Other than the Russian bomber added to the setup, I highly doubt any of my group will want house rules for a game that we just started playing… especially with my history of changing the Global rules… LOL. Nice idea, but I probably won’t be able to introduce house rules until my group gets board of the game in a year or 2 (maybe even 3).
Delta +1
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What if you -need- to have atleast 1 territory connecting in order to roll/influence for control?
Germany activating Mongolia doesn’t exactly seem plausible.
That would take South America off the table, it would also favor the allies big time.
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THE DIPLOMACY PHASE
In the “diplomacy phase” (the final phase of the turn sequence) any nation may negotiate with a strict neutral in order to occupy them.
During the diplomacy phase, you may choose 1 strict neutral to negotiate with, and pay $1 per infantry represented in that territories standing army (Sweden =$6, Turkey=$8 etc.). That payment allows a diplomacy roll of 1d6, for an opportunity to roll a 6. If successful, you immediately occupy that territory, and replace it’s standing army with your own troops. If failed, you may try again next turn to roll a 6 free of charge, or pay $5 to improve your chances by 1 on your next diplomacy roll (1d6 to succeed on 5-6, and so forth).
Any thoughts on this latest effort?
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THE DIPLOMACY PHASE
In the “diplomacy phase” (the final phase of the turn sequence) any nation may negotiate with a strict neutral in order to occupy them.
During the diplomacy phase, you may choose 1 strict neutral to negotiate with, and pay $1 per infantry represented in that territories standing army (Sweden =$6, Turkey=$8 etc.). That payment allows a diplomacy roll of 1d6, for an opportunity to roll a 6. If successful, you immediately occupy that territory, and replace it’s standing army with your own troops. If failed, you may try again next turn to roll a 6 free of charge, or pay $5 to improve your chances by 1 on your next diplomacy roll (1d6 to succeed on 5-6, and so forth).
Yea yea. Plus the neutral blocks 5 of them, plus Mongolia is treated as one nation 5
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NEUTRAL BLOCKS
When attacking a strict neutral outright, all other neutrals within that block become pro-opponent.
Here is a list of all the strict neutrals with their IPC value and standing army.
Strict Neutral / IPC Value / Standing Army
South America
Venezuela 2/2
Argentina 2/4
Chile 2/2Europe
Portugal 1/2
Spain 2/6
Switzerland 0/2
Sweden 3/6
Turkey 2/8Africa and the Middle East
Angolia 1/2
Mozambique 1/2
Saudi Arabia 2/2
Afganastan 0/4Mongolia
Olgiy 0/2
Dzavhan 0/1
Tsagaan Olom 0/0
Central Mongolia 0/0
Ulaanbaatar 0/1
Buyant Uhaa 0/2 -
I only have 4 blocks, and I’m not sure how they can get trimmed to 5 without effecting the balance of risk vs. reward. I like your idea of treating Mongolia as 1 territory, but how does that work?
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NEUTRAL BLOCKS
When attacking a strict neutral outright, all other neutrals within that block become pro-opponent.
Here is a list of all the strict neutrals with their IPC value and standing army.
Strict Neutral / IPC Value / Standing Army
South America
Venezuela 2/2
Argentina 2/4
Chile 2/2Europe
Portugal 1/2
Spain 2/6
Switzerland 0/2
Sweden 3/6
Turkey 2/8Africa and the Middle East
Angolia 1/2
Mozambique 1/2
Saudi Arabia 2/2
Afganastan 0/4Mongolia
Olgiy 0/2
Dzavhan 0/1
Tsagaan Olom 0/0
Central Mongolia 0/0
Ulaanbaatar 0/1
Buyant Uhaa 0/2 -
I only have 4 blocks, and I’m not sure how they can get trimmed to 5 without effecting the balance of risk vs. reward. I like your idea of treating Mongolia as 1 territory, but how does that work?
Because Mongolia is one country, you can’t make part of it pro japan, and another part pro Russia. That makes no sense. Second, part of the reason why i feel Mongolia should be off limits, is Japan tampering with it has no reality, as Mongolia was a quasi-soviet state. Third, If Japan is successful at swinging Mongolia, it voids the great rules regarding the non-aggression pact. Mongolia should be a special case, along with perhaps Switzerland ( they would never go pro axis), but just allowing Mongolia a special case is fine too.
