@superbattleshipyamato Right. alot more complications introduces longer play. More areas means longer play, More units longer play. I wish their was a light 12 page version with only about 6-10 more units, not 60 more. The map would have about 60% less areas and play would take 2-3 hours but still be buckets of dice concept. That would be my wish plus dedicated piece sets or a version that used counters like nova games edition.
If anyone is interested in making a TripleA module of this….
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USA roundel
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USA texture
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impassable texture (looks rocky to me)
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seazone texture (waves)
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proallies neutrals
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proallies neutrals texture
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Finland
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communist china
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small map 250 by whatever
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ok so i took your .png of the map
i opened it up in paint.net
and then i:
1. clicked “black and white”
2. clicked “contrast” and set the contrast to +100%
3. repeated step 2, two more timesthe result is a map without those offwhite pixels
feel free to use this for your basetiles
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great work u guys
for a time back i used to work on abattlemap module with sgt wonko and tmtm on a 1939 map
tigermans versionif u need any help i can join,
though i am not experienced in triplea modules -
I am going to make this map! Looks really kool!
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As Veqryn is no longer active in TripleA and hasn’t visited this forum for seven years just - out of curiosity - let me ask please:
Have you created TripleA maps in the past? Or are you going to start from scratch?