I originally designed this unit independent of any other source in the 1980’s when there was only A&A Classic available.
Motorized Artillery: move 2 (same as Armor) Attack value = 4 and Defence value = 1. Cost is 7 PF.
Long range artillery fire
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whats hits and casualties?
is it like dices and max. damage in our amphibious assault naval bombardment?
Hits: Enemy Units Killed in the Attack
Casualties: Your Units Killed in the AttackSo if you perform an attrition with 19 Russians you remove 5 German infantry and remove 3 Russian infantry.
Note, you can add up all western front infantry for Russia and remove Germans from any eastern front territory. These territories MUST be bordering.
Note, this only works for Caucasus, Archangelsk, Karelia, West Russia, Belorussia, Eastern Europe and Balkans.
Note, both Germany and Russia can declare an Attrition.
Note, you may EITHER do an attrition OR you can do conventional attacks. (Yes, that means if you attrition your tanks and planes cannot also attack enemy lands on that front. They can move to the other front to attack however.)
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Reminds me of the “attrition option” from third Reich… as opposed to the “offensive option” costing 15 brp’s
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@Imperious:
Reminds me of the “attrition option” from third Reich… as opposed to the “offensive option” costing 15 brp’s
Yup, pretty much where we got the idea. Never could get my buddies interested in a hex map with cardboard chits game. They liked the pretty pieces in AandA
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We have similar vision. Thats a compliment.
AH Third Reich is one of the best resources for designing a game if ever their was one. You dig deep and you’ll see many ideas that i pulled from it in the early concepts.
The John Prados version or that stupid GMT abomination “world at war” are not even clever copies of the original masterpiece.
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@Imperious:
We have similar vision. Thats a compliment.
AH Third Reich is one of the best resources for designing a game if ever their was one. You dig deep and you’ll see many ideas that i pulled from it in the early concepts.
The John Prados version or that stupid GMT abomination “world at war” are not even clever copies of the original masterpiece.
Yea, it really was a great game. I wish it’s naval combat was a bit more like it’s land combat, but even that’s decent.
Though, the attrition got a bit bogged down at times. People just never knew when to do a heavy tank assault and try to cut huge chunks of enemy units off from their supply causing them to retreat or die! hehe
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Well in the advanced game they abstract the various naval ideas with having the ASW box, the U-boat box, the convoy box and you invest money to fight UK’s economy or invest to fight the subs. Its probably all they could do with the naval aspect due to the complexity of the land sequence. I love the breakthru and exploitation concept in that game and i love breaking the Soviet line. The build sequence and the ability to invest in your economy BRP growth rate is a valued concept that many games miss. This is a very realistic concept. I have in my latter games and i took it from this great game. Damm it you got me looking for that game just to look at it. ( i own 3 copies of it).
arrg! :|
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The other nice thing is everyone’s tanks, infantry, planes, etc were not the same! Some hit harder, some moved faster, etc!
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Yea soviet tanks are 3-5, german are 4-6 and some are 5-6 ( the SS panzerkorps)
Italy and UK have some at 2-5
otherwise its 1-3, 2-3, and 3-3 or 3-4 (USA) for infantry… simple and realistic.
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@Imperious:
Yea soviet tanks are 3-5, german are 4-6 and some are 5-6 ( the SS panzerkorps)
Italy and UK have some at 2-5
otherwise its 1-3, 2-3, and 3-3 or 3-4 (USA) for infantry… simple and realistic.
Didnt America also have 5-6 tanks?
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Nope.
The US had very inferior tanks to the top of the line German tanks.
We just had more.
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@ncscswitch:
Nope.
The US had very inferior tanks to the top of the line German tanks.
We just had more.
But that doesn"t answer the question of didn"t the game ship with US tanks that were 5-6 in designation?
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Not in the counter mix. They are 4-6
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4-6 was still good in the game though. Since you could only have 2 + aircraft per territory…