Giallo L+23 vs aagamerz13 BM4

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 battleships moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 carriers moved from 54 Sea Zone to 55 Sea Zone
            2 cruisers moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 30 Sea Zone to 46 Sea Zone
            1 destroyer moved from 30 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 battleships, 2 carriers and 2 cruisers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 2 carriers and 2 cruisers in 55 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 battleships, 2 carriers and 2 cruisers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 45 Sea Zone to 55 Sea Zone
            3 fighters moved from 46 Sea Zone to 55 Sea Zone
            2 destroyers and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 carrier moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to Queensland
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory
            1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 marines moved from Central United States to 101 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers and 2 marines moved from 101 Sea Zone to 91 Sea Zone
            2 marines moved from 91 Sea Zone to Morocco
            1 bomber moved from Eastern United States to United Kingdom
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
            2 artilleries and 2 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Rhodesia to Iraq
            1 infantry moved from Northwest Persia to Iraq
            2 infantry moved from Persia to Iraq
            1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 bomber, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 bomber, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/4 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 4 : 0/4 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 5 : 1/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for British: 4 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 42 Sea Zone
                British attack with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the British
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 destroyers owned by the British, 2 submarines owned by the Japanese and 2 fighters owned by the British lost in 42 Sea Zone
                    British roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 42 Sea Zone, round 3 : 5/8 hits, 4,17 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -44
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            2 transports moved from 106 Sea Zone to 88 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 aaGuns, 2 fighters and 2 infantry moved from United Kingdom to Scotland
            1 bomber moved from Iraq to Persia
            1 fighter moved from Gibraltar to Nigeria
            2 tactical_bombers moved from Gibraltar to United Kingdom
            1 fighter moved from United Kingdom to Scotland
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 aaGuns, 5 artilleries, 15 infantry and 2 mech_infantrys moved from India to Burma
    
        Place Units - British
            1 factory_minor placed in Persia
            1 destroyer placed in 98 Sea Zone
            2 infantry placed in Egypt
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : 1,17
    Neutral_Axis regular : 2,00
    British regular : -1,17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Bryansk
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
            1 fighter moved from Greece to Southern Italy
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Romania to Northern Italy
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 meant to attack destroyer with bomber sub will roll here


  • @aagamerz13 sub [dice 1d6<3]


  • 1d6<3: 1; Hits: 1


  • @dicebot sub hits
    dest defense roll [dice 1d6<3]


  • 1d6<3: 2; Hits: 1


  • @dicebot sub destroyer lost


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Bryansk
    
        Combat - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
            1 fighter moved from Greece to Southern Italy
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Romania to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 5 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo one hit with the subs


  • @giallo unhit carrier

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 5 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : -2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo one more


  • @giallo damaged carrier

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 5 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
                    1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 3/4 hits, 1,33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 70
                Casualties for ANZAC: 4 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            1 harbour placed in Northern Territory
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,67
    ANZAC regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 5 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
                    1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 4 submarines in 42 Sea Zone, round 3 : 3/4 hits, 1,33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 70
                Casualties for ANZAC: 4 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from 42 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            1 harbour placed in Northern Territory
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,67
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 19 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Nenetsia to Vologda
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            2 mech_infantrys moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Tambov
            3 bombers moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 3,4,7 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            1 infantry moved from Bryansk to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            1 fighter moved from Novgorod to Western Germany
            2 bombers moved from Western Germany to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            1 infantry and 2 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 infantry placed in Normandy Bordeaux
            2 infantry placed in Southern France
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 12 PUs; 
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Samara to Russia
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : -1,33
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 bombers moved from Kwangsi to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to 42 Sea Zone
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Kwangsi to Hunan
            1 armour moved from Suiyuyan to Szechwan
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 fighter moved from Kwangsi to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                Chinese win with 2 infantry remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 armour and 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
                ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 bomber and 1 destroyer
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            1 bomber, 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 battleship moved from 35 Sea Zone to 20 Sea Zone
            2 carriers and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Shan State to Yunnan
            1 fighter moved from Hunan to Kwangsi
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Anhwe to Hopei
            1 armour moved from Manchuria to Anhwe
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Manchuria to Jehol
            1 aaGun, 2 artilleries and 7 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Buryatia to Amur
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 carriers and 1 destroyer placed in 20 Sea Zone
            Japanese undo move 2.
            1 fighter and 2 infantry placed in French Indo China
            1 destroyer placed in 19 Sea Zone
            1 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -2.67
    ANZAC regular : 1.00
    

    Savegame

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