@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
15L G40 PGMatt (axis) vs Bombsaway (allies+16)
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yeah, if I remember correctly, i only got one hit in the second round, if you had tipped the CV at that time I might have pulled the plug on round 3, not sure. A damaged CV in the middle of the ocean wasn’t much threat but “kill it dead” is usually a good policy too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 carriers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Olgiy to Timguska
1 bomber moved from Japan to Hunan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
4 bombers moved from Caroline Islands to French Indo ChinaCombat - Japanese
Battle in Timguska
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Japanese attack with 1 artillery, 4 bombers and 1 infantry
British defend with 2 infantry
Japanese win, taking French Indo China from French with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
4 bombers moved from French Indo China to Kwangtung
1 bomber moved from Hunan to Kwangtung
2 infantry moved from Borneo to 43 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 fighters, 2 infantry and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 carrier and 2 destroyers moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
3 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Buryatia to Ulaanbaatar
2 artilleries and 2 infantry moved from Ulaanbaatar to Dzavhan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 carriers placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
I only have the one AA gun in Kwangtung, please ask for OOL there if you attack.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Gibraltar to Malta
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 mech_infantry moved from British Guiana to Brazil
Americans take Brazil from Neutral_Allies
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers and 3 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
3 artilleries and 11 infantry moved from Kwangsi to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 artilleries and 11 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Hunan from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 bomber moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China -
Submerge sub?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo ChinaCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser and 2 submarines
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in French Indo China
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Malaya to Yunnan
5 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 infantry moved from 99 Sea Zone to Greece
1 armour, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from 97 Sea Zone to Malta
1 cruiser moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
3 aaGuns, 1 artillery and 2 infantry moved from Kwangsi to Hunan
3 infantry moved from Yunnan to HunanPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,1,5,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
6 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Romania
Italians attack with 1 bomber and 6 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Romania from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns, 2 artilleries and 5 infantry moved from France to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,3,6
Italians collect 6 PUs (6 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Scotland to Eire
Germans take Eire from British
4 bombers moved from Western Germany to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 fighters moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland -
Dive 115?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Scotland to Eire
Germans take Eire from British
4 bombers moved from Western Germany to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
3 fighters moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 115 Sea Zone
Germans attack with 4 bombers and 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 3 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 8 mech_infantrys moved from Germany to Slovakia Hungary
3 fighters moved from Poland to Slovakia Hungary
4 bombers moved from 115 Sea Zone to Western Germany
3 armour moved from Scotland to United KingdomPlace Units - Germans
3 infantry placed in United Kingdom
Germans undo move 1.
1 fighter and 2 infantry placed in United Kingdom
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1,3
Germans collect 41 PUs (5 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
2 artilleries moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
1 bomber moved from Northwest Persia to Timguska
1 infantry moved from Eastern Poland to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 115 Sea Zone
Battle in Timguska
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians win, taking Timguska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Romania
Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 5 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Italians: 5 infantry
Casualties for Russians: 2 artilleries, 1 fighter and 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 bomber moved from Timguska to Samara
4 infantry moved from Russia to Samara
1 armour moved from Iraq to CaucasusPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs -
I’m leaving town for the next two weeks and expect my play time to be reduced, I’m returning home Oct 13th.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangtung to Philippines
1 artillery and 2 infantry moved from Suiyuyan to Chahar
3 bombers and 1 infantry moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to ChaharCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in CelebesNon Combat Move - Japanese
1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Kwangtung to 20 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
3 carriers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Dzavhan to Yenisey
3 bombers moved from Kiangsi to Yenisey
2 bombers moved from Chahar to Yenisey
1 infantry moved from Ulaanbaatar to DzavhanPlace Units - Japanese
1 artillery and 3 infantry placed in Japan
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 destroyers, 2 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to British Guiana
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Malta to 91 Sea Zone
2 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer and 5 transports placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Anhwe from Japanese to Chinese
EDIT: Turning off Edit Mode
5 artilleries and 8 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
3 artilleries and 2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs