OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
FMRommel (CP) vs Dawg (Ent) 1914
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@dawgoneit sorry for the edit. non com. i took the wrong pieces off and put them back.
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Arabia? Have a safe trip
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TripleA Turn Summary: Arabia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Combat Move - Arabia 2 Bedouins moved from Sinai to Hejaz Purchase Units - Arabia Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs; Combat - Arabia Battle in Hejaz Arabia attack with 2 Bedouins Turkey defend with 1 infantry Arabia roll dice for 2 Bedouins in Hejaz, round 2 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits Arabia roll dice for 2 Bedouins in Hejaz, round 3 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Hejaz, round 3 : 0/1 hits, 0.33 expected hits Arabia roll dice for 2 Bedouins in Hejaz, round 4 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Hejaz, round 4 : 0/1 hits, 0.33 expected hits Arabia roll dice for 2 Bedouins in Hejaz, round 5 : 1/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Hejaz, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Hejaz Arabia win, taking Hejaz from Turkey with 2 Bedouins remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Arabia 7 Bedouins moved from Sinai to Mecca Place Units - Arabia 3 Bedouins placed in Mecca 1 trench placed in Sinai Turn Complete - Arabia Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Arabia regular : -0.33 Turkey regular : -1.33
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TripleA Move Summary: Turkey round 2
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey removing all Technology Tokens after successful research. Turkey discover subwarfare Combat Move - Turkey 1 field_gun moved from Smyrna to Sea Zone 69 Sea of Crete 1 infantry moved from Smyrna to Sea Zone 69 Sea of Crete 1 battlecruiser, 1 battleship, 4 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez 3 field_guns moved from Baghdad to Lurs 3 infantry moved from Armenia to Lurs 1 cavalry moved from Basra to Kuwait Turkey take Kuwait from Britain 2 fighters moved from Mesopotamia to Hejaz 1 cavalry moved from Kuwait to Al-Dammam 2 infantry moved from Arabia to Hejaz
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TripleA Turn Summary: Turkey round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 6,6,6 and gets 3 hits Turkey removing all Technology Tokens after successful research. Turkey discover subwarfare Combat Move - Turkey 1 field_gun moved from Smyrna to Sea Zone 69 Sea of Crete 1 infantry moved from Smyrna to Sea Zone 69 Sea of Crete 1 battlecruiser, 1 battleship, 4 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez 3 field_guns moved from Baghdad to Lurs 3 infantry moved from Armenia to Lurs 1 cavalry moved from Basra to Kuwait Turkey take Kuwait from Britain 2 fighters moved from Mesopotamia to Hejaz 1 cavalry moved from Kuwait to Al-Dammam 2 infantry moved from Arabia to Hejaz Purchase Units - Turkey Turkey buy 2 heavy_guns, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Sea Zone 70 Eastern Mediterranean Turkey attack with 1 battlecruiser, 1 battleship, 4 cruisers, 1 submarine and 1 transport Britain defend with 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport Turkey roll dice for 1 submarine in Sea Zone 70 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 battlecruiser, 1 battleship, 4 cruisers and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 5/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Britain Britain roll dice for 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 2/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Turkey 1 