TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ItaliansCombat Hit Differential Summary :
@Avner I think i tried all the spots
@dawgoneit there is a territory in the middle of UK. it is labeled “exiled allies”. It only has a barracks, so you can only build men. Beliggerent nations can only build regular infantry, engineers or paratroopers.
If you cant make it. make a save and I will make an infantry there for you
@Guderian1 I saved all my turns, i just skipped over them and figures we could edit what ever we needed to.
@dawgoneit I dont understand. For @mainah to take his turn you need to be finished with yours. Can you not finish the purchase and edit that which doesnt work?
ll of my turn and posted it.
@dawgoneit i did all of my turn and posted it.
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1
Research Technology - Italy
Note to players Italy: <body><img src="startitaly.png"/></body>
Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover Production
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
2 italianMarines moved from Southern Italy to 50 Sea Zone
2 italianMarines and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
2 italianMarines moved from 51 Sea Zone to Tobruk
1 italianFighter, 1 italianInfantry, 1 italianMarine and 1 italianTank moved from Cyrenaica to Tobruk
1 italianNavalFighter moved from Greece to Tobruk
1 italianCruiser moved from 50 Sea Zone to 51 Sea Zone
1 italianBattleship moved from 46 Sea Zone to 51 Sea Zone
1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Al Kufrah to Tobruk
1 italianTacticalBomber moved from Rome to Tobruk
1 italianStrategicBomber moved from Sicily to Tobruk
1 italianSubmarine moved from 59 Sea Zone to 58 Sea Zone
Combat - Italy
Battle in Tobruk
Italy attack with 1 italianArtillery, 1 italianFighter, 2 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank
Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
Britain roll AntiAircraftGun dice in Tobruk : 0/1 hits, 0.08 expected hits
Italy roll dice for 1 italianBattleship and 1 italianCruiser in Tobruk, round 2 : 1/1 hits, 1.08 expected hits
Italy roll dice for 1 italianArtillery, 1 italianFighter, 2 italianInfantrys, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank in Tobruk, round 2 : 3/1 hits, 3.42 expected hits
Britain roll dice for 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper in Tobruk, round 2 : 2/1 hits, 1.83 expected hits
2 italianInfantrys owned by the Italy lost in Tobruk
1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishParatrooper owned by the Britain and 1 britishFortification owned by the Britain lost in Tobruk
Some non-combat units are destroyed:
Italy win, taking Tobruk from Britain with 1 italianArtillery, 1 italianFighter, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank remaining. Battle score for attacker is 17
Casualties for Italy: 2 italianInfantrys
Casualties for Britain: 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
Non Combat Move - Italy
Note to players Italy: <body><img src="tobruk.png"/></body>
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
1 italianAntiTankGun, 1 italianArtillery and 1 italianCombatEngineer moved from Tripolitania to Cyrenaica
1 italianFighter moved from Tobruk to Crete
1 italianNavalFighter, 1 italianStrategicBomber and 1 italianTacticalBomber moved from Tobruk to Cyrenaica
1 Truck and 1 italianInfantry moved from Tripolitania to Tobruk
2 italianInfantrys moved from Rome to 46 Sea Zone
2 italianInfantrys and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
2 italianInfantrys moved from 51 Sea Zone to Tobruk
1 Material and 1 Truck moved from Northern Italy to Southern Italy
1 Train, 1 italianArtillery and 1 italianInfantry moved from Rome to Southern Ukraine
1 italianInfantry and 1 italianMech.Infantry moved from Kharkov to Southern Ukraine
1 italianInfantry moved from Western Ukraine to Kharkov
1 Truck and 1 italianAntiAirGun moved from Western Ukraine to Southern Ukraine
1 italianArtillery and 1 italianInfantry moved from Romania to Bessarabia
1 italianAlpineInfantry moved from Southern Yugoslavia to Greece
1 italianInfantry moved from Southern Yugoslavia to Romania
1 italianFighter moved from Southern Italy to Crete
1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
1 italianDestroyer moved from 46 Sea Zone to 51 Sea Zone
1 italianDestroyer moved from 49 Sea Zone to 51 Sea Zone
1 italianSubmarine moved from 47 Sea Zone to 50 Sea Zone
1 italianTransport moved from 49 Sea Zone to 46 Sea Zone
1 italianMech.Infantry and 1 italianTank moved from Northern Italy to Romania
1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Sicily
1 Truck moved from Southern Italy to Northern Italy
1 italianInfantry moved from Northern Italy to Rome
1 italianMech.Infantry moved from Northern Yugoslavia to Bessarabia
Purchase Units - Italy
Italy buy 1 ResearchCenter, 2 italianMarines and 2 italianSubmarines; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Italy
2 italianMarines placed in Rome
Units in Southern Italy being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Southern Italy
2 italianSubmarines placed in 50 Sea Zone
Activate Technology - Italy
Italy activating Production
Turn Complete - Italy
Italy collect 26 PUs; end with 28 PUs
Units generate 6 techTokens; Italy end with 6 techTokens
Combat Hit Differential Summary :
Italy regular : -0.50
Britain AntiAircraftGun : -0.08
Italy rolls : 1.00
Britain regular : 0.17
Got it. But I’ll be delayed a day…sick kid. Should be better tomorrow.
