Tough start for axis
Avner (Allies+21) vs Simon33 (Axis) BM
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 4 fighters moved from 97 Sea Zone to Malta 3 fighters moved from Southern Italy to 96 Sea Zone 1 fighter moved from Yugoslavia to 96 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer, 4 fighters and 1 transport Americans defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 transport in 96 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Malta Italians attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Malta, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 4 fighters moved from Malta to 97 Sea Zone 2 fighters moved from 96 Sea Zone to Greece 2 fighters moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 aaGun, 2 artilleries and 10 infantry moved from Northern Italy to Southern France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -1.67 British regular : 0.67
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Not sure I did the right thing there. Could have just killed the SZ99 SS. Or the SZ93 one.
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sz80 submerge?
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Sorry, should have thought to post instructions on that after Italy.
Sub fights, lose the sub if you get a hit.
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Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Amur Russians take Amur from Italians Combat - ANZAC ANZAC creates battle in territory 80 Sea Zone Battle in 80 Sea Zone ANZAC attack with 1 submarine Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 80 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 80 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Korea to Amur 1 artillery moved from Korea to Amur Place Units - ANZAC 1 mech_infantry placed in Queensland 1 harbour placed in Korea Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -1.33 Germans regular : -1.00
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Amur Russians take Amur from Italians Combat - ANZAC ANZAC creates battle in territory 80 Sea Zone Battle in 80 Sea Zone ANZAC attack with 1 submarine Germans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 80 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 80 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Korea to Amur 1 artillery moved from Korea to Amur Place Units - ANZAC 1 mech_infantry placed in Queensland 1 harbour placed in Korea Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -1.33 Germans regular : -1.00
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 21 mech_infantrys moved from Volgograd to Russia 1 infantry moved from Smolensk to Russia 2 mech_infantrys moved from Belarus to Russia 3 armour and 9 mech_infantrys moved from Ukraine to Russia 20 artilleries and 20 infantry moved from Bryansk to Russia 20 artilleries and 20 infantry moved from Bryansk to Russia 1 armour moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 3 bombers moved from Novgorod to Holland Belgium 2 tactical_bombers moved from Greece to Holland Belgium 2 fighters moved from Yugoslavia to Holland Belgium 1 bomber moved from Western Germany to United Kingdom 2 fighters and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Germans creates battle in territory 80 Sea Zone Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Holland Belgium Germans attack with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/11 hits, 5.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking 80 Sea Zone from ANZAC, taking Holland Belgium from Americans with 3 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Russia Germans attack with 10 armour, 40 artilleries, 41 infantry and 32 mech_infantrys Russians defend with 1 airfield, 1 factory_major, 3 infantry and 2 mech_infantrys Germans roll dice for 10 armour, 40 artilleries, 41 infantry and 32 mech_infantrys in Russia, round 2 : 40/123 hits, 37.17 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Russia 2 mech_infantrys owned by the Russians and 3 infantry owned by the Russians lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 40 artilleries, 40 infantry and 32 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry and 2 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 34 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers moved from Bryansk to Rostov 2 aaGuns moved from Ukraine to Rostov 8 mech_infantrys moved from Eastern Poland to Bryansk 9 artilleries and 3 infantry moved from Belarus to Bryansk 3 armour and 6 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Caucasus to Iraq 1 infantry moved from Persia to Iraq 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Soviet Far East to Sakha 5 infantry moved from Norway to Finland 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Finland 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to Western Germany 3 bombers, 4 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from Novgorod to Yugoslavia 2 fighters moved from Novgorod to 113 Sea Zone 1 fighter moved from Western Germany to Yugoslavia 3 aaGuns and 3 infantry moved from Northern Italy to Southern France 2 tactical_bombers moved from Rostov to Iraq 2 mech_infantrys moved from Poland to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Ukraine 3 artilleries and 7 infantry placed in Western Germany Germans undo move 3. 1 fighter placed in Germany 3 artilleries and 7 infantry placed in Western Germany 3 artilleries and 2 infantry placed in Germany 1 artillery and 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6 Germans collect 67 PUs (1 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 British AA : -0.17 Russians regular : -0.67 Germans regular : 2.17
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holy sh1t. I didn’t think Germany’s income would be this high.
