Edited german sub, forgot to move him sorry
L25 BM4 axis-dominion (Allies +12) vs. Elf491 (Axis)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Suiyuyan to Anhwe 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 3 fighters and 1 tactical_bomber moved from Jehol to Anhwe 5 fighters and 4 tactical_bombers moved from Kiangsu to Kiangsi 1 bomber moved from Japan to 32 Sea Zone 1 bomber moved from Japan to 22 Sea Zone 1 artillery, 1 infantry and 4 marines moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 marines, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 3 marines and 1 tactical_bomber moved from 42 Sea Zone to Java 3 armour moved from Manchuria to Central Mongolia Japanese take Central Mongolia from Russians Combat - Japanese Battle in Borneo Battle in 22 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in 32 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win, taking Sumatra from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in 36 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Java Japanese attack with 3 marines and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kiangsi Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 5/11 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun, 1 artillery and 19 infantry moved from Amur to Ulaanbaatar 1 armour moved from Amur to Ulaanbaatar 1 armour moved from Ulaanbaatar to Central Mongolia 3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsu 5 fighters and 4 tactical_bombers moved from Kiangsi to Kwangtung 1 fighter moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 bomber moved from 32 Sea Zone to Iwo Jima 1 bomber moved from 22 Sea Zone to Japan 2 infantry moved from Korea to Manchuria Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83 UK_Pacific regular : -0.33 ANZAC regular : -0.67
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hey Elf, wanted to let you know, in BM you need to garrison each non-coastal chinese territory with at leaast one defending land unit (so aa gun doesn’t count). or else chinese guirillas will spawn, like you see here:
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you keep giving me free inf.
i’m going to cancel them out for this turn (via edits) b/c i’m pretty sure you didn’t realize this was happening. but starting next turn plz be aware of this unique rule. you can also read about it in the game notes (under the Help menu in your triplea client).
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 3 mech_infantrys moved from Belgian Congo to Nigeria 2 cruisers and 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 battleship and 1 carrier moved from 81 Sea Zone to 95 Sea Zone 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia British take Algeria from Italians 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hopei to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Siam to Malaya 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Egypt to Nigeria 1 armour moved from Yunnan to Kwangsi Combat - British
Combat Hit Differential Summary :
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scramble in 95?
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@axis-dominion Hey there! I will scramble into that fight please. Both Fighters.
Also, for the Chinese infantry, I am aware of that mechanic. I’ve just really screwed up my overall strategy with Japan, so I can’t really defend my holdings in China. You can add the infantry back in.
Honestly, I feel like I have made some good moves in a few places, but I’m fighting against poor strategic decisions in the first few rounds that really have left me on the backfoot. I thought I could pressure Russia, China, and the central Pacific all at once, and I couldn’t. Still not sure how best to chew through China with the new rules, but again, I am aware of it. Ah well, you live and learn I suppose.
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ok i see, all good then.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 5 bombers moved from Western United States to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in 92 Sea Zone Americans attack with 5 bombers, 2 fighters and 1 submarine Italians defend with 2 cruisers, 1 destroyer and 3 transports Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers and 2 fighters in 92 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits Italians roll dice for 2 cruisers, 1 destroyer and 3 transports in 92 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone 1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 47 Casualties for Americans: 1 submarine Casualties for Italians: 2 cruisers, 1 destroyer and 3 transports Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 bomber Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Iwo Jima, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 bomber Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 41 Sea Zone 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Midway 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 5 bombers moved from 92 Sea Zone to Morocco 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States 3 bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery and 3 infantry moved from Hopei to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Hopei: 2 infantry EDIT: Turning off Edit Mode 1 fighter moved from Anhwe to Hopei Place Units - Chinese 3 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 3 mech_infantrys moved from Belgian Congo to Nigeria 2 cruisers and 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 battleship and 1 carrier moved from 81 Sea Zone to 95 Sea Zone 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia British take Algeria from Italians 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Morocco to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from Hopei to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from Yunnan to Malaya 1 mech_infantry moved from Siam to Malaya 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Egypt to Nigeria 1 armour moved from Yunnan to Kwangsi Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/2 hits, 0.33 expected hits 1 bomber owned by the British killed by AA in Western