I want to do a solo game of this to help me learn. If i was going to use the AI for all the other countries what is the 1 country i should take?
@Grinchveld said in Total World War 3.0 7 players:
I want to do a solo game of this to help me learn. If i was going to use the AI for all the other countries what is the 1 country i should take?
Even if it’s complex… I think UK. You have to manage forces globally (air, sea, land).
For the group: What is the Lend Lease rule for Queensland? There is a US-British rule to exchange aircraft in Labrador. But i don’t see anything in the rules for Queensland.
Test summary from TripleA, engine version: 2.6.14394, time: 7:23:59 PM
Savegame
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 1
Research Technology - Usa
Note to players Usa: <body><img src="startusa.png"/></body>
Trigger Starttechtokens: Usa met a national objective for an additional 5 techTokens; end with 5 techTokens
Usa spend 0 on tech rolls
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover Logistics
Combat Move - Usa
Note to players Usa: <body><img src="pearlharbour.png"/></body>
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
1 americanDestroyer moved from 6 Sea Zone to 21 Sea Zone
1 americanStrategicBomber moved from Iceland to 21 Sea Zone
Combat - Usa
Battle in 21 Sea Zone
Usa attack with 1 americanDestroyer and 1 americanStrategicBomber; Britain loiter and taunt
Germany defend with 2 germanSubmarines
Usa roll DepthChargeAttack dice in 21 Sea Zone : 1/1 hits, 0.17 expected hits
1 germanSubmarine owned by the Germany lost in 21 Sea Zone
1 germanSubmarine owned by the Germany submerged
Usa win with 1 americanDestroyer and 1 americanStrategicBomber remaining. Battle score for attacker is 7
Casualties for Germany: 1 germanSubmarine
Usa win with 1 americanDestroyer and 1 americanStrategicBomber remaining. Battle score for attacker is 7
Casualties for Germany: 1 germanSubmarine
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
1 americanStrategicBomber moved from 21 Sea Zone to Southern Britain
1 americanInfantry moved from Southern US to Southeastern US
1 americanArtillery moved from Southwestern US to Los Angeles
1 americanAntiAirGun and 1 americanMarine moved from Los Angeles to 156 Sea Zone
1 americanAntiAirGun, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
1 americanAntiAirGun and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands
1 americanTransport moved from 113 Sea Zone to 156 Sea Zone
1 americanCarrier and 1 americanDestroyer moved from 136 Sea Zone to 143 Sea Zone
1 americanSubmarine moved from 134 Sea Zone to 143 Sea Zone
1 americanNavalFighter moved from Los Angeles to 115 Sea Zone
1 americanStrategicBomber moved from Los Angeles to Hawaiian Islands
1 americanCruiser moved from 156 Sea Zone to 115 Sea Zone
1 americanDestroyer moved from 112 Sea Zone to 115 Sea Zone
1 americanDestroyer moved from 106 Sea Zone to 115 Sea Zone
1 americanInfantry moved from Western US to 112 Sea Zone
1 americanInfantry and 1 americanTransport moved from 112 Sea Zone to 106 Sea Zone
1 americanInfantry moved from Northwestern US to 106 Sea Zone
2 americanInfantrys and 1 americanTransport moved from 106 Sea Zone to 104 Sea Zone
2 americanInfantrys moved from 104 Sea Zone to Alaska
1 americanFighter moved from Northwestern US to Hawaiian Islands
1 Material and 1 Truck moved from Central US to Detroit
1 americanTank moved from Detroit to New York
1 americanInfantry and 1 americanMarine moved from Washington to 30 Sea Zone
1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 30 Sea Zone to 39 Sea Zone
1 americanInfantry and 1 americanMarine moved from 39 Sea Zone to Azores
1 americanDestroyer moved from 30 Sea Zone to 39 Sea Zone
1 americanInfantry moved from Florida Peninsula to 36 Sea Zone
1 americanAntiAirGun moved from Florida Peninsula to 36 Sea Zone
1 americanAntiAirGun, 1 americanInfantry and 1 americanTransport moved from 36 Sea Zone to 39 Sea Zone
1 americanAntiAirGun and 1 americanInfantry moved from 39 Sea Zone to Azores
1 americanTransport moved from 35 Sea Zone to 36 Sea Zone
1 Train moved from Southeastern US to Chicago
1 americanAirTransport and 1 americanParatrooper moved from Chicago to Newfoundland
1 americanNavalFighter moved from Eastern US to Azores
1 americanCombatEngineer moved from Chicago to Detroit
1 americanInfantry moved from Northern Central US to Northwestern US
1 Material, 1 Train and 1 americanAntiAirGun moved from Chicago to San Francisco
1 americanMech.Infantry moved from Detroit to Eastern Central US
1 americanInfantry and 1 americanMech.Infantry moved from Eastern Central US to New York
1 Truck and 1 americanAntiAirGun moved from Iceland to 6 Sea Zone
