@mikawagunichi edited in 2 walkovers i missed as well…sorry
L23 Harry X - Gamerman L+18 BM Playoff
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@elche said in L23 Harry X - Gamerman L+18 BM Playoff:
Hi Gamerman,
sorry for delay. A lot of work last days.
I tried out bc with your excamples.No problem, I was just wondering if I buried my own file and you didn’t know it was your turn. All good.
First fight.
For example, you have
3 INF, 1 ARM, 9 FTR vs
2 INF, 9 FTRTriple A says 47/50
Exhange the 2 infantry for 2 AA
Triple A says 56/41I agree first round 47/50 but after I change 2 inf into 2 AA my highest result for attacker was 42/58 and average after 30 times is under 40760.
Thank you! So I’m not the only one with a Triple A Calc that sometimes doesn’t even count the AA shots at all. That’s something we need to be careful with in the future.
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@elche said in L23 Harry X - Gamerman L+18 BM Playoff:
I tried the move with italian tank and most times with bomber or fig the last 5-6 games and never works. A very good player explains me thats more important to take France with all units and its better to play non-Vichy game.
I agree totally with that. Or are you referring to me? :face_with_cowboy_hat:
After you tell me that, I try this italian move. If I look on the map now I like what I see with the french :blush:
No doubt. What I’m asking is if you knew how big that fight was, and if so, why didn’t you support it with air? Because it was only 14% with a lone tank. Very lucky, friend. Hard for me to take :face_with_head_bandage:
Did you scramble sz109 ?
cob-ger2- (3).tsvg -
That’s not exactly what I thought you’d take to 109, but I’m not saying your move is bad, at all.
Yes, scramble 3 fighters
Man is it going to be hard to recover from that Vichy. I’m lucky about 97, or it would be even worse, obviously.
Don’t let up at all, you know I will be playing hard as always! :grimacing: I hope the dice aren’t too extreme either way in 109 - has the potential to tip the game one way or the other again! -
The attack to N/B only with tank because I needed all planes for sz97, what was a desaster and last games it never works and I loose fig or bomber. Depends on a attack to sz97 or not.
But sz109 is now a better move :blush: I hoped for 2 hits and I got 2 hits. At least 1 round without RAF in Europe.
But I did not expect you will scramble.
But you save your transport in sz110.
Game HistoryRound: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium 1 armour and 4 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 armour and 1 mech_infantry moved from France to Holland Belgium Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Greece Germans attack with 2 armour and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour and 4 infantry in Greece, round 2 : 3/6 hits, 1,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour and 2 infantry in Greece, round 3 : 2/4 hits, 1,33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Holland Belgium Germans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/6 hits, 2,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in 109 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 3 fighters and 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 2,67 expected hits 1 destroyer owned by the Germans, 1 tactical_bomber owned by the Germans, 1 submarine owned by the British, 1 battleship owned by the British and 3 fighters owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Germans: 1 destroyer and 1 tactical_bomber Casualties for British: 1 battleship, 3 fighters and 1 submarine Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 2 bombers moved from 109 Sea Zone to Western Germany 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux 2 fighters moved from 109 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 2 artilleries and 6 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Slovakia Hungary to Romania 2 artilleries moved from Slovakia Hungary to Romania 8 infantry moved from Slovakia Hungary to Romania 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 3 artilleries and 1 infantry moved from Germany to Slovakia Hungary 5 armour and 2 mech_infantrys moved from France to Germany 1 artillery and 1 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to France Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in Western Germany 1 infantry placed in Western Germany 1 armour, 2 artilleries and 6 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,4 Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0,33 Germans regular : 3,83 British regular : -0,17
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109 is a big disappointment given your 5 hits in the first round.
Greece helps take the sting out a little bit! Just a little!Need to keep clawing up the cliff. 6 UK aircraft lost on I1 and G2 - very bad
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Yes sz109 was bad for you but sz97 good for you.
I have your present. Please give me your postal adress.
Game HistoryRound: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Hunan to Kweichow 2 infantry moved from Hunan to Yunnan 3 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangsi to Siam 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Kwangsi to Siam 1 mech_infantry moved from Chahar to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Kwangsi to Kweichow 1 infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 2 infantry moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 1 factory_minor placed in Shantung 1 carrier and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,83
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Hey elche,
You can’t blitz FIC because it’s a pro-Axis neutral (you took it back, so just for your future information). But if you want to claim it with a ground unit, go ahead and do that - it shouldn’t disrupt your NO. If you don’t say anything, I’ll proceed when ready -
Never mind, I found in the notes that taking FIC does stop the +10 NO. Lucky for me.
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China done, UK when I have time again
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Not an easy one. Done!
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Thanks for info. I wanted to try out the bonus, You are right. I try to blitz because no unit in FIC but bonus is gone. But I didnt know isnt allowed to blitz :anguished:
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But I dont do.
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 2 cruisers and 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 2 fighters owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Italians: 2 fighters Casualties for British: 2 cruisers and 1 destroyer Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Bulgaria 2 infantry moved from Albania to Bulgaria 1 armour moved from Tunisia to Morocco Italians take Algeria from Neutral_Axis Italians take Morocco from Neutral_Axis 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 armour moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Tunisia to Algeria 1 mech_infantry moved from Tunisia to Morocco Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : 0,17
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For the same reason, you can’t blitz Algeria because it’s a pro-Axis neutral, so you’ll have to correct that.
I’ll go ahead and play Australia and France because your correction won’t have any bearing on my move except for the 2 infantry in Egypt. Depending on your edit, I may move them differently.
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No, after studying it I see I need to wait for your correction. Thanks, and then I can play ANZAC :+1:
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Sorry for my really bad knowledge of the rules. I have correct it and Italy has only 20 ipcs.
ita2edit-5.tsvg -
Hey it’s no problem since you don’t argue about it and you even correct it yourself!
Will finish these turns now then, thanks a lot
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OK, take us to round 3!
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Scramble sz109 or intercept in UK ?
cb-ger3 (4).tsvg