So the rules me and my crew have been using for the last 5 or 6 years have worked for us so far.
Atomic bombs are a two part tech: require both heavy bombers and atomic bomb its self. Its a time consuming and expensive proccess. Although it is not listed here we have contemplated adding resource requirment for radioactive materials. Listed bellow is how our text appears in weapons and development:
*Enables nuclear Bombs. It costs 5 IPCs to build each atomic bomb. Must be loaded at an airfield aboard a Heavy Bomber. An atomic
bomb run can only be shot at by Anti aircraft fire. Each bomb may be used in one of 3 ways.
how many enemy units die. Strategic Nuclear Bombing: roll a d-10 to decide IPC property value to be destroyed and a d-6 to decide how many
enemy units die. The property value will increase by 1 IPC per turn until it is returned to its starting value. Naval Bombing: Automatically destroy your primary target, regardless of hit points; also roll a d-6 to decide how many
ships are destroyed. You may not damage ships.
(Explanations not in text)
.Bomb is destroyed from its single use
.no limit on bomb stockpile or building
.one bomb per heavy bomber
.loading a bomb consumes bomber movment for that round
.bombs can only be loaded at airfields
. a stategicly nuked territory can never deplete value below zero. Every following round its value will climb by 1ipc value per round until it reaches its original value