Germany Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Gibraltar British attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Italians defend with 1 armour and 1 harbour British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Gibraltar 1 armour owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in 95 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 2 destroyers, 2 fighters and 5 submarines British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits Italians roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the British 1 carrier owned by the British lost in 95 Sea Zone 3 submarines owned by the Italians lost in 95 Sea Zone British roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 95 Sea Zone 1 destroyer owned by the Italians and 2 submarines owned by the Italians lost in 95 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits 1 fighter owned by the British lost in 95 Sea Zone 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone British roll dice for 1 battleship, 1 cruiser and 1 tactical_bomber in 95 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British lost in 95 Sea Zone 1 fighter owned by the Italians lost in 95 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -5 Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Italians: 2 destroyers, 2 fighters and 5 submarines Battle in Kwangsi British attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 41 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine and 1 transport British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 41 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Nigeria British attack with 1 armour, 1 fighter and 3 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Nigeria, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tunisia British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tunisia 1 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Malaya British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 harbour and 1 marine British roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - British 1 artillery and 2 infantry moved from Siam to Shan State 1 aaGun moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Yunnan 4 infantry and 5 mech_infantrys moved from Yunnan to Burma 10 infantry moved from India to Burma 1 fighter moved from Kwangsi to Yunnan 1 aaGun and 4 infantry moved from Kweichow to Yunnan 1 aaGun, 1 artillery and 3 infantry moved from Egypt to Alexandria 3 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Nigeria to French Equatorial Africa 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 81 Sea Zone to Alexandria 2 fighters moved from Gibraltar to Morocco 1 bomber moved from Western Germany to United Kingdom 1 transport moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Alexandria to Egypt Place Units - British 1 submarine placed in 98 Sea Zone 2 bombers placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 7 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : 0.83 Italians regular : 2.00 Japanese regular : 0.00 Germans AA : 0.67 British regular : -2.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 94 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 94 Sea Zone to Southern Italy 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from Neutral_Axis 1 armour moved from Tobruk to Libya 1 artillery and 2 infantry moved from Greece to Albania 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 infantry; Remaining resources: 13 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Italians Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC 1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to Caroline Islands 2 aaGuns moved from Queensland to New South Wales 1 infantry moved from Yunnan to Burma Place Units - ANZAC 1 bomber and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 52 PUs; Germans buy 3 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 3 artilleries and 8 infantry moved from Baltic States to Belarus 1 artillery moved from Novgorod to Belarus Combat - Germans Battle in Rostov Germans attack with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys Russians defend with 2 infantry Germans roll dice for 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys in Rostov, round 2 : 12/55 hits, 15.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 12 armour, 8 artilleries, 23 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Ukraine to Rostov 3 armour moved from Romania to Bessarabia 2 bombers moved from Romania to Western Germany 3 fighters and 3 tactical_bombers moved from Baltic States to Novgorod 6 infantry moved from Finland to Norway 1 artillery moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 3 armour placed in Romania 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -3.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 3 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 3 artilleries moved from Bryansk to Belarus 1 armour moved from Bryansk to Smolensk 1 armour moved from Smolensk to Belarus 2 armour moved from Bryansk to Belarus 11 mech_infantrys moved from Bryansk to Belarus 5 infantry moved from Bryansk to Belarus 17 infantry moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Belarus Russians attack with 3 armour, 3 artilleries, 22 infantry and 11 mech_infantrys Germans defend with 4 artilleries and 11 infantry Russians roll dice for 3 armour, 3 artilleries, 22 infantry and 11 mech_infantrys in Belarus, round 2 : 11/39 hits, 8.50 expected hits Germans roll dice for 4 artilleries and 11 infantry in Belarus, round 2 : 6/15 hits, 5.00 expected hits 6 infantry owned by the Russians lost in Belarus 11 infantry owned by the Germans lost in Belarus 11 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 3 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Smolensk Germans win with 4 artilleries remaining. Battle score for attacker is 15 Casualties for Russians: 6 infantry Casualties for Germans: 11 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Russia 8 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Smolensk 14 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Samara 2 infantry moved from Russia to Smolensk 2 aaGuns and 24 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.33