L16 G40 PGMatt (axis) vs Pherman121 (Allies +22)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans

  • '16

    bit short of play time right now, my son’s birthday goes tonight and doing a bit of clean up work after so should make my move Thursday.

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                1 fighter, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 bomber moved from Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                1 bomber moved from Western Germany to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans

  • '16

    Would you like to intercept Russia?  you have a couple fighters against my 2 bombers, 1 tac and 3 fighters


  • no ty

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                1 fighter, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 bomber moved from Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                1 bomber moved from Western Germany to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.  Damaged units is as follows: airfield = 6, factory_major = 10
                Battle in Caucasus
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
                2 bombers, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk
                4 artilleries and 6 infantry moved from Western Ukraine to Bryansk
                10 infantry moved from Rostov to Bryansk
                4 mech_infantrys moved from Ukraine to Rostov
                5 armour moved from Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries moved from Novgorod to Belarus
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                4 artilleries and 6 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Germany to Poland
                4 infantry moved from Western Germany to Germany
                3 infantry moved from Romania to Bessarabia
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 aaGun moved from Belarus to Archangel

    Place Units - Germans
                1 bomber placed in Western Germany
                3 mech_infantrys placed in Novgorod
                6 artilleries, 3 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

  • '16

    As much fun as plotting defense is, I can’t see a recovery plan for the allies.

    Nicely played, I’ll post the loss.

  • '16

    crap, wrong threat sorry.  This game isn’t over yet!


  • haha, np.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 4x airfield, 5x factory_major; Remaining resources: 9 PUs;
                Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                22 infantry moved from Timguska to Yenisey
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                2 fighters moved from Russia to Yenisey

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yenisey
                    Russians attack with 2 fighters and 22 infantry
                    Japanese defend with 2 armour, 1 artillery, 10 infantry and 1 mech_infantry
                    Russians win, taking Yenisey from Japanese with 2 fighters and 10 infantry remaining. Battle score for attacker is 14
                    Casualties for Russians: 12 infantry
                    Casualties for Japanese: 2 armour, 1 artillery, 10 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Yenisey to Evenkiyskiy
                1 aaGun moved from Timguska to Evenkiyskiy
                1 aaGun moved from Timguska to Yenisey
                2 artilleries and 32 infantry moved from Samara to Russia

    Place Units - Russians
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 bombers, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from French Indo China to 41 Sea Zone
                1 bomber moved from French Indo China to 43 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                2 armour moved from Kiangsi to Kiangsu
                2 bombers moved from Japan to Kiangsu
                1 fighter moved from Japan to 19 Sea Zone
                1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 5 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kiangsu
                    Japanese attack with 2 armour and 2 bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Philippines

    Non Combat Move - Japanese
                1 bomber moved from 43 Sea Zone to French Indo China
                1 bomber moved from 41 Sea Zone to French Indo China
                2 bombers moved from Kiangsu to Japan
                1 fighter moved from 19 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 bombers and 1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,2,4,6,1,5,1,6,6,2,1,2,4,5,3,2,2,1,6,2,2,6,6,6,5,5,3,5,2,5,6,1
                Japanese collect 32 PUs (8 lost to blockades); end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 1 harbour; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 armour
                    Americans win, taking Kiangsu from Japanese with 1 artillery, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 armour
                Battle in Soviet Far East

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Korea to Amur
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                7 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                1 carrier, 6 destroyers, 2 fighters and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 factory_minor and 1 harbour placed in Korea

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries and 2 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British repair damage of 3x factory_minor; Remaining resources: 37 PUs;
                British buy 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 11x factory_major; Remaining resources: 7 PUs;
                UK_Pacific buy 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - British
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                2 fighters moved from Gibraltar to 93 Sea Zone
                2 infantry moved from Northwest Persia to Caucasus
                2 fighters and 1 tactical_bomber moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 93 Sea Zone
                    British attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    British win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 94 Sea Zone
                1 submarine moved from 99 Sea Zone to 81 Sea Zone
                3 fighters moved from Persia to Russia
                2 fighters and 1 tactical_bomber moved from Caucasus to Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
                4 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from 93 Sea Zone to Gibraltar
                11 infantry moved from India to Burma
                1 artillery moved from Shan State to Yunnan

    Place Units - British
                1 factory_minor placed in Iraq
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
                British collect 34 PUs (1 lost to blockades); end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 mech_infantry

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 bomber moved from Greece to Egypt

    Combat - Italians
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                1 artillery and 1 infantry moved from Ukraine to Rostov
                2 aaGuns moved from Western Ukraine to Bryansk
                2 artilleries and 4 infantry moved from Bryansk to Rostov
                3 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 mech_infantrys placed in Ukraine
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone

    Place Units - ANZAC
                2 fighters and 1 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Rostov to Tambov
                2 fighters moved from Bryansk to Tambov
                2 bombers and 2 fighters moved from Bryansk to Russia
                1 armour, 1 artillery and 3 mech_infantrys moved from Rostov to Volgograd
                4 artilleries and 6 infantry moved from Rostov to Caucasus
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 tactical_bomber moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Caucasus
                1 bomber moved from Western Germany to United Kingdom

  • '16

    Intercept Russia?  4 allied fighters vs 2 bombers 2 fighters.


  • sure, intercept with 4.

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