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Yet another lesson for Avner… Italy must be crushed, Italy must be crushed…
Game History
Round: 16 Combat Move - Russians 1 armour moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Volgograd Russians take Volgograd from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia 5 aaGuns, 11 artilleries and 81 infantry moved from Samara to Volgograd 16 armour and 6 mech_infantrys moved from Kazakhstan to Volgograd 4 fighters and 1 tactical_bomber moved from Kazakhstan to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 mech_infantry moved from Jehol to Manchuria 2 fighters moved from Anhwe to Manchuria 1 infantry moved from Persia to Eastern Persia 1 fighter moved from India to Eastern Persia 1 bomber moved from Shan State to Eastern Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Shan State to Sumatra 1 tactical_bomber moved from 43 Sea Zone to Java 1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 infantry, 5 submarines, 6 tactical_bombers and 1 transport moved from 21 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Caroline Islands from Americans, taking Java from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Manchuria Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Eastern Persia Japanese attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Eastern Persia to India 1 bomber moved from Sumatra to Shan State 2 artilleries and 2 infantry moved from Shan State to French Indo China 5 artilleries and 4 infantry moved from Hopei to Anhwe 1 armour moved from Jehol to Chahar 2 fighters moved from Manchuria to Anhwe 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,4,4,2,3,3,6,4,3,3,6,4,2,2,4,4,4,6,4,1,6,2,5,1,1,3,5,6,4,3,2,5,6,3,6,4,5,5,6,3,2,4,2,1,1,3,4,3,3,6,6,2,1,5,2,6,5 Japanese collect 52 PUs (14 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.00 UK_Pacific regular : 0.00 British regular : -0.50
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@Avner said in Avner (Allies+21) vs Simon33 (Axis) BM:
Yet another lesson for Avner… Italy must be crushed, Italy must be crushed…
I wouldn’t say crushed though, just neutralised.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 mech_infantry moved from Jehol to Manchuria 2 fighters moved from Anhwe to Manchuria 1 infantry moved from Persia to Eastern Persia 1 fighter moved from India to Eastern Persia 1 bomber moved from Shan State to Eastern Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Shan State to Sumatra 1 tactical_bomber moved from 43 Sea Zone to Java 1 battleship and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 infantry, 5 submarines, 6 tactical_bombers and 1 transport moved from 21 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Caroline Islands from Americans, taking Java from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Manchuria Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Eastern Persia Japanese attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Eastern Persia to India 1 bomber moved from Sumatra to Shan State 2 artilleries and 2 infantry moved from Shan State to French Indo China 5 artilleries and 4 infantry moved from Hopei to Anhwe 1 armour moved from Jehol to Chahar 2 fighters moved from Manchuria to Anhwe 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 aaGun and 13 infantry moved from Persia to Iraq Place Units - Japanese 3 infantry placed in India 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,1,5,6,4,5,4,2,5,2,2,4,2,4,4,6,4,2,3,1,2,6,5,4,5,2,5,2,3,4,3,3,2,1,2,4,5,3,1,6,6,6,1,6,3,4,2,2,5,2,5,2,6,6,2,6,4 Japanese collect 51 PUs (15 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 61 to 62 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 2.00 UK_Pacific regular : 0.00 British regular : -0.50
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Edit to move troops out of Persia.
