I’m a dice man :-D
This topic is a fun horse to Frankenstein, as it always elicits strong opinions haha.
I played LL for a long time after we first implemented it in TripleA, but I find that the ultra conservative endgame playstyle which LL encourages just doesn’t suit my tastes.
LL puts most of the emphasis on the first round combats. This is where most of the swings occur, because the battles are narrow and deal with small forces. This can make for a very exciting opener, but, at least in my experience, a much less exciting closer. Playing as the underdog becomes increasingly demoralizing, as the game starts to move further and further away from you. To me the swing on a remainder just isn’t enough to keep the game surprising. Not enough nail biters. Not enough bitter reversals of fortune. LL also allows for something that you can never see in Dice. The calculated perfect strafe, with the ability to just count pips and determine the max hits a defender could put up. Then use that calculation to determine the exact results of an attack/retreat before it ever takes place. And related to this, the ability to air-blitz capitals with predictable results every time. I don’t mind rolling a ton of dice for large battles. To me that’s almost the whole point of the game, and the thing I actually look forward to the most.
The variability of the dice results provides the chief narrative component to the gameplay for me. LL diminishes this story telling aspect as every battle becomes narrow. There are no “do or die battles” no “balls to the wall” attacks in LL. No dramatic final defense of the homeland. I guess I’d be in the Yamamoto camp. In LL there isn’t much gambling or bluffing, it’s all down to the numbers. And if you goof it, even once, there is little room for recovery.
I’m always struck by this idea that LL is somehow more competitive, or more strategic. I don’t see that. It just involves a different type of strategy, and a different set of calculations. You don’t have to deal with the possibility of a large dice swing, on attack/defense, and you don’t have to plan for the contingency that your units dud in the first round of combat. The best example I can think of is everyone’s favorite LL combo…
1 inf, 1 art, 1 fighter for the auto-hit vs a single defending unit.
This inf+art+fighter combo vs a single unit, and you will never lose more than 1 hitpoint in the engagement. In a dice game, there is no guarantee that simply because you dedicate 7 ipcs in ground risked (with a fighter), that you will automatically win the battle and take the territory. I prefer to sweat it, and to watch my enemy sweat it too haha.
Of course, to each his own, but I’d be careful how much credence you put in LL strategies or the LL analyses of overall game balance, as translating to the Dice game. They’re very different styles of play, and produce a pretty different game on balance.
Let me put it another way, in LL, all the “flaws” and all the “exploits” of the OOB unit set up or the map design (on any given board) are laid totally bare. There is no crazy dice randomization to save it, if the game is unbalanced. So in LL the bid process and the first round combats, the starting TUV and location, are way more significant.
I find the endgames rather less climactic, as the play-style is more likely to produce early concessions, and sometimes even greater frustration with the results of the LL rolls. It’s not No-Luck after all, dice are still rolling. I’ve seen people get so pissed that they missed a remainder roll, that they drop the game completely. LL dropping occurs just as often in tripleA as Dice dropping, usually with the same bad attitude and hostile spirit you might expect after a really lopsided battle in a normal Dice game. And I think this is because there just isn’t room for underdog recovery in LL, so those types of players just up and quit, the same way they probably would in a dice game. The point being, that LL is not a surefire antidote for players who are easily frustrated by the results of combat rolls.
All these impressions of mine are totally anecdotal, just based on personal experience while playing games in tripleA. I know there are many great LL players out there, and I’ve played with quite a few. Excellent opponents and good sports.
But I’ve also played with the poor sports, and seen the real sour grapes. People who definitely confirmed my pre-existing bias and suspicion, that those who can’t handle a bad dice roll, or the collapse of a multi-round strategy due to the results of a single dice battle, are basically just not the sort of A&A players I want to game with anyway.
I prefer to play against dice masochists, with a sense of humor about it. :-D
These days, if a player insists on LL, I’ll just pass on the game, and wait for another Dice player to come along. I just have a harder time investing myself in the LL game, and getting excited about it, and A&A takes ����ing forever to set up, so I enjoy a game with likeminded people. Of course that’s probably the exact same logic that others will use when they enjoy an LL game with other likeminded LL players.
So either way is cool, but just recognizing that it’s really a very different type of game.
:-D