To be honest with you, I completely missed that move was possible. Since I already destroyed a transport fleet the round before I thought you wouldn’t let that happen again so I assumed I wouldn’t be able to attack. In retrospect, killing that UK fleet would probably have been a better move however the Bismarck had a lots of fun too killing the US transports.
G40 Alpha2 Jennifer(Allies) vs BigBadBruce(Axies)
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#9 West Poland
TWL : InfNON COMBAT MOVES
z106> z89 : BB, Cr, AC
z91 > z112: AC, 2Sub
GIB > NOR : 3Inf, 2Art, AA via 3Tr z91
z87 > z83 : Tr
z88 > z89 : DD
ROM > HUN : AA
WGR > GER : 5ArmPLACES NEW UNITS
GER : 7Inf, 3Art
WGR : 3Inf, 5ArmCOLLECT : 54 + 15(NO) - 2 Convoy(z97) + 0Saved = 67
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Russia:
Buy(44)
- 12 Infantry
- 2 Artillery
Combat Moves:
17 Infantry, Artillery to Kansu
2 Infantry, Fighter to Evenki
2 Infantry, Fighter to Poland
2 Infantry, Fighter to Romania
2 Infantry, Tactical to BessarabiaCombat:
Kansu:
Attacker:
Rolls: 16@1 2@2; Total Hits: 316@1: (1, 2, 6, 6, 4, 4, 1, 2, 6, 3, 2, 3, 5, 3, 1, 6)2@2: (5, 3)
Defender:
Rolls: 5@2 3@3; Total Hits: 25@2: (5, 3, 5, 5, 2)3@3: (6, 6, 3) -
Round 2:
Attacker:
Rolls: 14@1 2@2; Total Hits: 614@1: (2, 3, 1, 5, 1, 6, 5, 1, 6, 1, 6, 6, 6, 4)2@2: (1, 2)
Defender:
Rolls: 2@2 3@3; Total Hits: 12@2: (6, 5)3@3: (5, 1, 6) -
Evenki:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (1)
Defender:
Rolls: 1@3; Total Hits: 01@3: (6) -
Poland:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Poland:
Attacker:
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Poland:
Attacker:
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
That pilot is sooo dead!
Romania:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Bessarabia:
Attacker:
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 5, 3)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Bessarabia:
Attacker:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
2 Infantry to Baltic
2 Infantry, Armor to Nov
Destroyer, 2 Fighters, Carrier, Battleship, Transports to SZ 115
Fighter, Artillery, Armor to Volo
2 Fighters, Tactical to Novo
AA To Kansu
5 Infantry to N. Ukraine
Leave 1 guy in E. Poland, rest to BelarusBuild: 3 Infnatry in S. Ukraine
Build: 3 Infantry in Novo
BUild: 3 Infantry in Volg
BUild: 3 Infantry, 2 Artillery in MoscowCollect: 3 Poland, 3 Romania, 37 TT = 43 IPC
Wait, I thought you said America was going DOWN! What happened to that?
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@Cmdr:
2 Infantry, Tactical to Bessarabia
But seems you rolled an extra Inf for that battle, in all rounds. Outcome doesn’t change since it’s the first roll that hit (and plane hit too), but you can’t hold the territory… unless you loose the Tac, but I doubt it, specially since no strategy nor income is involve.
Also I don’t understand you 5 Amor in BAL. Unless I’m wrong, seems you moved the Armor in South Urkaine at 3
Last point, your reinforcements are not on the map.
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Builds placed.
MI, Armor moved to Bryansk (I was going to move them to E. Poland then changed my mind, hence why I moved them up to Baltic States)
Must have fat-fingered the units in Bessarabia. Either move the one infantry that is there to Baltic States (since I literally moved 3 into the territory) or leave as is. Your choice. As the territory has no monetary value nor am I planning to land planes there and thus it has no strategic value at this time (and I highly doubt you are landing planes there) I’ll let you choose. -
Note : Ok, we’ll stick to posted orders.
JAPAN 5 - cleaning Emperor’s Sea
PURCHASES (71)
6Arm(36) + minor IC (12) + 2Tr(14) = 62 save 9COMBAT MOVES
#1 Midway (Art)
JAP : Inf, Art
z6 : BB, Ftr+Tac land on AC to be z25#2 Kazakhstan (empty)
SIK : 3Inf, 2Art#3 Evenkiyskiy (2Inf)
YEN : 10Inf, Art, MInf#4 z4 (DD)
z6 : Sub
YAK : SB land in AMU#5 z7 (DD)
z6 : Sub, Ftr+Tac land on AC to be z25#6 z16 (Cr)
z6 : Sub (Sneak Attack), Ftr+Tac land on AC to be z25#7 z17 (Sub)
z6 : DD, Ftr+2Tac land on AC to be z35
JAP : Ftr land on AC to be z35 -
#1 Midway
ATT : Inf, Art, Ftr, Tac, BB
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (6, 5)1@3: (1)2@4: (3, 5)
DEF : Art
Rolls: 1@2; Total Hits: 01@2: (4) -
#1 Midway
TWOL#3 Evenkiyskiy
YEN : 10Inf, Art, MInf
Rolls: 10@1 2@2; Total Hits: 210@1: (5, 5, 1, 4, 4, 2, 1, 2, 6, 6)2@2: (4, 5)
DEF : 2Inf
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
#3 Evenkiyskiy
TWOL#4 z4
ATT : Sub, SB
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (5) -
#4 z4
TWOL#5 z7
ATT : Sub, Ftr, Tac
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (5)
DEF : DD
Rolls: 1@2; Total Hits: 11@2: (1) -
#5 z7 - Round 2
ATT : Ftr, Tac
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (5) -
#5 z7
CWL : Sub#6 z16
ATT : Sub (Sneak Attack), Ftr, Tac
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (4)
DEF : Cr
Rolls: 1@3; Total Hits: 01@3: (5)