@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 fighter and 2 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
3 fighters moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 2 carriers and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 aaGun, 1 artillery, 2 carriers, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 8 Sea Zone to British Columbia
2 mech_infantrys moved from Alaska to Western United States
1 aaGun and 1 mech_infantry moved from Eastern United States to Central United States
Place Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Hopei, round 2 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from French Equatorial Africa to 98 Sea Zone
1 mech_infantry moved from India to Shan State
3 fighters moved from India to Shan State
1 armour moved from Queensland to Western Australia
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Western Australia
British attack with 1 armour
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour in Western Australia, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the British lost in Western Australia
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Shan State
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
3 fighters moved from Shan State to India
2 aaGuns, 6 artilleries and 9 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Ethiopia
1 bomber moved from 98 Sea Zone to Ethiopia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 70 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,1,5,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 armour
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : -0,33
Japanese regular : 0,33
Italians regular : 0,67
Germans regular : 0,00
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 carriers, 1 cruiser, 4 fighters and 4 transports
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 carriers, 1 cruiser and 4 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 4 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 factory_minor placed in Egypt
2 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Italians regular : 0,17
Russians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,5,3,6,6
ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@martin I see I should have moved the uk inf to New South Wales. Would it be ok to move it?
@giallo no problem - I can edit it when I make my turn for Germany in the afternoon
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to New South Wales: 1 infantry
EDIT: Removing units owned by British from Queensland: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 1 bomber, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
2 infantry moved from Poland to Eastern Poland
3 bombers moved from Western Germany to Eastern Poland
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
EDIT: Changing ownership of Slovakia Hungary from Russians to Germans
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Eastern Poland to Western Germany
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Poland to Slovakia Hungary
10 infantry moved from Germany to Slovakia Hungary
6 infantry moved from Germany to Slovakia Hungary
4 aaGuns moved from Germany to Slovakia Hungary
2 armour moved from Bulgaria to Slovakia Hungary
2 mech_infantrys moved from Bulgaria to Slovakia Hungary
3 mech_infantrys moved from Germany to Slovakia Hungary
4 armour moved from Germany to Slovakia Hungary
4 mech_infantrys moved from Germany to Slovakia Hungary
4 transports moved from 113 Sea Zone to 112 Sea Zone
7 artilleries moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Greater Southern Germany
2 artilleries moved from Germany to Greater Southern Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
Place Units - Germans
2 destroyers and 1 submarine placed in 93 Sea Zone
1 fighter placed in 110 Sea Zone
1 bomber and 4 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 0,67
Germans regular : -1,00
@Giallo I edited a forgotten combat move without battle (Slovakia Hungary) and as well the British inf in Australia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
9 infantry moved from Vologda to Archangel
2 infantry moved from Olgiy to Timguska
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Jehol
6 infantry moved from Chahar to Hopei
2 infantry moved from Romania to Bulgaria
1 fighter moved from Ukraine to Bulgaria
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter moved from Ukraine to Novgorod
1 artillery and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Dzavhan to Yenisey
Combat - Russians
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Timguska, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians roll dice for 9 infantry in Archangel, round 2 : 2/9 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour and 7 mech_infantrys moved from Russia to Belarus
1 armour and 1 artillery moved from Smolensk to Belarus
2 aaGuns moved from Vologda to Archangel
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 mech_infantry moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Volgograd to Caucasus
3 aaGuns, 10 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Romania to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 fighter moved from Bulgaria to Bessarabia
2 armour and 2 mech_infantrys moved from Rostov to Bessarabia
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour moved from Rostov to Bessarabia
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : 0,33
Russians regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 destroyers, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
1 armour moved from Buryatia to Yakut S.S.R.
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 mech_infantry moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 artillery moved from Shantung to Jehol
1 carrier, 2 fighters and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
2 bombers moved from Caroline Islands to New South Wales
1 artillery moved from Yunnan to Shan State
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Shensi to Timguska
1 infantry moved from Kansu to Timguska
2 tactical_bombers moved from Kweichow to Timguska
1 mech_infantry moved from Kweichow to Kansu
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Kweichow
1 armour moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Dutch New Guinea
Battle in Alaska
Battle in Midway
Battle in Queensland
Battle in Amur
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Dutch New Guinea from ANZAC, taking Alaska from Americans, taking Midway from Americans, taking Queensland from ANZAC, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Yakut S.S.R., round 2 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 artillery and 2 mech_infantrys in Jehol, round 4 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Timguska
Japanese attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Timguska, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Timguska, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 80 Sea Zone
Japanese attack with 1 carrier, 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 80 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 carrier and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; ANZAC defend with 2 aaGuns, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
ANZAC roll AA dice in New South Wales : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/6 hits, 3,17 expected hits
ANZAC roll dice for 2 aaGuns, 2 fighters and 2 infantry in New South Wales, round 2 : 1/4 hits, 2,00 expected hits
1 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC and 1 infantry owned by the British lost in New South Wales
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in New South Wales, round 3 : 3/5 hits, 2,83 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in New South Wales, round 3 : 1/3 hits, 1,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 aaGuns, 2 fighters and 1 infantry
Casualties for British: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 bombers moved from New South Wales to Western Australia
1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 tactical_bombers moved from Timguska to Kansu
1 artillery moved from Kwangtung to Kwangsi
1 aaGun moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 37 Sea Zone to 75 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Place Units - Japanese
4 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 1 infantry placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 78 PUs; end with 92 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 115 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -1,67
Japanese regular : 2,00
ANZAC AA : -0,67
ANZAC regular : -1,67
UK_Pacific regular : -0,33
Russians regular : 0,33
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 2 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 3 destroyers, 4 fighters and 1 transport
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 3 destroyers, 4 fighters and 1 transport in 26 Sea Zone, round 2 : 4/7 hits, 3,00 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 transport owned by the Japanese, 2 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 2 destroyers
Casualties for Japanese: 2 destroyers and 1 transport
Battle in Hawaiian Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 2 Sea Zone to British Columbia
1 aaGun moved from Western United States to British Columbia
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 4 transports moved from 91 Sea Zone to 64 Sea Zone
4 artilleries and 4 infantry moved from 64 Sea Zone to Southeast Mexico
4 fighters moved from 26 Sea Zone to Johnston Island
Place Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 airfield placed in Central America
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central America: 1 airfield
EDIT: Adding units owned by Americans to Southeast Mexico: 1 harbour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,67
Japanese regular : 0,33
GG Martin, that last battle was a close one. Again no luck for me… Ill post it!
@giallo thank you, Giallo! As I mentioned at the beginning, I am not a fan of Sea Lion. As expected and feared, Russia grew into a monster. It was tough to push the red army back and at the same time having an eye on the US Navy in the Pacific.
Good luck with your other games! If you like, we can play again at the beginning of January.