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Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from 3 Sea Zone to Soviet Far East 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 7 fighters moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 armour moved from Trans-Jordan to Egypt 1 submarine moved from 92 Sea Zone to 96 Sea Zone 4 fighters and 2 tactical_bombers moved from Egypt to 96 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 5 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Soviet Far East Battle in Philippines Battle in 96 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Italians defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone Americans win, taking Soviet Far East from Germans, taking Philippines from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Holland Belgium Americans attack with 5 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 5/7 hits, 2.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 36 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 36 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 7 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 36 Sea Zone to 35 Sea Zone 2 transports moved from 6 Sea Zone to 14 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 1 fighter, 11 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 5 fighters moved from Holland Belgium to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from 96 Sea Zone to Egypt 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone 6 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 4 submarines placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Normandy Bordeaux to Northern Italy Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Tobruk to Alexandria 1 battleship, 2 carriers, 2 cruisers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 fighters placed in United Kingdom 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4 British collect 31 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : 0.67 Italians regular : -0.33 Germans regular : -0.33 Italians AA : -0.17
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wait I sent the wrong file…
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sorry
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 4 fighters moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Southern Italy to 95 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 2 fighters moved from Greece to 96 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from Sakha to Soviet Far East Combat - Italians Battle in 96 Sea Zone Italians attack with 5 fighters British defend with 1 destroyer; Americans defend with 1 submarine 1 submarine owned by the Americans submerged Italians roll dice for 5 fighters in 96 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 5 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer Americans defend with 1 submarine Italians roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Americans with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 95 Sea Zone Italians attack with 1 bomber and 4 fighters Americans defend with 1 destroyer Italians roll dice for 1 bomber and 4 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Soviet Far East Italians attack with 1 armour and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Soviet Far East Italians roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Italians lost in Soviet Far East 1 infantry owned by the Americans lost in Soviet Far East Americans win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Greece 4 fighters moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from 95 Sea Zone to Greece 1 bomber and 3 fighters moved from 95 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Southern France to France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Italians collect 14 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.33
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Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Amur to Siberia ANZAC take Siberia from Italians 2 artilleries moved from Amur to Manchuria 2 fighters moved from 35 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria ANZAC attack with 2 artilleries and 2 fighters Japanese defend with 1 artillery and 1 mech_infantry ANZAC roll dice for 2 artilleries and 2 fighters in Manchuria, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Manchuria 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria ANZAC win, taking Manchuria from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 aaGuns, 5 infantry and 1 mech_infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to 35 Sea Zone 1 tactical_bomber moved from Queensland to 35 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 11 infantry and 7 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Urals Germans take Vologda from Russians Germans take Urals from Russians 4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 armour moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Iraq to 81 Sea Zone 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Sakha to Siberia Combat - Germans Battle in 81 Sea Zone Germans attack with 1 tactical_bomber British defend with 2 transports 2 transports owned by the British lost in 81 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Holland Belgium Germans attack with 4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/11 hits, 5.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Siberia Germans attack with 2 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 2 mech_infantrys in Siberia, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Siberia, round 3 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Siberia Germans roll dice for 1 mech_infantry in Siberia, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Siberia, round 5 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 infantry in Siberia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Siberia Germans win, taking Siberia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 2 fighters moved from Yugoslavia to Rostov 1 tactical_bomber moved from Iraq to Rostov 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 infantry moved from Iraq to Persia 4 bombers, 3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from 113 Sea Zone to Norway 2 artilleries and 7 infantry moved from Finland to Norway 3 artilleries moved from Germany to Western Germany 6 artilleries, 5 infantry and 2 tactical_bombers moved from Western Germany to France 1 aaGun moved from Southern France to France 2 aaGuns, 34 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber moved from Rostov to Tambov 3 armour, 9 artilleries, 3 infantry and 14 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Ukraine to Bryansk 40 artilleries and 40 infantry moved from Russia to Tambov 1 submarine moved from 124 Sea Zone to 109 Sea Zone 2 submarines moved from 113 Sea Zone to 109 Sea Zone Place Units - Germans 7 submarines placed in 113 Sea Zone 1 artillery and 2 infantry placed in Russia Germans undo move 1. 6 submarines placed in 113 Sea Zone 1 submarine placed in 113 Sea Zone 4 artilleries and 5 infantry placed in Western Germany 1 artillery and 2 infantry placed in Novgorod Germans undo move 4. 5 artilleries and 4 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Persia 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 ANZAC regular : -0.33 Germans regular : 1.17