The 5 groups should look like this IMO. Turkey has less concern for Europe, and more for Middle East.
Europe
Portugal 1/2
Spain 2/6
Switzerland 0/2
Sweden 3/6South America
Venezuela 2/2
Argentina 2/4
Chile 2/2Africa
Angola 1/2
Mozambique 1/2Middle East
Turkey 2/8
Saudi Arabia 2/2
Afghanistan 0/4Mongolia ( treated at one country- cost is 5)
Olgiy 0/2
Dzavhan 0/1
Tsagaan Olom 0/0
Central Mongolia 0/0
Ulaanbaatar 0/1
Buyant Uhaa 0/2 -
Why pay to negotiate with Turkey when you can just attack it, there’s no risk for attacking the most important strict neutral on the board.
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Because if you convert it you got 8 more infantry that you didn’t have before against Russia.
If you attack it you probably lost about 3-4 infantry, the net gain is about 12
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Werent Angola and Mozambique colonies of Portugal?
Shouldn’t they be in the same block as them? -
Yes they were.
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yea, they should
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So move Portugul into the Africa block?
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Yea.
I think we should work on Vichy France rules next. Easier than tech
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OK, what’s your idea for France? Keep in mind that I’m not interested in making the game easier for the allies, I’m one of a dying breed that still feel that playing the axis is not a walk in the park while eating a piece of cake.
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making it as easy as possible.
When Paris is first occupied by Axis forces, the remaining French areas go into a new disposition.
Vichy
Southern France
Morocco
Algeria
Tunisia
Syria
MadagascarThese are new Vichy French areas and become strict neutrals. ( French Indo-China has it’s own special rules, so not included)
If any player attacks a Vichy area, it has no bearing on the other areas. They fight independently.
French West Africa, French Central Africa, and French Equatorial Africa are considered Free French, which are pro-allies. All French naval units are removed, along with all units located in Normandy. All other French units stay in place and fight as standing armies where they are.
Diplomacy rules are in effect only the cost is number of units in area ( obviously its not printed on the map)
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I think the french naval units were too important of an issue to just brush aside.
On France’s turn, roll a die for each of it’s naval units.
1 - Replace with UK unit
2 - Scuttled
3 - Stays French (roll again next turn)
4 - Stays French (roll again next turn)
5 - Scuttled
6 - Replace with German unitA French ship next to an allied territory will never become German.
A French ship next to an axis territory will never become UK.
If you roll those in either case, they are scuttled.I’d even consider writing some rules to run France as some sort of robotic power that no player controls (it just follows a flowchart for its actions on its turn)
I’d also add some more French naval units (one or two more) if that were the case.Remember, the UK attacked and killed over 1000 French sailors to prevent the French fleet from falling into the hands of the Germans.
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Yea normally i would say the ships are interned at Dakar ( French West Africa) and some rules just like you posted for scuttled ships, etc are made.
I had the intention of making it easy and to not disrupt balance ( Battleship going to axis).
IN any event the French navy had no impact on the war during post defeat. The modeling is supposed to reflect that, but like Xeno games does it could be fun to do the ‘lottery’ thing with the French navy.
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Wasn’t a French Battleship (and possibly others) taken back to New York, repaired and used in the war in the Atlantic?
I know there was also an Aircraft Carriers in the Caribbean Islands at (or near the start) of the war.
As far as the Naval units in Dakar, wouldn’t it make a lot of sense to change those to strict Neutral and attach them to the Territory of French West Africa? Then you could add the unit IPC totals to that terr. for Diplomacy… or make that sea zone a diplomatic entity of its own.
There-by making it a VERY costly affair to persuade (giving the Advantage to the Allies) while at the same time making it a bit of a bigger obstacle attacking players (Needing to eliminate naval units prior to attacking the coast).
Just an idea.
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Yea they had one French warship that fired at Normandy as shore bombardment, but one BB does not represent one unit ( more like 3-4) so it’s below the threshold. The main problem is balance. Some of these can have a dramatic effect for the axis, especially in naval and getting it outside the Baltic. If enough ships turned axis that would help Italy too.