I had been assuming the Max number of players to be 7
The three axis, Germany, Italy, Japan
The three allied, US, UK, USSR
And a fourth allied player, who controls France (the early powerhowse under threat), China (the caged animal by turn 3), and ANZAC (The power that doesnt do much of anything untill after turn 3)
This minor power player would have enough to do throughout the game that it would be almost worth playing
France will still be a power after paris falls, we just arent sure how much of a role it can/will play after turn 3
China will be more resilent in the global game because Japan wont be able to empty manchuria and Korea with russians on the border, even if there is a pact, you have to at least leave a token force i hope to enforce the pact. Also the US can dip into its European money if the going gets tough in the pacific. So china, if played well, might live on in a limited role for the entire game
And ANZAC is distant enough from Japan that they wont be under siege untill some time after turn 5, so that player has at least untill then to fool around on that front
The important feature of a 4th allied player is so the major players dont get to use the minor powers as their lap dog, there is a seperate commander, and a separate definition of victory. ANZAC wont just funnel units to India, China wont make suiciadal attacks for the US and France will try to hang on as long as it can, rather than inflict the most pain on germany.