submarine owned by the Turkey, 1 destroyer owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 70 Eastern Mediterranean Turkey roll dice for 1 battlecruiser, 1 battleship, 4 cruisers and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 2/6 hits, 3.33 expected hits Britain roll dice for 1 battlecruiser, 1 battleship and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 1/2 hits, 1.33 expected hits 1 battleship owned by the Britain, 1 cruiser owned by the Turkey and 1 battlecruiser owned by the Britain lost in Sea Zone 70 Eastern Mediterranean 1 transport owned by the Britain lost in Sea Zone 70 Eastern Mediterranean Turkey win with 1 battlecruiser, 1 battleship, 3 cruisers and 1 transport remaining. Battle score for attacker is 67 Casualties for Turkey: 1 cruiser and 1 submarine Casualties for Britain: 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport Battle in Cairo-Suez Turkey attack with 1 field_gun and 1 infantry Britain defend with 1 Factory and 2 infantry Turkey roll dice for 1 field_gun and 1 infantry in Cairo-Suez, round 2 : 0/2 hits, 0.67 expected hits Britain roll dice for 2 infantry in Cairo-Suez, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 1 field_gun owned by the Turkey lost in Cairo-Suez Britain win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Turkey: 1 field_gun and 1 infantry Battle in Hejaz Turkey attack with 2 fighters and 2 infantry Arabia defend with 2 Bedouins Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 2 : 2/4 hits, 1.33 expected hits Arabia roll dice for 2 Bedouins in Hejaz, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Hejaz Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Turkey: 1 infantry Casualties for Arabia: 2 Bedouins Battle in Lurs Turkey attack with 3 field_guns and 3 infantry Neutral defend with 2 infantry Turkey roll dice for 3 field_guns and 3 infantry in Lurs, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Lurs Turkey loses 0 PUs for violating Lurss neutrality. Turkey win, taking Lurs from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey 2 infantry moved from Armenia to Georgia 2 fighters moved from Hejaz to Palestine 1 infantry moved from Lebanon to Palestine 1 infantry moved from Al-Dammam to Trucial Coast 1 cavalry moved from Arabia to Al-Dammam 1 infantry moved from Mesopotamia to Arabia 2 field_guns and 2 infantry moved from Basra to Mesopotamia 1 infantry moved from Damascus to Jordan 2 heavy_guns moved from Damascus to Mesopotamia 1 infantry moved from Constantinople to Smyrna Place Units - Turkey 3 infantry placed in Baghdad 2 heavy_guns and 1 infantry placed in Damascus 3 infantry placed in Constantinople 3 submarines placed in Sea Zone 68 Aegean Sea Activate Technology - Turkey Turkey activating subwarfare Turn Complete - Turkey Turkey collect 64 PUs; end with 64 PUs 1 unit repaired.
Combat Hit Differential Summary :
Arabia regular : 0.33 Neutral regular : -0.67 Turkey regular : 1.00 Britain regular : -0.17
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I had almost 80% chance of sinking the Brit Med fleet and 45% chance of taking Cairo. Rolled great against the fleet but you wiped out my amphib troops. Which is okay, since without the fleet victory, I couldn’t have taken Cairo anyway. Was worried about the Allies counterattacking the fleet. But favorable sea battle results and sea tech (rolled 3 sixes), give me an excellent defensive, but not dominant offensive naval position. France and Italy can’t afford to build a lot more ships and the USA is turns away. This is the first game that I built more Austrian ships. Bedouin raids are always risky. It worked for you this time, but attacks at 1 leave a lot to luck. I like your tactic of attacking Sinai A1 and then retreat to Mecca, dice permitting.
