@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
BM FlyingBadger (Axis) vs Giallo (Allies+21) #1
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@giallo You can skip through Japan.
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,6,5,1,3,4,1,5,5,6,5,2,1,5 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 artilleries, 9 fighters and 1 infantry; Remaining resources: 8 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Algeria to Libya 1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone 1 artillery moved from Sicily to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Greece 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to Crete 11 fighters moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Korea to Japan 1 submarine moved from 104 Sea Zone to 105 Sea Zone Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Greece Battle in Crete Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Greece from Italians, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 97 Sea Zone Americans attack with 1 destroyer, 11 fighters and 2 submarines Italians defend with 2 submarines Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 11 fighters in 97 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 destroyer, 11 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Germans to Americans EDIT: Turning off Edit Mode 7 fighters moved from Gibraltar to United Kingdom 8 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 infantry moved from Kansu to Tsinghai 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 carriers moved from 95 Sea Zone to 99 Sea Zone 4 fighters moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 92 Sea Zone to 99 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 99 Sea Zone 2 carriers moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Crete to Egypt 1 fighter moved from Gibraltar to 99 Sea Zone 9 fighters and 10 tactical_bombers moved from Gibraltar to Egypt Place Units - Americans 2 artilleries and 1 infantry placed in Korea 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : -1,00 Japanese AA : 0,83
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy nothing; Remaining resources: 52 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 23 PUs; end with 75 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 artilleries, 9 fighters and 1 infantry; Remaining resources: 8 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Algeria to Libya 1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone 1 artillery moved from Sicily to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Greece 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to Crete 11 fighters moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Korea to Japan 1 submarine moved from 104 Sea Zone to 105 Sea Zone Combat - Americans Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Greece Battle in Crete Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Greece from Italians, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 97 Sea Zone Americans attack with 1 destroyer, 11 fighters and 2 submarines Italians defend with 2 submarines Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 11 fighters in 97 Sea Zone, round 2 : 7/12 hits, 5,83 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 destroyer, 11 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Germans to Americans EDIT: Turning off Edit Mode 7 fighters moved from Gibraltar to United Kingdom 8 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 infantry moved from Kansu to Tsinghai 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 carriers moved from 95 Sea Zone to 99 Sea Zone 4 fighters moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 92 Sea Zone to 99 Sea Zone 1 battleship moved from 92 Sea Zone to 97 Sea Zone 1 battleship moved from 92 Sea Zone to 99 Sea Zone 2 carriers moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 1 carrier moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Crete to Egypt 1 fighter moved from Gibraltar to 99 Sea Zone 9 fighters and 10 tactical_bombers moved from Gibraltar to Egypt Place Units - Americans 2 artilleries and 1 infantry placed in Korea 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy nothing; Remaining resources: 52 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 23 PUs; end with 75 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 78 PUs Purchase Units - British British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 5 fighters moved from Egypt to Iraq 1 fighter moved from Iraq to Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 artillery and 2 infantry moved from West India to Eastern Persia 1 armour and 6 mech_infantrys moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 artillery moved from Libya to Tobruk 1 fighter moved from Iraq to Persia 2 fighters moved from Union of South Africa to Egypt Combat - British Battle in Persia British attack with 2 fighters and 2 mech_infantrys Germans defend with 1 armour and 1 factory_minor British roll dice for 2 fighters and 2 mech_infantrys in Persia, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 fighters and 2 mech_infantrys in Persia, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Iraq British attack with 3 fighters and 2 infantry Germans defend with 1 armour and 1 factory_minor British roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Iraq British win, taking Iraq from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 3 fighters moved from Iraq to Egypt 2 fighters moved from Persia to Eastern Persia 1 aaGun moved from India to West India 2 aaGuns moved from West India to Eastern Persia Place Units - British 3 armour placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 5 armour
