Global 2nd edition Q+A ( AAG40.2)


  • Thanks Boldfresh and Gamerman!

  • '17

    Can the Soviets collect the SZ125/Archangel NO if they are at war with Italy, still neutral with Germany, but a German submarine is in SZ125?


  • @wheatbeer:

    Can the Soviets collect the SZ125/Archangel NO if they are at war with Italy, still neutral with Germany, but a German submarine is in SZ125?

    That’s a good question.

    First of all, the Soviets do not need to be at war with Germany to collect the NO, because the rule book says “when the Soviet Union is at war in Europe”

    The NO rule says there must be no Axis warships in Z125, which would indicate the answer is the Soviets do not collect the NO.

    However, normally you can ignore units of powers with which you are not at war.

    So I don’t know.  I do know that if there was no German sub, the Soviets would still collect, because only being at war with Italy is enough.

    You’ll need Kreighund or someone who knows what Krieghund has said in the past.

  • Official Q&A

    @Gamerman01:

    @wheatbeer:

    Can the Soviets collect the SZ125/Archangel NO if they are at war with Italy, still neutral with Germany, but a German submarine is in SZ125?

    That’s a good question.

    First of all, the Soviets do not need to be at war with Germany to collect the NO, because the rule book says “when the Soviet Union is at war in Europe”

    The NO rule says there must be no Axis warships in Z125, which would indicate the answer is the Soviets do not collect the NO.

    However, normally you can ignore units of powers with which you are not at war.

    So I don’t know.  I do know that if there was no German sub, the Soviets would still collect, because only being at war with Italy is enough.

    You’ll need Kreighund or someone who knows what Krieghund has said in the past.

    No.  Even though Germany and the USSR are not themselves at war, Germany can still interdict Allied aid to the Soviets.

  • '20 '16 '15 '14

    Is Eire supposed to be connected to the UK through Scotland via land?  I guess when looking at the map I would have never guessed it, but in my latest League game my opponent non-commed a mech infantry from UK to Eire through Scotland with no boats involved.

    Just curious.  Thanks!

  • '12

    @DizzKneeLand33:

    Is Eire supposed to be connected to the UK through Scotland via land?  I guess when looking at the map I would have never guessed it, but in my latest League game my opponent non-commed a mech infantry from UK to Eire through Scotland with no boats involved.

    Just curious.  Thanks!

    absolutely, you can walk from scotland to eire.


  • And yes, I was very surprised to learn the same thing awhile back

  • '12

    if japan declares war on the usa on J2 and there is an american destroyer off queensland and anzac ftrs on the AB, are they able to scramble?

    ie, can japan declare war only on USA and not UK/anzac therefore not allowing the anzac ftrs to scramble?


  • @Boldfresh:

    if japan declares war on the usa on J2 and there is an american destroyer off queensland and anzac ftrs on the AB, are they able to scramble?

    ie, can japan declare war only on USA and not UK/anzac therefore not allowing the anzac ftrs to scramble?

    Yes.  If Japan declares war on the USA and not UK/ANZAC, then the ANZ fighters could not scramble.

  • TripleA

    Airbase and naval bases only hold up to 6 damage?


  • That is right Cow.

  • TripleA

    usa has a carrier, a fighter, and a loaded transport in sz112 which contested as germany built a destroyer and sub into sz112 on it’s turn.

    usa conducts combat in sz112 and amphibiously assualts western germany.
    usa fighter hits which must be taken on the destroyer.
    germany destroyer and sub miss.
    now it is a usa carrier and fighter vs a sub.

    what happens at this point?
    can usa ignore the sub and amphibiously assault west germany?
    can usa retreat to another seazone as they started in sz112?
    is the usa forced to keep attacking until the sub sinks the carrier?

  • '12

    if you can’t kill the sub, i don’t think you can land the men to assault.  you can only ignore the sub if it is the only thing in the zone.  once the sub is fighting, it has to be killed to land troops.


  • @allweneedislove:

    usa has a carrier, a fighter, and a loaded transport in sz112 which contested as germany built a destroyer and sub into sz112 on it’s turn.

    usa conducts combat in sz112 and amphibiously assualts western germany.
    usa fighter hits which must be taken on the destroyer.
    germany destroyer and sub miss.
    now it is a usa carrier and fighter vs a sub.

    what happens at this point?