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TripleA Turn Summary: Britain round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 3,3 and gets 0 hits Combat Move - Britain 1 infantry moved from Uganda to British East Africa Britain take British East Africa from Germany 1 cavalry and 1 infantry moved from Pretoria to Bechuanaland 1 field_gun and 1 infantry moved from Cape Colony to German Southwest Africa 1 battlecruiser, 1 colonial, 3 cruisers, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea 1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua 1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 29 Mid Atlantic 3 colonials and 2 field_guns moved from Quebec to Sea Zone 21 Gulf of St. Lawrence 3 colonials, 2 cruisers, 2 field_guns and 4 transports moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 23 Mid Atlantic 1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia 2 colonials moved from Montana to Great Plains 1 colonial moved from Dakota to Great Plains 2 colonials moved from Missouri to Great Plains 1 field_gun and 2 infantry moved from Wales to England 1 battleship moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel 1 cavalry and 4 infantry moved from England to London 3 infantry moved from Scotland to England 1 colonial moved from Kamerun to Middle Congo 1 infantry moved from Upper Volta to Niger 1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean 1 field_gun and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece 2 infantry moved from Gujarat to Sindh 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 battlecruiser and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea Purchase Units - Britain Britain buy 3 cavalrys, 1 destroyer, 1 field_gun, 1 heavy_gun, 8 infantry, 1 submarine and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Non Combat Move - Britain 2 infantry moved from Cairo-Suez to Sinai Place Units - Britain 1 heavy_gun, 1 infantry and 3 trenchs placed in Cairo-Suez 3 infantry and 3 trenchs placed in Belgium 1 destroyer and 1 submarine placed in Sea Zone 15 English Channel 2 cavalrys placed in Cape Town Britain undo move 3. 1 destroyer placed in Sea Zone 73 Arabian Sea 1 cavalry placed in Goa 1 field_gun and 1 infantry placed in Bombay 1 submarine placed in Sea Zone 15 English Channel 3 infantry placed in London Turn Complete - Britain Britain collect 83 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 3,5 and gets 0 hits Combat Move - Russia 1 conscript moved from Latvia to Lithuania 1 conscript moved from Latvia to Belarus 1 conscript, 1 heavy_gun and 1 infantry moved from Minsk to Belarus 1 conscript moved from Bessarabia to Odessa 2 conscripts moved from Crimea to Odessa 1 conscript moved from Krasnoyarsk to Evenkia 5 conscripts moved from Western Siberian Lowlands to Norilsk 1 conscript and 1 field_gun moved from Kazan to Novosibirsk 5 conscripts moved from Kazakhstan to Novosibirsk 1 conscript and 1 field_gun moved from Koryak to Chukotka 1 conscript and 1 field_gun moved from Vladivostok to Primorsky 5 cavalrys, 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Moscow to Don 5 cavalrys moved from Don to Belarus 1 conscript moved from Novgorod to St. Petersburg 1 conscript, 2 field_guns and 6 infantry moved from Finland to St. Petersburg Purchase Units - Russia Russia buy 17 conscripts, 2 field_guns, 3 infantry and 13 trenchs; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Belarus 3 trenchs placed in Odessa 3 trenchs placed in Evenkia 3 trenchs placed in Bratsk 1 trench placed in Chukotka 3 conscripts placed in Vladivostok 3 conscripts placed in Irkutsk 2 conscripts placed in Omsk 1 field_gun and 2 infantry placed in Minsk 1 conscript, 1 field_gun and 1 infantry placed in Kiev 3 conscripts placed in Moscow 5 conscripts placed in St. Petersburg Turn Complete - Russia Russia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
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We must free all those conscripts forced to dig all those trenches.
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Victory bonds didn’t activate this turn or last turn. I will use the forum dice to add to my income. Only thing I can think of is that Com had an unresolved battle at end of first turn, where I had a conscript in Rus controlled Sakhe that had a trench. Don’t know why that would matter.
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[dice 2d6]
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2d6: 4, 2
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TripleA Turn Summary: Communists round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript moved from Sakhe to Khabarovsk Communists take Khabarovsk from Russia 1 cavalry moved from Sakhe to Amur Communists take Amur from Russia 1 cavalry moved from Aldan to Chita Communists take Chita from Russia 1 cavalry moved from Chita to Bratsk 1 cavalry, 5 conscripts and 2 field_guns moved from Aldan to Bratsk 3 cavalrys and 2 conscripts moved from Tiksi to Bratsk Purchase Units - Communists Communists buy 2 gass and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat - Communists Battle in Bratsk Communists attack with 5 cavalrys, 7 conscripts and 2 field_guns Russia defend with 3 conscripts, 1 field_gun and 3 trenchs Communists roll dice for 5 cavalrys, 7 conscripts and 2 field_guns in Bratsk, round 2 : 2/9 hits, 1.83 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 3 conscripts, 1 field_gun and 3 trenchs in Bratsk, round 2 : 0/4 hits, 0.83 expected hits Communists roll dice for 5 cavalrys, 7 conscripts and 2 field_guns in Bratsk, round 3 : 3/9 hits, 1.83 expected hits Russia roll dice for 3 conscripts, 1 field_gun and 3 trenchs in Bratsk, round 3 : 1/4 hits, 0.83 expected hits 2 trenchs owned by the Russia and 1 conscript owned by the Communists lost in Bratsk Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 4 : 0/9 hits, 1.83 expected hits Russia roll dice for 3 conscripts, 1 field_gun and 1 trench in Bratsk, round 4 : 0/4 hits, 0.83 expected hits Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 5 : 5/9 hits, 1.83 expected hits Russia roll dice for 3 conscripts, 1 field_gun and 1 trench in Bratsk, round 5 : 0/4 hits, 0.83 expected hits 1 field_gun owned by the Russia, 1 trench owned by the Russia and 3 conscripts owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 5 cavalrys, 6 conscripts and 2 field_guns remaining. Battle score for attacker is 17 Casualties for Communists: 1 conscript Casualties for Russia: 3 conscripts, 1 field_gun and 3 trenchs Non Combat Move - Communists 1 conscript, 1 field_gun and 2 infantry moved from Yakutsk to Sakhe 1 field_gun moved from Yakutsk to Tiksi 4 field_guns and 1 infantry moved from Yakutsk to Aldan Place Units - Communists 2 gass and 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 28 PUs; end with 29 PUs Turning on Edit Mode EDIT: Changing PUs for Communists from 29 to 35 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 2.67 Russia regular : -2.33
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Only rolled Victory bonds for this turn. Finally figured out forum dice. We had to use it in our last team game, because one player started with a very old version of Triplea and it caused a bug that didn’t recognize first strike.
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - USA USA spend 5 on tech rolls USA roll 4,3 and gets 0 hits Purchase Units - USA USA buy 3 destroyers, 2 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - USA 1 cavalry and 2 infantry moved from San Francisco to California 1 infantry moved from New Mexico to California 1 infantry moved from Louisiana to Texas 2 infantry moved from New England to Hudson-Delaware 1 field_gun and 1 infantry moved from Atlanta to Charleston Place Units - USA 2 destroyers and 2 transports placed in Sea Zone 30 Mid Atlantic 1 destroyer placed in Sea Zone 29 Mid Atlantic 2 field_guns and 2 infantry placed in San Francisco 2 infantry placed in New York Turn Complete - USA USA collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
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@dawgoneit With Germany going for mexico city, that really messes with the U.S.
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Classic 1914 move. Viva La Bismarck. Actually the troops wanted to take Honolulu, but they weren’t likely to survive the battle and Mexico City was undefended.
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Today’s WashingtonPost.com has an article saying that 6,000 African migrants swam to Ceuta, a Spanish outpost across from Gibraltar surrounded by Morocco. Ceuta is on our 1914 map as a neutral.
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TripleA Move Summary: Germany round 3
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Germany Germany spend 0 on tech rolls Combat Move - Germany Germany loses 0 PUs for violating Mexico Citys neutrality. 2 fighters and 3 infantry moved from Rhine to Belgium 4 gass moved from Bavaria to Belgium 1 field_gun and 14 infantry moved from Alsace to Champagne 3 field_guns, 2 heavy_guns and 7 infantry moved from Rhine to Champagne 1 cavalry moved from Italian Somaliland to British East Africa 1 heavy_gun moved from German East Africa to British East Africa 1 field_gun and 1 infantry moved from Guadalahara to Mexico City Germany take Mexico City from Neutral 1 infantry moved from Holstein to Sea Zone 12 Baltic Sea 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 battlecruiser, 1 battleship, 1 cruiser, 1 infantry, 3 stormtruppens, 3 submarines and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 4 submarines moved from Sea Zone 5 Arctic Ocean to Sea Zone 13 Skagerrak 1 infantry and 3 stormtruppens moved from Sea Zone 13 Skagerrak to Norway 1 infantry moved from East Prussia to Lithuania 1 fighter moved from Eastern Poland to Lithuania