Sweet!
Axis & Allies Global 1940 House Rules Expansion
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@the-captain said in Axis & Allies Global 1940 House Rules Expansion:
UK and US Transports and Escorts can be part of the same Convoy - if they are in the same SZ. They cannot move together, since they belong to different powers.
If only1 UK Trprt and 1 UK Escort and 1 USA Trprt and 1 USA Escort and all are in same Sea Zone, both Escorts would be boosted to D3 ? Or just 1 and USA/UK decide which one ?
I’ve been playing where UK and USA Trprts can boost each others Escorts. So if I’m in SZ 110 with 2 USA Trprts no USA Escorts and 1 UK Escort, I boost the Escort to D3.
How do you guys play this ?
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Well I’m gonna let em boost both. Little bit of a double dip I guess and maybe i’ve been playing it wrong and they should only boost their own Escorts, but it seems a good example of Allied Anglo cooperation lol -
It’s just one.
Each Convoy must include 2 Transports and 1 Escort.
So in your example the second Escort defend at “2” since it is not part of a Convoy.
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It seems counterintuitive to me that Paratroopers are stronger on defense than offense. Their surprise and mobility should be their biggest strengths. Although a scattered drop, not unusual, weakens that.
Idk, they hit at 2 even after their D1 bonus to 3 for first rd. It seems as if they should only D1 2nd rd and on if defending by themselves. They’d be unsupported and growing weaker. Give them a normal Infantry D2 if in a mixed force makes sense.
Anyway just a thought. They are quite powerful.
Or you could give them D2 1st rd of defense than go to a D1.
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@barnee triplea kinda does this the way it works. They get a bonus A@2and any hits can’t defend, then a normal A1 in first rd. On Defense they get bonus D1 and no hits can defend and then normal D2.
I know that’s not ideal and one can hand roll the battle if wanted, but I’ve just been going with it lol.
Anyway, I know you guys have crunched this for decades and thousands of games so … pretty sure you’re happy with the result. I’m sure having fun with it : )
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The Paratrooper unit has one primary task:
- To serve as a highly flexible unit for use in a Surprise Attack.
The Historical Movement Capability of a Paratrooper unit is reflected by the Paratrooper unit’s ability to move 2 spaces by air - on it’s own.
The secondary tasks are multiple - these are some of the most important:
- To reinforce other units that are Cut Off from own lines of supply (fx. Strategic Rail Movement)
- To pose a threat of attack deep into enemy rear areas
Paratrooper unit’s are Elite Formations.
This is reflected by their Combat Factor in both attack an defense.
For Game Play & Balance reasons, the Paratrooper has an increased Combat Factor only during the first round of combat.
The Major Strength of a Paratrooper is it’s Movement Capability - this represents a major threat to enemy positions that are either lightly defended - or even undefended.
The number of Paratrooper units on the game board is limited to a certain number for each Nation.
The purpose is to reflect the Historical Aspect to some degree - and to keep the Balane Of Play intact.
We’ve play tested the Paratrooper unit in many variations for more than 20 years.
With the introduction of Global 1940 (1st & 2nd E) the Final Transformation of the Paratrooper unit came to an end.
The result is now included in the Axis & Allies Global 1940 House Rules Expansion.Looking back on the developement of this unit - which is always represented on the game board - I can still recall the tons of fun & challenge we found on our way during this process.
Back in February 2014 to commemorate the 70 years anniversary of The Battle Of Monte Cassino we introduced the Waffen-SS Paratrooper unit.
This was the last chapter of the Paratrooper Unit Developement.
Since then, a few Optional Rules wich include the Paratrooper unit have been play tested.
One of them is the Monte Cassino Rule. This rule gives the German player an option to reinforce Southern Italy with Fortifications - from Early 1944 - and have Paratrooper & Waffen-SS Paratrooper units defending in them.
Based on years of play testing as well as hundreds of games played with the Paratrooper unit rules as they are now, I’m convinced that the final outcome is both balanced - and faithfull to History at the same time.
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Have you thought of introducing supply lines?
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@all-encompassing-goose
We have no intention to change anything in the Axis & Allies Global 1940 House Rules Expansion.Nor have we any need for change, since the rules are used by hundreds of players - and the feedback we receive shows a perfectly balanced, fun & challenging game.
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I can’t remember if I asked this before, When Non-Agression Pact is violated, one can buy multiple Elite Infantry as long as they aren’t placed in same Territory, correct ?
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Only 1 Elite Infantry unit can be purchased by any Nation each round. This unit must be placed in a Capital.
Regarding violation of Non-Agression Pacts (Axis/Russia) - all units that must be produced in a Capital (Tank General unit, Paratrooper unit, Mines etc.) must still be produced in a Capital even when they are purchased with the Penalty IPC that this Nation receives.
You haven’t asked this question before :relaxed:
This will be part of the Rules Clarification. Thanks:+1:
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@the-captain right on. I guess the 10 LMs I placed in belarus was an illegal move lol
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Basically - yes.
We discussed this, when we introduced the 10 IPC Penalty Bonus that Russia receives if Germany or Italy attack Russia first.