    This is an unwinnable battle for the USA.  If the player knew the rules, he wouldn’t attack.

    can usa ignore the sub and amphibiously assault west germany?

    NO.  Subs can only be ignored in the movement phases when there are no surface warships present.

    can usa retreat to another seazone as they started in sz112?

    NO.  I’ve asked Krieghund this before.  If the USA wants to retreat, he must establish a retreat route, by moving out of the zone and back in during the combat move.  If this is a friendly game, the Axis player would be kind to let the screwed USA player retreat even though he didn’t establish the route, because he didn’t understand the rules.

    is the usa forced to keep attacking until the sub sinks the carrier?

    YES, technically, because there is no retreating when no retreat route has been established.

    Again, the USA player (is it YOU??!) is SCREWED and at the Axis player’s mercy to give him a break.
    BIG MISTAKE USA made here

  • TripleA

    thank you for the quick answer gamerman.
    this is a hypothetical situation to help me with the rules.
    the question came about as it is similar to a situation of a game i am playing now.
    i have never come across a no option to retreat scenario and could not find anything definitive in the rulebook and wanted clarification.


  • Yep - you’re welcome

    That’s the right answer…

    It’s a no retreat situation when you start in a hostile sea zone and you don’t move out and back in


  • So all you have to do is move out then into the seazone, to get a retreat route?

    I have 3 retreat questions that came up last game. 1) can ou retreat from a territory you just attacked and cleared all defenders, without invading it? 2) Can you retreat part of your army? ex, Im attacking with 20 units, after reducing the defenders to 1 single unit i retreat with everything except 2 units, which keep attacking? 3) I’ve read that you can retreat from land battles before the first turn of combat? We ruled that you need at least 1 round of combat before retreating, otherwise why not make every single possible combat move, every turn. Just get rid of the combat move turn, then, like in 1914.

  • '12

    Chico answer to all of your question is no


  • @Chicochico:

    So all you have to do is move out then into the seazone, to get a retreat route?

    Yes

    I have 3 retreat questions that came up last game. 1) can ou retreat from a territory you just attacked and cleared all defenders, without invading it?

    I am guessing that when you say “without invading it”, you mean without conquering it.  Once you clear all defenders you can not retreat.  Also, if you cleared all defenders except AA guns or transports, you can not retreat.

    1. Can you retreat part of your army? ex, Im attacking with 20 units, after reducing the defenders to 1 single unit i retreat with everything except 2 units, which keep attacking?

    No, you can’t do that.  You can only do partial retreats in the case of amphibious assaults.  You should keep track of which units came off transports and which came overland.  You can make ONE retreat of ALL AIR and overland units together.  All land units must retreat to one territory that one of the land units came from.  The ground units attacking off transports must fight to the death.

    1. I’ve read that you can retreat from land battles before the first turn of combat? We ruled that you need at least 1 round of combat before retreating, otherwise why not make every single possible combat move, every turn. Just get rid of the combat move turn, then, like in 1914.

    What you read is wrong.  You can NEVER retreat from ANY kind of battles without rolling any dice - you must always go 1 round.  Note however that if you are attacking with sub(s) and there are no enemy destroyers, you could immediately submerge and no dice would be rolled.  But even in this case, the sub cannot retreat back to a different zone - it would stay in the same one.  
    Note also that if you are doing an amphibious assault and you fail to win the naval battle (so you can’t unload any ground units) and IF you are attacking the coastal territory with aircraft, those aircraft are REQUIRED to go 1 round of combat before retreating.

  • '20 '16 '15 '14

    I am currently in a game and placed a UK sub in SZ 98.  After Italy’s turn, Italy received it’s 5PU NO for controlling the Med.  The only thing in the Med is a British sub in SZ 98.

    Shouldn’t that sub prevent the NO?  Even in the game notes (regarding SZ 125), here is what it says:  5 PUs if Russia is at war, sz125 has no Axis warships (all sea units except transports), Archangel is Russia-controlled, and there are no allied units in any originally Russian territories.

    For the Med, it states the following: 5 PUs if no Allied ships are in the Med: sz92,…,sz99.

    So, from inference, it would appear that even an allied trannie in the Med would negate the NO, let alone a sub, correct?  Of course, my core question is regarding the sub.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

85

Online

17.3k

Users

39.7k

Topics

1.7m

Posts