1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 6 Sea Zone to 7 Sea Zone
1 Truck, 1 americanAntiAirGun and 1 americanTransport moved from 7 Sea Zone to 21 Sea Zone
1 Truck and 1 americanAntiAirGun moved from 21 Sea Zone to Southern Britain
1 americanNavalFighter moved from 113 Sea Zone to 143 Sea Zone
1 americanCarrier and 1 americanDestroyer moved from 113 Sea Zone to 115 Sea Zone
1 americanFighter moved from Midway to Hawaiian Islands
Purchase Units - Usa
Usa buy 2 Materials, 1 ResearchCenter, 1 americanCarrier, 1 americanFactory, 1 americanHull and 1 americanSubmarine; Remaining resources: 2 PUs; 0 techTokens;
Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
Place Units - Usa
Units in Detroit being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Detroit
Units in San Francisco being upgraded or consumed: 2 Materials
1 americanFactory placed in San Francisco
Units in 30 Sea Zone being upgraded or consumed: 1 americanHull
1 americanCarrier, 1 americanHull and 1 americanSubmarine placed in 30 Sea Zone
2 Materials placed in Detroit
Activate Technology - Usa
Usa activating Logistics
Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier
Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier
Turn Complete - Usa
Usa collect 70 PUs; end with 72 PUs
Units generate 6 techTokens; Usa end with 6 techTokens
Combat Hit Differential Summary :
Usa DepthChargeAttack : 0.83
Usa rolls : 1.00
@surfer Its the same rule as in Labrador. one american aircraft per turn per territory.
@Guderian1 Also, I’m guess I did my attack “correctly” against the German subs. I attacked with 1 DD + ftr vs 2 subs. I didn’t realize I needed Improved Destroyers to stop the subs from submerging.
However, the combat as played by the TripleA engine allowed 1 round of attacking, then the surviving sub was given the choice to submerge…which I assumed it would.
Is this how the submerge rule works in TWW? DDs get at least 1 round of shots before submerge becomes an option? What about other units?
Or does the game engine fail here, and Germany should have 2 subs still? In which case I might want to rethink US placement.
@surfer Im pretty sure its correct the way it works in the engine. Its the treacherous notion of this game. There are plenty of these differences from the typical G40. You wont discover them when reading the rules, only when you play it.
The only problem I am aware of is that carriers have 2 lives, which they are not supposed to have until an upgrade. This can be mitigated by downloading an xml file with the newest updates. You can update if you want to, but its not necessary for this game
Heres the xml file:
https://forums.triplea-game.org/topic/3237/can-we-fix-tww/43
@Guderian1 How does that work without the patch? You can’t player edit the dead units during combat.
Or do you mean that since we started the game, we’ll just continue as if all CVs are 2 hit?
@surfer I think we should play as the engine allows. Theres too much hassle to get 7 people to adhere to all details.
If anybody wants to start a new game we can do it then. I want to play a new game with fewer players as soon as I get a hold of all the rules.
@Guderian1 not that i expected to be a play tester, but i would suggest that we keep a record of the “bugs” we find, so we can share with the developers.
TripleA Move Summary for game: Total World War: December 1941 3.0
Game History
Round: 2
Research Technology - Germany
Trigger germanaTIP: Germany gains access to ImprovedProduction
Germany spend 48 on tech rolls
Germany removing all Technology Tokens after successful research.
Germany discover ImprovedTanks
Combat Move - Germany
Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
1 germanBattleship moved from 13 Sea Zone to 15 Sea Zone
1 germanAntiTankGun, 1 germanArtillery, 1 germanInfantry and 1 germanTank moved from Pskov to Leningrad
1 germanArtillery, 2 germanInfantrys and 1 germanMech.Infantry moved from Lativa Estonia to Leningrad
1 germanTank moved from Belorussia to Leningrad
1 germanStrategicBomber moved from Belorussia to Leningrad
1 germanTacticalBomber moved from Belorussia to Leningrad
1 germanTank moved from Orel Kursk to Leningrad
1 germanFighter moved from Poland to Leningrad
1 germanStrategicBomber moved from Norway to Leningrad
1 germanAlpineInfantry and 1 germanInfantry moved from Eastern Finland to Leningrad
1 germanAlpineInfantry and 1 germanInfantry moved from Northern Finland to Murmansk
1 germanNavalFighter moved from Norway to Murmansk
2 germanFighters moved from Norway to Murmansk
1 germanInfantry moved from Smolensk to Voronezh
1 germanInfantry moved from Kharkov to Voronezh
Combat - Germany
Germany creates battle in territory 21 Sea Zone
Germany creates battle in territory 24 Sea Zone