unit or a tank eastward to help defend against more Japanese incursions. At least one infantry moving toward Japan from the East Front is better than nothing moving there.

    True, but hitting Hawaii immediately puts pressure on the Americans, which is something Germany cannot do. Will they cede the Pacific to the IJN and risk a costly invasion of North America? Or will they launch an attack against you with whatever available units and hope they kill the same # of you as you of them? You have the advantage in the Pacific if you take Hawaii.

    Besides, maybe later you can land a BMR or 2 and start Strategic Bombing USA… :lol: It could happen…

    Basically if you play smart (that is, conservative) the 1st turn, you can just bottle up India & Ssinkiang till you’re ready to take them while driving in heavily on USSR on T2! Hawaii is not valuable economically, but is valuable strategically–the reason you take it T1 is to ensure you will hold onto your superiority in the Pacific. With your flank secure, you may drive in with all your might against Asia.

    On a side note, many players discount USAs ability to do damage in the Pacific if let go. Keep in mind that there are 7 IPCs in the Pacific (11 counting Australia/New Zealand/Hawaii!)–a dominant USA can negate all your conquests in Asia by controlling the Pacific. Worse, if you don’t attack Hawaii T1 (or lose all your ships doing so) you enable a good USA player to fight you in the Pacific AND build a decent D-Day force in East USA at the same time. They are that rich. If you don’t attack P.H. and have a good reason, fine. But if you DO attack P.H. T1, you’d better be prepared to finish the job. Take Hawaii.

    Ozone27


  • @TheJediCharles:

    :-?

    man… tough crowd.

    If only you could get “Elvis w/ a ukalele” on a tech-roll. You’d have the game in the bag…

    “Dam! They got Elvis with a Ukalele!”

    "Screw it, this game’s over…’

    :D

    Ozone27


  • "True, but hitting Hawaii immediately puts pressure on the Americans, which is something Germany cannot do. Will they cede the Pacific to the IJN and risk a costly invasion of North America? Or will they launch an attack against you with whatever available units and hope they kill the same # of you as you of them? You have the advantage in the Pacific if you take Hawaii.

    Besides, maybe later you can land a BMR or 2 and start Strategic Bombing USA… It could happen…"

    Sir Ozone is right. The more you disrupt America’s offensive capability, the less strain that is put on Germany. Not only are you gaining extra income and securing your ‘flanks,’ but this forces the American player to withdraw extra men to Western USA, diverting forces that would otherwise go to Europe. In essence, Germany is given time to prepare a sturdy defense without risking the threat of a two front war too soon.


  • @TheJediCharles:

    :-?

    man… tough crowd.

    ehumm Hehe :lol:


  • he he he

    I can only be serious 94.12% of the time.

    :lol:


  • But by invading India, you are weakening in the British and are putting a bigger threat against Sinkiang, which could make the Russian player funnel forces there due to the amount of forces Japan has ready t ostrike there. Like you said, 2 infantry from China, 1 infantry from India, and 2 infantry and a bomber from French Indo-China. Against the 2 American infantry in Sinkiang, Japan has an advantage. If Sinkiang falls, then Japan can begin to stack forces there, providing Japan builds a complex on India or Indo-China.


  • As the Axis, I ussually try to hit the U.S.S.R. as hard as I possibl can, because once they go under the game is over. In the first four turns, the Axis can take Karelia, Soviet Far East, Yakut, Novosbirsk, Event Nat’l Orkug, and Kazakstan, while suppressing Allied navies enough to prevent a major counter-attack. With that much pressure on Moscow, Russia doesn’t last long.


  • Not always, there have been times of the Allies winning even with the Moscow taken.


  • True, but the Axis have also won with Russia taken.


  • Yes it’s more of the double edged sword. Granted, Moscow has to be taken in order to win the game (A EC victory is possible, though very hard the achieve with veteran Allied players). But it serves no use for Japan if they collapse right when Russia has fallen. This is why a constant supply of inf into the Japanese inf to the mainland is needed. I don’t want to take Russia and suddenly find myself cut off as my flanks arehit had from a UK buildup in India. Taking Russia does no good if you aren’t also in a position to take Africa and Asia Minor when this happens.


  • That’s why you take India on T1.


  • @yourbuttocks:

    As the Axis, I ussually try to hit the U.S.S.R. as hard as I possibl can, because once they go under the game is over. In the first four turns, the Axis can take Karelia, Soviet Far East, Yakut, Novosbirsk, Event Nat’l Orkug, and Kazakstan, while suppressing Allied navies enough to prevent a major counter-attack. With that much pressure on Moscow, Russia doesn’t last long.

    As long as you have Allied support in Eastern Europe, not the country, the theater, I can make Russia hang on for along while in Asia.

    After Russian first turn, I have 6 infantry and 1 armor in Event Nat’l orkug.
    And I sometimes stack the typical Karelia stack in the Caucuses with just one Infantry left in karelia.

    This helps the overly aggressive German player from pounding you on a all out attack early.

    If you want Karelia that bad, take it. :wink:


  • You could also attack Hawiian Islands SZ w/ NO big ships using 1 SUB from Solomons, up to 3 FTRs, or any combination of 1-3 FTRs and a BMR, depending on your other plans (the attack starts to get pretty risky below 1 SUB, and 3 planes). The planes have to come from Japan HI, Manchuria and the CV, but 3 FTRs are possible 'cuz the FTR from the CV can land on a nearby island. After the attack, your CV can move to the Solomons, out of reach of USA planes, and may land surviving planes; or if there’s only 1, since your last FTR will be the one w/ 2 moves remaining, fly it back or land it on an island freeing the CV to move wherever you wish.

    Now, this attack will lose most likely lose you at least 1 FTR, quite possibly 2. In its 1 SUB, 3 plane mode, it leaves only 2 planes available in Asia for operations–again basically limiting you to 1 major strike on the mainland (I still recommend China–but if the UK TRs not there, India becomes the better choice). But in this case, you can get WAY more units on Asia T1 for attacks T2 and still destroy the Hawaiian Islands fleet w/ little or no risk to your own fleet from US counterattacks. If you haven’t already, T2 you could hit India w/ an amphibious attack featuring 2 BBs (screeeeeeeeeeeBOOOOOMM!!! :o )! That’s always fun…

    Just an idea for a way to compromise between the “No-Hawaii” and “Pro-Hawaii” camps. Sorry Lilo…

    Ozone27


  • I am only an average Axis player :(, but what I was taught was that Japan’s air force is the most important unit in the game. Without it, Imperial Japan has no way to supplement its offensive drive west of Asia and into the Russian borders. So, sincerely, I warn against any attack by Japan that involves risking the loss of one or more planes. There is over a fifty percent chance Japan will lose at least one plane and a twenty five percent chance they will lose two. Sir Ozone wrote this leaves only two aircraft left for in Asia, simply not enough if I plan on taking the Soviet Far East, China, and India on the first turn.


  • Teah, Japan’s ftrs are vital to the game. Just losing 1 or 2 may be enough to throw you off course.


  • Ok how about this :D ; you send 1 SUB, 3 FTRs, 1 BMR to attack Hawaiian Islands SZ and NO PLACE ELSE! You take no territories 1st turn and make no extra money. But you will then probably only lose 1 FTR, land the remaining 2 on the CV which sails to Central Pacific. Land 4 INF on Manchuria, build 1 TR, 3 INF save 8 IPCs (since you don’t need a fourth TR this turn–if you want it, buy it.).

    T2 you hit Yakut w/ 7 INF, 3 FTR and a BMR, hit SFE w/ 2 INF 1 FTR and 2 BBs–or any combination thereof depending on the Russkies 1st move. Now at the end of T2 you are in Yakut w/ ~ 5 INF w/ more on the way–on T3 you are poised to just RAPE Russia.

    Also if India looks threatening you can beef Burma up w/ extra INF T1, rolling them down the Kwangtung Conveyor.

    Basically this odd 1st move looks like you are foregoing a strong opening move in favor of building up a massive strike T2. You could go in a number of different directions T2, but your main object is Russia. This would accomplish the object of hurting USSR severely by T3, but leaves India pretty open to being built up by the Allies as a base.

    This is a pretty wierd opener! I’ll have to keep tweaking it to see if anything cool can happen…

    Ozone27


  • :lol:

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