FMRommel (CP) vs Dawg (Ent) 1914


  • @dawgoneit sorry for the edit. non com. i took the wrong pieces off and put them back.


  • Arabia? Have a safe trip


  • TripleA Turn Summary: Arabia round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Combat Move - Arabia
            2 Bedouins moved from Sinai to Hejaz
    
        Purchase Units - Arabia
            Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Combat - Arabia
            Battle in Hejaz
                Arabia attack with 2 Bedouins
                Turkey defend with 1 infantry
                    Arabia roll dice for 2 Bedouins in Hejaz, round 2 : 0/2 hits, 0.33 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 2 Bedouins in Hejaz, round 3 : 0/2 hits, 0.33 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 3 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 2 Bedouins in Hejaz, round 4 : 0/2 hits, 0.33 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 4 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 2 Bedouins in Hejaz, round 5 : 1/2 hits, 0.33 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Hejaz
                Arabia win, taking Hejaz from Turkey with 2 Bedouins remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Arabia
            7 Bedouins moved from Sinai to Mecca
    
        Place Units - Arabia
            3 Bedouins placed in Mecca
            1 trench placed in Sinai
    
        Turn Complete - Arabia
            Arabia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Arabia regular : -0.33
    Turkey regular : -1.33
    

    Savegame


  • @fmerwinrommel said in FMRommel (CP) vs Dawg (Ent) 1914:

    Arabia? Have a safe trip

    sorry about that.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Turkey round 2

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
            Turkey removing all Technology Tokens after successful research.
            Turkey discover subwarfare
    
        Combat Move - Turkey
            1 field_gun moved from Smyrna to Sea Zone 69 Sea of Crete
            1 infantry moved from Smyrna to Sea Zone 69 Sea of Crete
            1 battlecruiser, 1 battleship, 4 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
            3 field_guns moved from Baghdad to Lurs
            3 infantry moved from Armenia to Lurs
            1 cavalry moved from Basra to Kuwait
                  Turkey take Kuwait from Britain
            2 fighters moved from Mesopotamia to Hejaz
            1 cavalry moved from Kuwait to Al-Dammam
            2 infantry moved from Arabia to Hejaz
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Turkey round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
                Turkey roll 6,6,6 and gets 3 hits
            Turkey removing all Technology Tokens after successful research.
            Turkey discover subwarfare
    
        Combat Move - Turkey
            1 field_gun moved from Smyrna to Sea Zone 69 Sea of Crete
            1 infantry moved from Smyrna to Sea Zone 69 Sea of Crete
            1 battlecruiser, 1 battleship, 4 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
            3 field_guns moved from Baghdad to Lurs
            3 infantry moved from Armenia to Lurs
            1 cavalry moved from Basra to Kuwait
                  Turkey take Kuwait from Britain
            2 fighters moved from Mesopotamia to Hejaz
            1 cavalry moved from Kuwait to Al-Dammam
            2 infantry moved from Arabia to Hejaz
    
        Purchase Units - Turkey
            Turkey buy 2 heavy_guns, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 70 Eastern Mediterranean
                Turkey attack with 1 battlecruiser, 1 battleship, 4 cruisers, 1 submarine and 1 transport
                Britain defend with 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport
                    Turkey roll dice for 1 submarine in Sea Zone 70 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 4 cruisers and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 5/6 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Britain
                    Britain roll dice for 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 2/6 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the Turkey
                    1 submarine owned by the Turkey, 1 destroyer owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 4 cruisers and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 2/6 hits, 3.33 expected hits
                    Britain roll dice for 1 battlecruiser, 1 battleship and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 1/2 hits, 1.33 expected hits
                    1 battleship owned by the Britain, 1 cruiser owned by the Turkey and 1 battlecruiser owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
                    1 transport owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
                Turkey win with 1 battlecruiser, 1 battleship, 3 cruisers and 1 transport remaining. Battle score for attacker is 67
                Casualties for Turkey: 1 cruiser and 1 submarine
                Casualties for Britain: 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport
            Battle in Cairo-Suez
                Turkey attack with 1 field_gun and 1 infantry
                Britain defend with 1 Factory and 2 infantry
                    Turkey roll dice for 1 field_gun and 1 infantry in Cairo-Suez, round 2 : 0/2 hits, 0.67 expected hits
                    Britain roll dice for 2 infantry in Cairo-Suez, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey and 1 field_gun owned by the Turkey lost in Cairo-Suez
                Britain win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Turkey: 1 field_gun and 1 infantry
            Battle in Hejaz
                Turkey attack with 2 fighters and 2 infantry
                Arabia defend with 2 Bedouins
                    Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 2 : 2/4 hits, 1.33 expected hits
                    Arabia roll dice for 2 Bedouins in Hejaz, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Hejaz
                Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Turkey: 1 infantry
                Casualties for Arabia: 2 Bedouins
            Battle in Lurs
                Turkey attack with 3 field_guns and 3 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 3 field_guns and 3 infantry in Lurs, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Lurs
                Turkey loses 0 PUs for violating Lurss neutrality.
                Turkey win, taking Lurs from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            2 infantry moved from Armenia to Georgia
            2 fighters moved from Hejaz to Palestine
            1 infantry moved from Lebanon to Palestine
            1 infantry moved from Al-Dammam to Trucial Coast
            1 cavalry moved from Arabia to Al-Dammam
            1 infantry moved from Mesopotamia to Arabia
            2 field_guns and 2 infantry moved from Basra to Mesopotamia
            1 infantry moved from Damascus to Jordan
            2 heavy_guns moved from Damascus to Mesopotamia
            1 infantry moved from Constantinople to Smyrna
    
        Place Units - Turkey
            3 infantry placed in Baghdad
            2 heavy_guns and 1 infantry placed in Damascus
            3 infantry placed in Constantinople
            3 submarines placed in Sea Zone 68 Aegean Sea
    
        Activate Technology - Turkey
            Turkey activating subwarfare
    
        Turn Complete - Turkey
            Turkey collect 64 PUs; end with 64 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Arabia regular : 0.33
    Neutral regular : -0.67
    Turkey regular : 1.00
    Britain regular : -0.17
    

    Savegame


  • I had almost 80% chance of sinking the Brit Med fleet and 45% chance of taking Cairo. Rolled great against the fleet but you wiped out my amphib troops. Which is okay, since without the fleet victory, I couldn’t have taken Cairo anyway. Was worried about the Allies counterattacking the fleet. But favorable sea battle results and sea tech (rolled 3 sixes), give me an excellent defensive, but not dominant offensive naval position. France and Italy can’t afford to build a lot more ships and the USA is turns away. This is the first game that I built more Austrian ships. Bedouin raids are always risky. It worked for you this time, but attacks at 1 leave a lot to luck. I like your tactic of attacking Sinai A1 and then retreat to Mecca, dice permitting.


  • TripleA Turn Summary: Britain round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 3,3 and gets 0 hits
    
        Combat Move - Britain
            1 infantry moved from Uganda to British East Africa
                  Britain take British East Africa from Germany
            1 cavalry and 1 infantry moved from Pretoria to Bechuanaland
            1 field_gun and 1 infantry moved from Cape Colony to German Southwest Africa
            1 battlecruiser, 1 colonial, 3 cruisers, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea
            1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
            1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
            1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 29 Mid Atlantic
            3 colonials and 2 field_guns moved from Quebec to Sea Zone 21 Gulf of St. Lawrence
            3 colonials, 2 cruisers, 2 field_guns and 4 transports moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 23 Mid Atlantic
            1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            1 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia
            2 colonials moved from Montana to Great Plains
            1 colonial moved from Dakota to Great Plains
            2 colonials moved from Missouri to Great Plains
            1 field_gun and 2 infantry moved from Wales to England
            1 battleship moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
            1 cavalry and 4 infantry moved from England to London
            3 infantry moved from Scotland to England
            1 colonial moved from Kamerun to Middle Congo
            1 infantry moved from Upper Volta to Niger
            1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
            1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
            2 infantry moved from Gujarat to Sindh
            1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
            1 battlecruiser and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea
    
        Purchase Units - Britain
            Britain buy 3 cavalrys, 1 destroyer, 1 field_gun, 1 heavy_gun, 8 infantry, 1 submarine and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Britain
    
        Non Combat Move - Britain
            2 infantry moved from Cairo-Suez to Sinai
    
        Place Units - Britain
            1 heavy_gun, 1 infantry and 3 trenchs placed in Cairo-Suez
            3 infantry and 3 trenchs placed in Belgium
            1 destroyer and 1 submarine placed in Sea Zone 15 English Channel
            2 cavalrys placed in Cape Town
            Britain undo move 3.
            1 destroyer placed in Sea Zone 73 Arabian Sea
            1 cavalry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
            1 submarine placed in Sea Zone 15 English Channel
            3 infantry placed in London
    
        Turn Complete - Britain
            Britain collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russia round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 3,5 and gets 0 hits
    
        Combat Move - Russia
            1 conscript moved from Latvia to Lithuania
            1 conscript moved from Latvia to Belarus
            1 conscript, 1 heavy_gun and 1 infantry moved from Minsk to Belarus
            1 conscript moved from Bessarabia to Odessa
            2 conscripts moved from Crimea to Odessa
            1 conscript moved from Krasnoyarsk to Evenkia
            5 conscripts moved from Western Siberian Lowlands to Norilsk
            1 conscript and 1 field_gun moved from Kazan to Novosibirsk
            5 conscripts moved from Kazakhstan to Novosibirsk
            1 conscript and 1 field_gun moved from Koryak to Chukotka
            1 conscript and 1 field_gun moved from Vladivostok to Primorsky
            5 cavalrys, 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Moscow to Don
            5 cavalrys moved from Don to Belarus
            1 conscript moved from Novgorod to St. Petersburg
            1 conscript, 2 field_guns and 6 infantry moved from Finland to St. Petersburg
    
        Purchase Units - Russia
            Russia buy 17 conscripts, 2 field_guns, 3 infantry and 13 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 trenchs placed in Belarus
            3 trenchs placed in Odessa
            3 trenchs placed in Evenkia
            3 trenchs placed in Bratsk
            1 trench placed in Chukotka
            3 conscripts placed in Vladivostok
            3 conscripts placed in Irkutsk
            2 conscripts placed in Omsk
            1 field_gun and 2 infantry placed in Minsk
            1 conscript, 1 field_gun and 1 infantry placed in Kiev
            3 conscripts placed in Moscow
            5 conscripts placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • We must free all those conscripts forced to dig all those trenches.


  • Victory bonds didn’t activate this turn or last turn. I will use the forum dice to add to my income. Only thing I can think of is that Com had an unresolved battle at end of first turn, where I had a conscript in Rus controlled Sakhe that had a trench. Don’t know why that would matter.


  • [dice 2d6]


  • 2d6: 4, 2

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Communists round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 conscript moved from Sakhe to Khabarovsk
                  Communists take Khabarovsk from Russia
            1 cavalry moved from Sakhe to Amur
                  Communists take Amur from Russia
            1 cavalry moved from Aldan to Chita
                  Communists take Chita from Russia
            1 cavalry moved from Chita to Bratsk
            1 cavalry, 5 conscripts and 2 field_guns moved from Aldan to Bratsk
            3 cavalrys and 2 conscripts moved from Tiksi to Bratsk
    
        Purchase Units - Communists
            Communists buy 2 gass and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Bratsk
                Communists attack with 5 cavalrys, 7 conscripts and 2 field_guns
                Russia defend with 3 conscripts, 1 field_gun and 3 trenchs
                    Communists roll dice for 5 cavalrys, 7 conscripts and 2 field_guns in Bratsk, round 2 : 2/9 hits, 1.83 expected hits
                Units damaged: 2 trenchs owned by the Russia
                    Russia roll dice for 3 conscripts, 1 field_gun and 3 trenchs in Bratsk, round 2 : 0/4 hits, 0.83 expected hits
                    Communists roll dice for 5 cavalrys, 7 conscripts and 2 field_guns in Bratsk, round 3 : 3/9 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 3 trenchs in Bratsk, round 3 : 1/4 hits, 0.83 expected hits
                    2 trenchs owned by the Russia and 1 conscript owned by the Communists lost in Bratsk
                    Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 4 : 0/9 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 1 trench in Bratsk, round 4 : 0/4 hits, 0.83 expected hits
                    Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 5 : 5/9 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 1 trench in Bratsk, round 5 : 0/4 hits, 0.83 expected hits
                    1 field_gun owned by the Russia, 1 trench owned by the Russia and 3 conscripts owned by the Russia lost in Bratsk
                Communists win, taking Bratsk from Russia with 5 cavalrys, 6 conscripts and 2 field_guns remaining. Battle score for attacker is 17
                Casualties for Communists: 1 conscript
                Casualties for Russia: 3 conscripts, 1 field_gun and 3 trenchs
    
        Non Combat Move - Communists
            1 conscript, 1 field_gun and 2 infantry moved from Yakutsk to Sakhe
            1 field_gun moved from Yakutsk to Tiksi
            4 field_guns and 1 infantry moved from Yakutsk to Aldan
    
        Place Units - Communists
            2 gass and 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 28 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Communists from 29 to 35
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : 2.67
    Russia regular : -2.33
    

    Savegame


  • Only rolled Victory bonds for this turn. Finally figured out forum dice. We had to use it in our last team game, because one player started with a very old version of Triplea and it caused a bug that didn’t recognize first strike.


  • TripleA Turn Summary: USA round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 4,3 and gets 0 hits
    
        Purchase Units - USA
            USA buy 3 destroyers, 2 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - USA
            1 cavalry and 2 infantry moved from San Francisco to California
            1 infantry moved from New Mexico to California
            1 infantry moved from Louisiana to Texas
            2 infantry moved from New England to Hudson-Delaware
            1 field_gun and 1 infantry moved from Atlanta to Charleston
    
        Place Units - USA
            2 destroyers and 2 transports placed in Sea Zone 30 Mid Atlantic
            1 destroyer placed in Sea Zone 29 Mid Atlantic
            2 field_guns and 2 infantry placed in San Francisco
            2 infantry placed in New York
    
        Turn Complete - USA
            USA collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit With Germany going for mexico city, that really messes with the U.S.


  • Classic 1914 move. Viva La Bismarck. Actually the troops wanted to take Honolulu, but they weren’t likely to survive the battle and Mexico City was undefended.


  • Today’s WashingtonPost.com has an article saying that 6,000 African migrants swam to Ceuta, a Spanish outpost across from Gibraltar surrounded by Morocco. Ceuta is on our 1914 map as a neutral.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germany round 3

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 3
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
    
        Combat Move - Germany
                Germany loses 0 PUs for violating Mexico Citys neutrality.
            2 fighters and 3 infantry moved from Rhine to Belgium
            4 gass moved from Bavaria to Belgium
            1 field_gun and 14 infantry moved from Alsace to Champagne
            3 field_guns, 2 heavy_guns and 7 infantry moved from Rhine to Champagne
            1 cavalry moved from Italian Somaliland to British East Africa
            1 heavy_gun moved from German East Africa to British East Africa
            1 field_gun and 1 infantry moved from Guadalahara to Mexico City
                  Germany take Mexico City from Neutral
            1 infantry moved from Holstein to Sea Zone 12 Baltic Sea
            3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
            1 battlecruiser, 1 battleship, 1 cruiser, 1 infantry, 3 stormtruppens, 3 submarines and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            4 submarines moved from Sea Zone 5 Arctic Ocean to Sea Zone 13 Skagerrak
            1 infantry and 3 stormtruppens moved from Sea Zone 13 Skagerrak to Norway
            1 infantry moved from East Prussia to Lithuania
            1 fighter moved from Eastern Poland to Lithuania
    

    Savegame

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