BM3 - LennardF vs Dawg (Allies +21)


  • @lennardf bring them up


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 factory_minors and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 armour moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 artilleries and 6 infantry moved from Shan State to Malaya
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 43 Sea Zone to Malaya
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 fighter moved from Yunnan to India
            2 bombers moved from Yunnan to India
            5 artilleries, 6 infantry and 3 tactical_bombers moved from Yunnan to Shan State
            1 artillery and 5 infantry moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
            1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hunan
            1 bomber moved from Japan to Malaya
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Java
            3 tactical_bombers moved from Shan State to Malaya
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 3 units heading to India
                UK_Pacific launches 2 interceptors out of India
                    Attackers Fire,  : 2/3 hits, 0.67 expected hits
                    Defenders Fire,  : 0/2 hits, 0.67 expected hits
                    2 fighters owned by the British lost in India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major
                Bombing raid in India causes 10 damage total. 
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                Japanese attack with 3 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Java, round 3 : 1/4 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Malaya
                Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 5 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 5 tactical_bombers in Malaya, round 2 : 7/18 hits, 7.83 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            1 bomber, 2 fighters and 5 tactical_bombers moved from Malaya to Shan State
            2 bombers and 1 fighter moved from India to Shan State
            1 aaGun moved from Anhwe to Hunan
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Kwangtung
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -4.33
    UK_Pacific AA : -0.33
    Defenders Fire,  : -0.67
    UK_Pacific regular : 1.67
    ANZAC regular : -1.00
    Attackers Fire,  : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 bombers moved from Queensland to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Philippines
            Battle in 55 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Philippines from Japanese with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 bombers moved from 55 Sea Zone to Queensland
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to 49 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 49 Sea Zone
            1 fighter moved from 26 Sea Zone to 49 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery placed in Eastern United States
            Americans undo move 4.
            Americans undo move 4.
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 1.00
    Japanese regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 fighter and 16 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Chahar, round 2 : 1/17 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.50
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 bombers moved from Queensland to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Philippines
            Battle in 55 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Philippines from Japanese with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 bombers moved from 55 Sea Zone to Queensland
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to 49 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 49 Sea Zone
            1 fighter moved from 26 Sea Zone to 49 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery placed in Eastern United States
            Americans undo move 4.
            Americans undo move 4.
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 fighter and 16 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Chahar, round 2 : 1/17 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_major; Remaining resources: 8 PUs; 
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Libya to Tunisia
                  British take Tunisia from Neutral_Axis
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            2 infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
            2 fighters moved from United Kingdom to French Guiana
    
        Combat - British
            Battle in Gibraltar
            Battle in Burma
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Gibraltar from Italians with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Burma to India
            1 armour moved from Egypt to Iraq
            2 artilleries moved from Tobruk to Alexandria
            1 mech_infantry moved from Alexandria to Trans-Jordan
            2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Persia
            3 submarines placed in 98 Sea Zone
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : -3.50
    Americans regular : -1.00
    Italians regular : 1.00
    Japanese regular : 0.50
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 92 Sea Zone
            2 artilleries and 3 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Slovakia Hungary to Bessarabia
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 92 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Ukraine
                Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Ukraine, round 2 : 5/7 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Southern Italy
            1 fighter moved from 92 Sea Zone to Southern France
            1 aaGun moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Baltic States
            2 armour moved from Germany to Baltic States
            2 armour moved from Germany to Baltic States
            2 mech_infantrys moved from Germany to Baltic States
            4 armour moved from Germany to Baltic States
            1 tactical_bomber moved from Vyborg to Belarus
            3 infantry moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 bomber moved from Eastern Poland to Bryansk
            3 tactical_bombers moved from Eastern Poland to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            6 mech_infantrys moved from Western Ukraine to Rostov
            17 armour moved from Western Ukraine to Rostov
            5 artilleries and 16 infantry moved from Western Ukraine to Ukraine
            6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Northern Italy to Bryansk
            1 destroyer moved from 105 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers, 3 infantry and 4 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers, 3 infantry and 4 tactical_bombers in Bryansk, round 2 : 3/9 hits, 3.83 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 8 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 8 armour, 2 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/12 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 8 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 17 armour and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 17 armour and 6 mech_infantrys in Rostov, round 2 : 12/23 hits, 9.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 17 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Ukraine
            2 bombers and 4 tactical_bombers moved from Bryansk to Ukraine
            1 tactical_bomber moved from Belarus to Ukraine
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 infantry placed in Western Germany
            2 infantry placed in Southern France
            10 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Baltic States
            2 armour moved from Germany to Baltic States
            2 armour moved from Germany to Baltic States
            2 mech_infantrys moved from Germany to Baltic States
            4 armour moved from Germany to Baltic States
            1 tactical_bomber moved from Vyborg to Belarus
            3 infantry moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 bomber moved from Eastern Poland to Bryansk
            3 tactical_bombers moved from Eastern Poland to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            6 mech_infantrys moved from Western Ukraine to Rostov
            17 armour moved from Western Ukraine to Rostov
            5 artilleries and 16 infantry moved from Western Ukraine to Ukraine
            6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Northern Italy to Bryansk
            1 destroyer moved from 105 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers, 3 infantry and 4 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 2 bombers, 3 infantry and 4 tactical_bombers in Bryansk, round 2 : 3/9 hits, 3.83 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 8 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 8 armour, 2 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/12 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 8 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 17 armour and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 17 armour and 6 mech_infantrys in Rostov, round 2 : 12/23 hits, 9.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 17 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Ukraine
            2 bombers and 4 tactical_bombers moved from Bryansk to Ukraine
            1 tactical_bomber moved from Belarus to Ukraine
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 infantry placed in Western Germany
            2 infantry placed in Southern France
            10 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Removing units owned by Germans from Northern Italy: 1 fighter
            EDIT: Adding units owned by Germans to Ukraine: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.17
    

    Savegame


  • @lennardf Please use 2nd file, forgot to post-combat move 2 fighters.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Tambov to Russia
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 11 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Java to 42 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            3 infantry moved from 35 Sea Zone to Philippines
            5 fighters moved from 35 Sea Zone to Philippines
            3 tactical_bombers moved from 35 Sea Zone to Philippines
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            3 bombers moved from Shan State to Hunan
            5 artilleries, 3 fighters, 6 infantry and 5 tactical_bombers moved from Shan State to Burma
            1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 armour moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria
            2 fighters moved from Japan to 35 Sea Zone
            2 artilleries and 3 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers in Philippines, round 2 : 6/15 hits, 6.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 36 Sea Zone
            1 infantry and 1 mech_infantry placed in French Indo China
            3 infantry placed in Kwangtung
            7 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
            Japanese undo move 5.
            Japanese undo move 4.
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            2 infantry and 1 mech_infantry placed in French Indo China
            Japanese undo move 1.
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kwangtung
            6 infantry placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 35 Sea Zone to 46 Sea Zone
            1 carrier and 2 fighters moved from 49 Sea Zone to 54 Sea Zone
            3 bombers moved from Queensland to Ceylon
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Malaya
    
        Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Western United States to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Chahar to Hopei
            3 infantry moved from Chahar to Anhwe
            10 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Jehol, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 35 Sea Zone to 46 Sea Zone
            1 carrier and 2 fighters moved from 49 Sea Zone to 54 Sea Zone
            3 bombers moved from Queensland to Ceylon
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Malaya
    
        Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Western United States to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 destroyers placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Hopei
            3 infantry moved from Chahar to Hopei
            3 infantry moved from Chahar to Anhwe
            10 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Jehol, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from French Guiana to Gibraltar
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 infantry moved from Tunisia to Algeria
                  British take Algeria from Neutral_Axis
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Trans-Jordan to Iraq
            2 armour moved from Iraq to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            2 artilleries moved from Alexandria to Tobruk
            1 fighter moved from Egypt to Tobruk
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Yunnan
                Japanese win with no units remaining. Battle score for attacker is -5
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - British
            2 armour and 1 infantry placed in Persia
            3 submarines placed in 98 Sea Zone
            1 mech_infantry placed in Union of South Africa
            2 submarines placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
            UK_Pacific collect 8 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.17
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries and 3 infantry moved from Ukraine to Rostov
            2 infantry moved from Southern France to France
            3 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Southern France to Southern Italy
            1 bomber moved from Southern Italy to 96 Sea Zone
            1 armour and 1 infantry moved from Bessarabia to Ukraine
            1 armour moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern France to France
    
        Place Units - Italians
            3 infantry placed in Ukraine
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Rostov to Caucasus
            2 infantry moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            2 fighters moved from 97 Sea Zone to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            3 tactical_bombers moved from Ukraine to Caucasus
            1 tactical_bomber moved from Ukraine to Bryansk
            2 bombers moved from Ukraine to Bryansk
            17 armour and 4 mech_infantrys moved from Rostov to Volgograd
            6 armour moved from Ukraine to Volgograd
            4 mech_infantrys moved from Ukraine to Volgograd
            5 artilleries and 14 infantry moved from Ukraine to Rostov
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 artilleries and 2 infantry moved from Novgorod to Belarus
            2 infantry moved from Baltic States to Belarus
            8 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Southern France to France
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 7/8 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 23 armour and 8 mech_infantrys
                Russians defend with 1 factory_minor and 4 infantry
                    Germans roll dice for 23 armour and 8 mech_infantrys in Volgograd, round 2 : 12/31 hits, 12.83 expected hits
                    Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 23 armour and 7 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Ukraine to Rostov
            3 tactical_bombers moved from Caucasus to Ukraine
            3 fighters moved from Caucasus to Rostov
            2 bombers, 1 fighter and 2 tactical_bombers moved from Bryansk to Ukraine
            2 aaGuns moved from Southern France to France
            1 aaGun moved from France to Western Germany
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            2 infantry and 8 mech_infantrys placed in Germany
            2 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 3.00
    

    Savegame

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