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : -1,00 Japanese AA : 0,83 Germans regular : -0,50 British regular : 0,50
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - Italians Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 4 infantry moved from Volgograd to Kazakhstan Italians take Kazakhstan from Americans Combat - Italians Non Combat Move - Italians 1 aaGun, 2 artilleries and 7 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Yugoslavia to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1,5,2,6,4,1,5,6,1,2,3,5,1,5,4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Italians collect 9 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 8 PUs; Combat Move - ANZAC 2 fighters moved from 39 Sea Zone to Eastern Persia 2 infantry moved from Burma to India Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from Queensland to 39 Sea Zone 1 fighter moved from Queensland to Shan State Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 8 PUs; Combat Move - ANZAC 2 fighters moved from 39 Sea Zone to Eastern Persia 2 infantry moved from Burma to India Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 fighters moved from Queensland to 39 Sea Zone 1 fighter moved from Queensland to Shan State Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Northwest Persia to Persia 3 mech_infantrys moved from Northwest Persia to Iraq 2 bombers moved from Western Germany to Iraq Combat - Germans Battle in Persia Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Iraq Germans attack with 2 bombers and 3 mech_infantrys British defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 2 bombers moved from Iraq to Northwest Persia 1 bomber moved from Persia to Northwest Persia 6 armour moved from Caucasus to Northwest Persia 6 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 3 armour moved from Ukraine to Caucasus 3 armour moved from Bryansk to Caucasus 3 armour moved from Russia to Volgograd 4 artilleries moved from Samara to Volgograd 2 artilleries moved from Archangel to Vologda 2 infantry moved from Samara to Vologda 1 aaGun, 8 artilleries, 10 infantry and 1 marine moved from Northern Italy to Yugoslavia 1 artillery and 2 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Volgograd 3 armour placed in Russia 3 bombers placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,2,1,6,6,6,5,6,5,3,3,6,2,1,1,6,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 British regular : -1.00
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Combat Move - Russians 10 infantry moved from Amur to Buryatia Non Combat Move - Russians 2 aaGuns moved from Amur to Buryatia Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,3,4,5,2,4,1,2,5,3,2,4,5,1 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Americans Americans buy 9 fighters and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 5 armour moved from Tsinghai to Szechwan 1 armour and 1 mech_infantry moved from Libya to Alexandria Non Combat Move - Americans 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 3 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 carriers moved from 99 Sea Zone to 98 Sea Zone 2 battleships and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 battleship, 3 carriers and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 6 fighters moved from 97 Sea Zone to Trans-Jordan 6 fighters moved from 99 Sea Zone to Trans-Jordan 3 fighters moved from Gibraltar to Trans-Jordan 2 fighters moved from Gibraltar to United Kingdom 10 fighters and 10 tactical_bombers moved from Egypt to Trans-Jordan 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 9 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Gibraltar to Trans-Jordan Place Units - Americans 3 transports placed in 6 Sea Zone 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 12 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 13 artilleries and 29 infantry moved from Kweichow to Yunnan Place Units - Chinese 12 artilleries and 10 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Americans Americans buy 9 fighters and 3 transports; Remaining resources: 5 PUs; Combat Move - Americans 5 armour moved from Tsinghai to Szechwan 1 armour and 1 mech_infantry moved from Libya to Alexandria Non Combat Move - Americans 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 3 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 carriers moved from 99 Sea Zone to 98 Sea Zone 2 battleships and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 battleship, 3 carriers and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 6 fighters moved from 97 Sea Zone to Trans-Jordan 6 fighters moved from 99 Sea Zone to Trans-Jordan 3 fighters moved from Gibraltar to Trans-Jordan 2 fighters moved from Gibraltar to United Kingdom 10 fighters and 10 tactical_bombers moved from Egypt to Trans-Jordan 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 9 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Gibraltar to Trans-Jordan Place Units - Americans 3 transports placed in 6 Sea Zone 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 12 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 13 artilleries and 29 infantry moved from Kweichow to Yunnan Place Units - Chinese 12 artilleries and 