TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 factories, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship moved from 50 Sea Zone to 53 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 artillery moved from Kwangtung to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
1 cruiser moved from 49 Sea Zone to 46 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery moved from Fukien to 61 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
2 artilleries moved from 52 Sea Zone to Wake Island
1 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from 61 Sea Zone to 46 Sea Zone
3 fighters moved from 59 Sea Zone to 53 Sea Zone
1 carrier moved from 59 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
British defend with 1 destroyer, 1 infantry and 1 transport
Japanese roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 46 Sea Zone
1 transport owned by the British and 1 infantry owned by the British lost in 46 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer, 1 infantry and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Wake Island, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 53 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to French Indo-China Thailand
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Fukien to Kiangsu
1 infantry moved from French Indo-China Thailand to Fukien
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Suiyuan to Manchuria
1 carrier moved from 61 Sea Zone to 52 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 carrier moved from 59 Sea Zone to 53 Sea Zone
Place Units - Japanese
1 factory placed in Manchuria
1 factory placed in East Indies
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.67
Japanese regular : 0.17
Japanese rolls : 0.00
British regular : -0.33
Savegame