I believe this thread below maybe looking for some ideas here and concept such as “double dipping”.
So I bumped it to reactive this Collect income phase… thread (much harder to find with google search).
Re: House rule proposal
http://www.axisandallies.org/forums/index.php?topic=38261.msg1563914#msg1563914
AARHE: Phase 3: Income
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++++ allied tech transfer should be possible only if your partner has lost the game…
but over at Technology thread we made technology transfer possible between US/UK andd Germany/Italy
for one minor tech per turn -
oh yea forgot that your correct
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Maybe if you loose a capital you can only build infantry up to the value of the land? (Novosibirsk would allow you to build 2 infantry. India 3, etc.)
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Thats not realistic. Tank Factories dont stop churning out tanks of the capital falls. The raw materials dont come from the capital. The nations resolve to conclude peace or its ability to stop making military hardware are the crucial factors. Even the french fought with their own units as free french years after losing Paris. They even landed entire armored divisions ( primarilly outfitted from britian, but also helped from income from french colonies not axis occupied.
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Maybe if you loose a capital you can only build infantry up to the value of the land?
Infantry is no longer constructed at IC (Industrial Complex) but VC (Victory City).
Each VC has points (VCP) which determines how many infantry they can raise there, per turn.
Whether you have control of your capital you just can’t build 10 INF at UK, for example. -
Yes that should be it as far as what happens.
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@Imperious:
Further i was thinking about convoy boxes (ala AA europe/ Pacific) I know we have addressed economic attacks on individual territorys, but the sea lanes also represent the interception of income that was dependant on colonies ( mostly UK, Japan, and USA) but we could/ should add a convoy box for italy that could be attacked from malta. This would be accurate. attacking the box could be just roll d6= lost IPC or roll 1-2=1 ipc, 3-4=2 ipc, 5-6=4 ipc lost
well we’ve yet to tune SBR (Strategic Bombing Raid) but planned for phase 3
so far with our blockade rule –-> with respect to naval income intercept
income source: islands are easily affected
income destination: islands are easily affectedits currently on/off system
we were going to add a D6 component to it but have yet to -
@Guerrilla:
Maybe… I was even thinking that it was a “transfer” point for foreign IPC’s, so that either you build Oversea IPC’s to get “bigger” equipment or spend Commonwealth money on Infantry… It can transfer up to a certain amount of cash per turn out of it, which can be off board and transferred to the home country at the beginning of the next round… It then can be preyed on… The IPC’s are represented by chits…
Yes very applicable to UK and Japan.
Island homeland.
Dependent on trade.But I feel its difficult with convoy boxes.
In AAPacific and AAEurope with had smaller sea zones (more sea zones). -
Don’t make it convoy boxes, make it an offboard players aid… For Britain there is a African Convoy, Indian Convoy, Australian Convoy, and Canadian Convoy… Each of those have a starting place (India for the Indian Convoy, etc.), and a chit to track movement… The enemy has to search roll for them to attack…
GG
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Yea that offboard thing is better… because it does not involve players to change their maps. Player aids are the way to go. WE only have to delininate the different oceans so that when you have a sub or ship then they can roll for the possibility of sinking “abstracted” ships in shipping lanes… so only the location need to be identified.
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The Location is “known” (a chit represents its path, allowing players to cover them…). Strays in shipping lanes rarely were hit, they usually traveled together to avoid that… After a Convoy reaches the Home Factory, it can cash in the IPC’s and is removed from the board, to be used later when they want to start a new shipment… This allows for several convoys to be shipping out at once, and since they all move in combat move it doesn’t complicate it anymore… The Convoy is now placed face up representing its arrival in port, and is considered unloading… The enemy still gets a chance to interdict, but now it is covered by CAP and AA Guns… That is my basic idea…
GG
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whether its actual convoy box or just identify locations
its still like convoythe question wouldn’t convoy reroute to go around hostile sea regions?
we could try to incorporate that convoy aspect by tuning the current blockade rule
currently the blockade rule basically imply that if a territories naval port is blocked, it uses a different naval port at adjacent territory
if thats not realistic we can change that
if possible I am hoping a simple global-style rule to model convoy
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I suspect germany would not take part in this, but lend lease aid to Soviets could take a hit.
Lend Lease is already sinkable by combat
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The "Dodging of Hostile SZ’s would be represented clearly if you had a chit represent convoys… The player could do that directly…
GG
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draft some details for your rule
I feel the blockade rule does a bit of that already -
The blockade rule only allows income to come in, it doesn’t represent Sub Fleets preying on Allied Shipping. As of right now, I am still formulating the idea for the convoy, so I will get back to you on that, mainly cause I think even making it a chit would make it more complex, so I am having to rethink how it works… Possibly making it all ofboard would be better…
GG
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Convoys:
Convoys are represented offboard as the transportation of IPC’s from Commonwealth and Foreign Holding Territories to the “Home Country” for distribution in the wartime economy; They are represented by playing chits, representing 5 IPC’s. These chits are payed for during the Purchase units phased and are placed during Place new units, just like Military units. These units can start on particular spaces designated for there country, and “transport” the IPC’s of Adjacent Territories or Islands in SZ’s adjacent. These IPC’s are now mobile IPC’s. These have a movement of 2 and move during Non-Combat. They can be attacked by Air and Sea units via search rolls. Basic Draft, comments?GG
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so these chits go from where to where?
movement of 2 per turn means how long before the income arrives?
the starting map now includes chits in the ocean?the blockade rule covers both saving and spending of income, to capital or IC/VC respectively
currently its a on/off system
we could introduce die rolls -
so these chits go from where to where?
Britain has a “Port” in India, AE, Australia, South Africa, and East Canada… Japan has one in Kwangtung, Philipines, and Solomon Is. The Americans have one in Brazil and Hawaii. And the Italians (if used) have one in Lybia. Instead of having a “set amount”, there amount is represented by the chips.movement of 2 per turn means how long before the income arrives?
The movement could be increased to 3-4 I would have no problem with that…the starting map now includes chits in the ocean?
no they are bought later…the blockade rule covers both saving and spending of income, to capital or IC/VC respectively
currently its a on/off system
we could introduce die rolls
I understand, but it doesn’t allow for preying by Sub Fleets and I think that my system would represent that in a simple system that meshes with the current movement and combat rules… Convoys can still be protected by fleets, giving the British and Japanese an even greater incentive to buy shipping…GG
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you can make it 3-4 but then now you can’t esort them very well
so is this like extra income?
like you pay 3 IPC and get a chip (worth 5 IPC) and place it at India?
by the way as you mentioned “port” I thought about the blockade rule
currently it allows a path containing any combination of land/sealike Australia’s income go via sea to any of East Africa, then go via land to any of West Africa, then go via sea to UK
or it would go thru the Pacific, then via land through US and Canada, then via sea to UKis that realistic?
maybe we need to identify WWII sea ports