Since an attack from Germany would most likely strike fx Baltic States as one of the first territories - and Mines must be produced in a Capital (since this factory is the only one with Specialized Weapons Production Capacity) - then it would violate this rule, if Mines “suddenly” pops up at the frontline, when Germany attacks.
The 10 IPC that Russia receives should be regarded in the same way as with the US National Guard units that the United States receive, if Japan attacks or declares War first.
So, any regular unit that Russia produces for these 10 IPC can be placed in any original Soviet territory that is not under attack.
Most often, we see that players save these 10 IPC to purchase Red Army Conscription Infantry units in Early 1942.
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@the-captain heh heh right on. i was buying two tanks before but then thought, 3 Elites and a LM be better lol
I’ve adjusted game play where i roll Para and Wolfpack battles by hand. Takes a little longer but gives the intended play result. Just have to roll them before combat and edit the kills.
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@the-captain apologies if I already asked this but, Waffen Paras don’t affect regular Paras when attacking/defending with them ? Regular Paras still get bonus ?
When a Paratrooper unit attacks by air alone or
together with other Paratrooper units only, -
True - German Waffen-SS Paratrooper units can fight together with regular German Paratrooper units - and all the regular German Paratrooper units fight at their increased Combat Factor during the first round of combat.
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I had a question regarding the division of territories into regions.
Are Trans-Jordan and Syria part of Africa or of Asia?
Baltic states, Eastern Poland and Bessarabia are part of two regions: Europe and the Soviet Union. Can the Soviet Union SRM two or three units from a different Soviet territory into one of these?
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Hi Victory,
Trans-Jordan & Syria are part of Asia.
Baltic States, Eastern Poland & Bessarabia are part of Europe - but since they are original Soviet territories, the Soviet player can move units into them by Strategic Rail Movement on the same terms as with any other original Soviet territory.
Good question. I’ll clarify this in the rulebook:+1:
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@the-captain Oh wait! Even more questions! That means I can use the German Take over Italy rule since I had Axis units in Trans-Jordan. Thanks for clarifying!
But now I am reading this rule, two new questions came up:
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It states that Germany gets the Italian money in the Purchase and Repair units phases immediately. Does this mean that Germany can use Italian money to buy units that same turn? Can Germany use Italian factories immediately?
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Does Germany get +4 (2x +2) for each of Iraq, North Persia and Persia, once the take-over has taken place (given that Germany controls those territories of course :) )?
(3). In case Germany can’t use the Italian money immediately, do the 5 IPCs for the take-over get deducted from the German treasury or from the Italian one?
And one more question about landmines:
- Do landmines detonate when a unit passes through the territory using Strategic Rail Movement?
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Your questions are always well-founded - which makes it easy to find the correct answer:+1:
- Since the German Take Over Of Italy takes place on Germany’s turn - before any other German action on the start of Germay’s turn - technically Germany “absorbes” the Italian IPC before any purchases are made.
So technically, yes - Germany can spend 5 Italian IPC to pay for the Take Over.
- Germany collects all Italian National Objective Bonus Income as well as the Advanced Production Capacity IPC that Italy gets each round.
Remember:
The collection of National Income IPC, National Objective Bonus Income and Advanced Production Capacity IPC does not occur until the end of Germay´s turn (standard OOB rules).-
See answer no. 1
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Only enemy units as well as allied units can be struck by the Mines.
The owner of the Mines can pass through the Minefield without being struck by own Mines (since own units know exactly where the Minefield is placed).
This rule also applies during Strategic Rail Movement (Non-Combat Movement).
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A year ago - today, the 20th April - the Axis & Allies Global 1940 House Rules Expansion was released.
We would like to thank all the players on this magnificent forum, who have commented, asked questions and expressed their gratitude concerning the Axis & Allies Global 1940 House Rules Expansion.
Special thanks goes to barnee, who with great dedication has converted the Axis & Allies Global 1940 House Rules Expansion to be used with TripleA.
In the past year, since the release of the Axis & Allies Global 1940 House Rules Expansion we have been approached by several new players.
Among those new players, we would especially like to thank the players from The Netherlands - Cornelis Post & beserker - who have traveled to Denmark - twice - to meet up with us, and play with the Axis & Allies Global 1940 House Rules Expansion.
We know that the Play Group in The Netherlands is growing fast - and the Axis & Allies Global 1940 House Rules Expansion is a central part.
In the near future, we’ll release a YouTube Channel with special focus on the use of the Axis & Allies Global 1940 House Rules Expansion - and the story behind it all.
Also included are Tips & Tricks to how we produce Magnetic Carriers & Air Units, Various Color Coded Infantry Units, painted pieces - and much more.
Hopefully this will inspire even more players - and bring tons of Fun & Challenge as well.
We are truly grateful to be able to contribute to the World Wide Axis & Allies Community.
And we’ll continue to do so for many years to come.Once again - thanks to all of you.
The Captain
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@the-captain said in Axis & Allies Global 1940 House Rules Expansion:
A year ago - today, the 20th April - the Axis & Allies Global 1940 House Rules Expansion was released.
Happy Birthday to Axis & Allies Global 1940 House Rules Expansion ! Wow a year already ? Time flies doesn’t it : )
Lots of fun with this. Hopefully triplea can continue to improve and make it fully rule compliant : )