Re-Worked, much more simplicty
2. Axis Influence
As the stage was being set for war, the smaller nations of Europe watched carefully, waiting for the right moment to throw their lot in with one side or the other.
During each game turn, make a note of how many National Objectives each power achieves. (Use a note pad, or stacks of Control Markers). At the end of each game turn, compare the total values of the Axis and Allies. If the Axis value is twice as much as the allied value then the Italian player may choose one of the following:
a)Spain lends its hand to the Axis, place a free Italian infantry in Germany, also Spain opens its borders briefly, for the following turn consider Gibraltar and France to be adjacent for axis forces.
b)Turkey opens the Dardanelles to Axis forces for the following turn.
c)An Arab uprising takes place; place an Italian infantry in Trans-Jordan, resolve combat immediately. Place a National Control Marker if necessary, and then remove the infantry from the game board.
If the Axis value is three times more than the Allied value then the Italian player may choose from this chart at random by rolling a die, each of these abilities can only be activated once per game, re-roll if necessary:
a)(Roll of 1 or 2) Spain joins the Axis! Its forces are represented by Italians; place one infantry in Morocco Algeria if it is under Axis control, and 2 infantry, 1 artillery, 1 fighter, 1 AA gun, and an Italian control marker in Spain. Also place a Victory City to represent Madrid. Spain is now treated as a 3 IPC territory.
b)(Roll of 3 or 4) Turkey joins the Axis! Its forces are represented by Italians; place 4 infantry, 1 AA gun, and an Italian control marker in Turkey. Place a Victory City to represent Constantinople. Turkey is now treated as a 3 IPC territory, Turkey is considered adjacent to Bulgaria Romania.
c)(Roll of 5 or 6) Coup d’ etat! A government in Egypt, Trans-Jordan, or Persia pledges its support for the Axis. Place 1 infantry and 1 artillery in an Allied controled territory with the least Allied units present. Conduct combat if necessary. If the coup is successful, place a Victory City and Italian Control Marker.