@mikawagunichi Dice are loving the axis this turn…
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Eastern Poland to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Romania to Bessarabia 4 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 1 submarine moved from 108 Sea Zone to 119 Sea Zone 1 submarine moved from 106 Sea Zone to 118 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 armour, 5 artilleries, 19 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 5 artilleries, 19 infantry and 4 mech_infantrys in Belarus, round 2 : 9/32 hits, 8,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Bessarabia to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from Southern France to Yugoslavia 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 3 mech_infantrys moved from Western Germany to Poland 4 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 fighter moved from Bessarabia to Eastern Poland 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,67
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I was out of home yesterday
and in the evening i was watching the opening ceremony of the Olympics
i ll look at the map now
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 aaGun and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 2 mech_infantrys moved from Bryansk to Rostov 2 armour moved from Smolensk to Russia 1 infantry moved from Bryansk to Smolensk 2 aaGuns, 3 artilleries and 1 infantry moved from Bryansk to Russia 1 infantry moved from Novgorod to Archangel 1 aaGun and 9 infantry moved from Karelia to Finland 1 armour moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Novgorod to Finland 2 mech_infantrys moved from Novgorod to Vologda 1 fighter moved from Szechwan to Russia 2 mech_infantrys moved from Sikang to Szechwan 1 mech_infantry moved from Sikang to Samara Place Units - Russians 1 aaGun and 1 infantry placed in Novgorod 2 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 aaGun and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 2 mech_infantrys moved from Bryansk to Rostov 2 armour moved from Smolensk to Russia 1 infantry moved from Bryansk to Smolensk 2 aaGuns, 3 artilleries and 1 infantry moved from Bryansk to Russia 1 infantry moved from Novgorod to Archangel 1 aaGun and 9 infantry moved from Karelia to Finland 1 armour moved from Novgorod to Finland 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Novgorod to Finland 2 mech_infantrys moved from Novgorod to Vologda 1 fighter moved from Szechwan to Russia 2 mech_infantrys moved from Sikang to Szechwan 1 mech_infantry moved from Sikang to Samara Place Units - Russians 1 aaGun and 1 infantry placed in Novgorod 2 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber EDIT: Adding units owned by Russians to Nenetsia: 1 tactical_bomber EDIT: Removing units owned by Russians from Vologda: 2 mech_infantrys EDIT: Adding units owned by Russians to Nenetsia: 2 mech_infantrys EDIT: Removing units owned by Russians from Russia: 2 armour EDIT: Adding units owned by Russians to Rostov: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.67
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please use the second map
thanks
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Unusual Russia for me
Eager to see Japan`s move and plan & play my triple allied one :)
Godspeed :)
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Hopei to Kweichow 2 infantry moved from Hunan to Yunnan 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Kweichow 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 2 fighters moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to Kwangtung Combat - Japanese Battle in Java Battle in Celebes Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow 2 bombers owned by the Japanese retreated Chinese win, taking Java from ANZAC, taking Celebes from Dutch with 1 artillery remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 2 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun and 1 infantry ANZAC roll AA dice in Borneo : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 aaGun and 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 3 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 aaGun and 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2,17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone 1 destroyer owned by the French lost in 37 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Philippines Japanese attack with 1 artillery and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 3/3 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to Kiangsu 1 fighter moved from Kwangtung to Kiangsu 1 fighter moved from 43 Sea Zone to 35 Sea Zone 2 carriers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 carrier and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Yunnan to Kiangsu 1 fighter moved from Yunnan to Kiangsu 1 mech_infantry moved from Anhwe to Kwangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 artilleries moved from Hunan to Kwangsi Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,67 French regular : 0,67 Japanese regular : -0,50 ANZAC AA : -0,33 UK_Pacific regular : -0,67 ANZAC regular : 0,67
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Unusual Russia for me
Eager to see Japan`s move and plan & play my triple allied one :)
I always wanted to build 5 Inf in tokyo J3… But not declaring the war against the US and Brits was no option… Now I know why the harbour in Hainan J1/J2 is nice to have, or park lot’s of ships at Carolines…
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@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Unusual Russia for me
Eager to see Japan`s move and plan & play my triple allied one :)
I always wanted to build 5 Inf in tokyo J3… But not declaring the war against the US and Brits was no option… Now I know why the harbour in Hainan J1/J2 is nice to have, or park lot’s of ships at Carolines…
I forgot that u use irony sometimes ha
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I forgot u can reach Java from Carolines
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@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
I forgot that u use irony sometimes
Almost always ;-)
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are u online?
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@Amon-Sul yes
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i ll post CM
will u scramble ?
will u fight against my sub?
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@Amon-Sul where? sz6?
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 infantry and 5 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 25 Sea Zone to 33 Sea Zone 1 battleship moved from 25 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
Combat Hit Differential Summary :
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@Amon-Sul I’m afraid that you can’t land in korea without a surface warship. You can ignore the sub and land but scrambling planes might activate it
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tried in triple a , and consulted Panther in PM