10 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 6 armour and 3 artilleries; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Eastern Persia to Persia 2 fighters moved from Eastern Persia to Persia 1 artillery moved from Eastern Persia to Persia 3 mech_infantrys moved from Egypt to Iraq 5 fighters moved from Egypt to Iraq 1 artillery moved from Tobruk to Alexandria 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 5 armour moved from India to Eastern Persia Combat - British Battle in Persia British attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Persia British roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Iraq British attack with 5 fighters and 3 mech_infantrys Germans defend with 1 factory_minor and 3 mech_infantrys British roll dice for 5 fighters and 3 mech_infantrys in Iraq, round 2 : 1/8 hits, 3,00 expected hits Germans roll dice for 3 mech_infantrys in Iraq, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans lost in Iraq British roll dice for 5 fighters and 3 mech_infantrys in Iraq, round 3 : 3/8 hits, 3,00 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Iraq British win, taking Iraq from Germans with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 mech_infantry Non Combat Move - British 2 fighters moved from Persia to Eastern Persia 5 fighters moved from Iraq to Eastern Persia 1 aaGun moved from West India to Eastern Persia 1 aaGun moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Persia Place Units - British 3 armour placed in Egypt 3 armour placed in Union of South Africa 3 artilleries placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Germans regular : -1,67 British regular : -1,67
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 3 artilleries and 4 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Bulgaria to Greece Italians take Greece from Americans Combat - Italians Non Combat Move - Italians 1 aaGun, 2 artilleries and 6 infantry moved from Bulgaria to Greece 3 fighters moved from Southern Italy to Greece 1 aaGun, 2 artilleries and 6 infantry moved from Northern Italy to Southern Italy 3 fighters moved from Greece to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Italians collect 14 PUs (5 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Eastern Persia to 98 Sea Zone 2 fighters moved from 39 Sea Zone to Eastern Persia 1 artillery and 5 infantry moved from India to West India 2 transports moved from 39 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 39 Sea Zone 1 fighter moved from Shan State to Eastern Persia Combat - ANZAC ANZAC creates battle in territory 98 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Eastern Persia to 98 Sea Zone 2 fighters moved from 39 Sea Zone to Eastern Persia 1 artillery and 5 infantry moved from India to West India 2 transports moved from 39 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 39 Sea Zone 1 fighter moved from Shan State to Eastern Persia Combat - ANZAC ANZAC creates battle in territory 98 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour and 2 mech_infantrys moved from Northwest Persia to Persia 15 armour and 3 bombers moved from Northwest Persia to Iraq 6 armour moved from Caucasus to Iraq 2 artilleries and 2 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Americans 2 bombers moved from Western Germany to Persia 1 bomber moved from Western Germany to Iraq Combat - Germans Battle in Persia Germans attack with 3 armour, 2 bombers and 2 mech_infantrys British defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry British roll AA dice in Persia : 0/2 hits, 0.33 expected hits Germans roll dice for 3 armour, 2 bombers and 2 mech_infantrys in Persia, round 2 : 2/7 hits, 3.17 expected hits British roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans roll dice for 3 armour, 2 bombers and 1 mech_infantry in Persia, round 3 : 3/6 hits, 3.00 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 3 armour and 2 bombers remaining. Battle score for attacker is 11 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry Battle in Iraq Germans attack with 21 armour and 4 bombers British defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 21 armour and 4 bombers in Iraq, round 2 : 12/25 hits, 13.17 expected hits British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Iraq Germans win, taking Iraq from British with 20 armour and 4 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for British: 2 mech_infantrys Non Combat Move - Germans 2 bombers moved from Persia to Northwest Persia 4 bombers moved from Iraq to Northwest Persia 6 armour moved from Volgograd to Northwest Persia 4 artilleries moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 3 armour moved from Russia to Volgograd 1 infantry moved from France to Northern Italy 3 artilleries and 5 infantry moved from Yugoslavia to Romania 1 aaGun, 5 artilleries, 5 infantry and 1 marine moved from Yugoslavia to Northern Italy Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Russia 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,3 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
British AA : -0.33 Germans regular : -2.33 British regular : 0.00
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20 Combat Move - Russians 10 infantry moved from Buryatia to Yakut S.S.R. Non Combat Move - Russians 2 aaGuns moved from Buryatia to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,4,2,2,3,4,4,2,1,2,2,1,4,1 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :