the intention wasn’t for them to be bought frequently, as in the real war, the carrier became the dominant capital ship and for good reason. however, the cruiser and battleship have some unique properties that make them worthwhile in certain situations but not at the official cost. they’re pretty cool units and deserve to be bought a few times per game vs a few times per never lol
Giallo L+23 vs aagamerz13 BM4
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@dicebot inf was hit, take hollan with 1 inf left
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@aagamerz13 MEant to move units from france into the fight
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Samara 2 fighters moved from Bryansk to Russia 3 bombers moved from Bryansk to Russia 1 bomber moved from Bryansk to Samara 1 bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Samara 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,3,8 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Holland Belgium Germans attack with 2 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Germans retreated to Western Germany British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from British to Germans EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.67 Russians AA : -0.50
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Samara 2 fighters moved from Bryansk to Russia 3 bombers moved from Bryansk to Russia 1 bomber moved from Bryansk to Samara 1 bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Samara 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,3,8 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Holland Belgium Germans attack with 2 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Germans retreated to Western Germany British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from British to Germans EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Turning off Edit Mode Battle in Samara Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Novgorod 1 bomber moved from Vologda to Novgorod 1 tactical_bomber moved from Vologda to Novgorod 1 fighter moved from Vologda to Bryansk 1 bomber and 1 fighter moved from Samara to Bryansk 2 fighters moved from Russia to Bryansk
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00 British regular : 0.67 Russians AA : -0.50
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@aagamerz13 i’ll finish this move soon
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Bryansk to Samara 2 fighters moved from Bryansk to Russia 3 bombers moved from Bryansk to Russia 1 bomber moved from Bryansk to Samara 1 bomber moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Samara 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,3,8 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Holland Belgium Germans attack with 2 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Germans retreated to Western Germany British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from British to Germans EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Turning off Edit Mode Battle in Samara Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 6 infantry EDIT: Adding units owned by Germans to Western Germany: 6 infantry EDIT: Turning off Edit Mode 3 bombers moved from Russia to Novgorod 1 bomber moved from Vologda to Novgorod 1 tactical_bomber moved from Vologda to Novgorod 1 fighter moved from Vologda to Bryansk 1 bomber and 1 fighter moved from Samara to Bryansk 2 fighters moved from Russia to Bryansk 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Bryansk to Novgorod 1 aaGun, 6 infantry and 1 mech_infantry moved from Western Germany to Denmark 4 fighters moved from Western Germany to Denmark 1 tactical_bomber moved from Western Germany to Denmark 1 artillery moved from France to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Novgorod to Bryansk Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 1 fighter and 9 infantry placed in Western Germany 3 infantry placed in Normandy Bordeaux Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 4 bombers EDIT: Adding units owned by Germans to Bryansk: 4 bombers EDIT: Removing units owned by Germans from Bryansk: 2 tactical_bombers EDIT: Adding units owned by Germans to Novgorod: 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber EDIT: Adding units owned by Germans to Bryansk: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 tactical_bomber EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00 British regular : 0.67 Russians AA : -0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy nothing; Remaining resources: 18 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Samara 18 infantry moved from Novosibirsk to Vologda Combat - Russians Battle in Samara Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Vologda Russians attack with 18 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 18 infantry in Vologda, round 2 : 2/18 hits, 3,00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 17 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Vologda 2 fighters and 1 tactical_bomber moved from Samara to Russia Turn Complete - Russians Russians collect 8 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -0,83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 battleships, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 4 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 bomber moved from Java to 42 Sea Zone 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from Kwangsi to 20 Sea Zone 1 fighter moved from French Indo China to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Olgiy to Kansu 1 aaGun, 2 artilleries and 6 infantry moved from Yenisey to Timguska 2 fighters moved from 42 Sea Zone to French Indo China 1 bomber, 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java Place Units - Japanese 2 battleships and 1 fighter placed in 20 Sea Zone 3 infantry placed in French Indo China 1 submarine placed in 6 Sea Zone 1 submarine placed in 19 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 35 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to Malaya 2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Malaya Americans attack with 1 artillery, 3 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Americans 3 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 fighters moved from Eastern United States to 110 Sea Zone 3 fighters moved from 110 Sea Zone to United Kingdom 3 fighters moved from Malaya to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour and 3 infantry placed in Western United States 1 battleship, 1 carrier and 3 transports placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : -1,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from 35 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to Malaya 2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Malaya Americans attack with 1 artillery, 3 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 3/3 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Americans 3 carriers, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 fighters moved from Eastern United States to 110 Sea Zone 3 fighters moved from 110 Sea Zone to United Kingdom 3 fighters moved from Malaya to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 armour and 3 infantry placed in Western United States 1 battleship, 1 carrier and 3 transports placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Persia to Northwest Persia 1 bomber moved from Egypt to Northwest Persia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 4 mech_infantrys moved from Egypt to Iraq 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 artillery, 3 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Yunnan to Kweichow Combat - British Battle in Holland Belgium British attack with 4 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 airfield and 1 infantry British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kweichow British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow 1 infantry owned by the British retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Northwest Persia British attack with 1 bomber and 3 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Northwest Persia to Iraq 1 fighter moved from Trans-Jordan to Persia 1 mech_infantry moved from Iraq to Persia 6 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom 4 artilleries and 1 infantry moved from Burma to Yunnan 2 artilleries and 4 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 2 aaGuns and 4 infantry moved from Burma to Yunnan Place Units - British 1 carrier and 2 transports placed in 110 Sea Zone 2 artilleries placed in United Kingdom 3 infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,5,1,5,2,5,1,5,3 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 1,83 Japanese regular : -1,00 Germans regular : -0,33 British regular : -2,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Western Germany to Bryansk 1 bomber and 1 fighter moved from Volgograd to Bryansk 1 armour moved from Caucasus to Bryansk 4 infantry moved from Northern Italy to Western Germany Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Philippines to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery moved from New Guinea to Dutch New Guinea 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 2 fighters Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Philippines to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery moved from New Guinea to Dutch New Guinea 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery and 2 fighters Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : 0,67
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@giallo this is key battle so far.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 7 mech_infantrys moved from Bryansk to Vologda 4 tactical_bombers moved from Novgorod to Vologda 5 bombers moved from Bryansk to Vologda 5 fighters moved from Bryansk to Vologda 1 armour moved from Bryansk to Vologda 2 infantry moved from Western Germany to Holland Belgium 4 fighters moved from Denmark to Holland Belgium 1 tactical_bomber moved from Denmark to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber British defend with 1 airfield and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Germans attack with 1 armour, 5 bombers, 5 fighters, 2 infantry, 9 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns and 17 infantry Russians roll AA dice in Vologda : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Vologda Germans roll dice for 1 armour, 5 bombers, 4 fighters, 2 infantry, 9 mech_infantrys and 4 tactical_bombers in Vologda, round 2 : 8/25 hits, 10.33 expected hits Russians roll dice for 2 aaGuns and 17 infantry in Vologda, round 2 : 5/17 hits, 5.67 expected hits 6 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 1 armour, 5 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Vologda, round 3 : 12/20 hits, 9.50 expected hits Russians roll dice for 11 infantry in Vologda, round 3 : 5/11 hits, 3.67 expected hits 11 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 5 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter, 2 infantry and 8 mech_infantrys Casualties for Russians: 2 aaGuns and 17 infantry Non Combat Move - Germans 5 bombers, 4 fighters and 4 tactical_bombers moved from Vologda to Bryansk 1 infantry moved from Volgograd to Samara 1 infantry moved from Tambov to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Caucasus to Rostov 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Denmark to Western Germany 1 tactical_bomber moved from Holland Belgium to Denmark 4 fighters moved from Holland Belgium to Western Germany 7 infantry moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 2 fighters and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.17 Russians AA : 0.00 British regular : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 17 PUs; Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : 0,17 Russians regular : -1,83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor and 5 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kwangsi 1 armour moved from Anhwe to Kiangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from French Indo China to Malaya 1 bomber moved from Java to Malaya 1 mech_infantry moved from Hopei to Kiangsi 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangtung 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Philippines Battle in Kiangsi Japanese attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Philippines from Americans, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 bomber and 2 fighters Americans defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 bomber and 2 fighters in Malaya, round 2 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Malaya Japanese roll dice for 1 bomber and 2 fighters in Malaya, round 3 : 3/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malaya Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 1 bomber Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Urals from Russians to Japanese EDIT: Changing ownership of Novosibirsk from Russians to Japanese EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Java to French Indo China 2 fighters moved from Malaya to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 infantry moved from Kweichow to Hunan 1 mech_infantry moved from Shensi to Kweichow 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Shensi 1 infantry moved from Evenkiyskiy to Urals 1 infantry moved from Timguska to Novosibirsk 1 aaGun, 2 artilleries and 6 infantry moved from Timguska to Kansu 3 battleships, 5 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Amur to Manchuria Place Units - Japanese 1 factory_minor placed in Kiangsu 3 fighters placed in French Indo China 1 destroyer and 1 fighter placed in 19 Sea Zone 1 armour placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,4,6,2,6,1,5,4,1,5,1,6,4,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5 Japanese collect 62 PUs (6 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : 1.00 UK_Pacific regular : -1.00
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@aagamerz13 Well, my next move will be Sunday or Monday. happy holidays
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone Combat - Americans Battle in Norway Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 1 carrier, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Central United States 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :