FMRommel (CP) vs Dawg (Ent) 1914

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Austria round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Austria
            Austria spend 10 on tech rolls
                Austria roll 1,1,6,5 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover mobileWarfare
    
        Combat Move - Austria
            1 heavy_gun and 5 infantry moved from Venice to Milan
            3 cavalrys, 1 field_gun and 8 infantry moved from Transylvania to Belgrade
            1 fighter, 2 heavy_guns and 7 infantry moved from Baranya to Belgrade
            4 infantry moved from Bulgaria to Belgrade
            2 gass moved from Vienna to Belgrade
            2 cavalrys moved from Galicia to Belgrade
    
        Purchase Units - Austria
            Turning on Edit Mode
            EDIT: Removing units owned by Austria from Belgrade: 1 fighter
            EDIT: Removing units owned by Austria from Bosnia: 2 infantry
            EDIT: Adding units owned by Austria to Serbia: 1 fighter and 2 infantry
            EDIT: Turning off Edit Mode
            Austria buy 1 field_gun, 1 heavy_gun, 6 infantry and 2 submarines; Remaining resources: 27 PUs; 0 techTokens; 
    
        Combat - Austria
            Austria creates battle in territory Serbia
            Battle in Belgrade
                Austria attack with 5 cavalrys, 1 field_gun, 2 gass, 2 heavy_guns and 19 infantry
                Serbia defend with 1 Factory, 2 field_guns, 1 fighter, 2 heavy_guns, 7 infantry and 4 trenchs
                    Austria roll dice for 2 gass in Belgrade, round 2 : 1/2 hits, 1.33 expected hits
                    1 infantry owned by the Serbia lost in Belgrade
                    2 gass owned by the Austria lost in Belgrade
                    Austria roll dice for 5 cavalrys, 1 field_gun, 2 heavy_guns and 19 infantry in Belgrade, round 2 : 7/27 hits, 5.50 expected hits
                Units damaged: 1 trench owned by the Serbia
                    Serbia roll dice for 2 field_guns, 1 fighter, 2 heavy_guns, 6 infantry and 4 trenchs in Belgrade, round 2 : 7/11 hits, 4.50 expected hits
                    4 cavalrys owned by the Austria, 3 infantry owned by the Austria and 3 trenchs owned by the Serbia lost in Belgrade
                    Austria roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 16 infantry in Belgrade, round 3 : 3/20 hits, 4.33 expected hits
                    Serbia roll dice for 2 field_guns, 1 fighter, 2 heavy_guns, 6 infantry and 1 trench in Belgrade, round 3 : 4/11 hits, 4.50 expected hits
                    2 infantry owned by the Serbia, 4 infantry owned by the Austria and 1 trench owned by the Serbia lost in Belgrade
                    Austria roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 12 infantry in Belgrade, round 4 : 4/16 hits, 3.67 expected hits
                    Serbia roll dice for 2 field_guns, 1 fighter, 2 heavy_guns and 4 infantry in Belgrade, round 4 : 5/9 hits, 3.83 expected hits
                    4 infantry owned by the Serbia, 1 cavalry owned by the Austria and 4 infantry owned by the Austria lost in Belgrade
                    Austria roll dice for 1 field_gun, 2 heavy_guns and 8 infantry in Belgrade, round 5 : 6/11 hits, 2.83 expected hits
                    Serbia roll dice for 2 field_guns, 1 fighter and 2 heavy_guns in Belgrade, round 5 : 2/5 hits, 2.50 expected hits
                    2 heavy_guns owned by the Serbia, 1 fighter owned by the Serbia, 2 field_guns owned by the Serbia and 2 infantry owned by the Austria lost in Belgrade
                Austria win, taking Belgrade from Serbia with 1 field_gun, 2 heavy_guns and 6 infantry remaining. Battle score for attacker is -7
                Casualties for Serbia: 2 field_guns, 1 fighter, 2 heavy_guns, 7 infantry and 4 trenchs
                Casualties for Austria: 5 cavalrys, 2 gass and 13 infantry
            Battle in Milan
                Austria attack with 1 heavy_gun and 5 infantry
                Italy defend with 1 heavy_gun and 1 infantry; France defend with 1 infantry
                    Austria roll dice for 1 heavy_gun and 5 infantry in Milan, round 2 : 0/6 hits, 1.33 expected hits
                    Italy roll dice for 1 heavy_gun and 2 infantry in Milan, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Austria lost in Milan
                    Austria roll dice for 1 heavy_gun and 4 infantry in Milan, round 3 : 1/5 hits, 1.17 expected hits
                    Italy roll dice for 1 heavy_gun and 2 infantry in Milan, round 3 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Austria and 1 infantry owned by the France lost in Milan
                    Austria roll dice for 1 heavy_gun and 2 infantry in Milan, round 4 : 1/3 hits, 0.83 expected hits
                    Italy roll dice for 1 heavy_gun and 1 infantry in Milan, round 4 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Italy lost in Milan
                    Austria roll dice for 1 heavy_gun and 2 infantry in Milan, round 5 : 1/3 hits, 0.83 expected hits
                    Italy roll dice for 1 heavy_gun in Milan, round 5 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Austria and 1 heavy_gun owned by the Italy lost in Milan
                Austria win, taking Milan from Italy with 1 heavy_gun and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Austria: 4 infantry
                Casualties for France: 1 infantry
                Casualties for Italy: 1 heavy_gun and 1 infantry
            Battle in Serbia
                Austria attack with 1 fighter and 2 infantry
                Serbia defend with 1 cavalry
                    Austria roll dice for 1 fighter and 2 infantry in Serbia, round 2 : 2/3 hits, 0.83 expected hits
                    Serbia roll dice for 1 cavalry in Serbia, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Serbia lost in Serbia
                Austria win, taking Serbia from Serbia with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Serbia: 1 cavalry
    
        Non Combat Move - Austria
            1 field_gun and 2 infantry moved from Carinthia to Venice
            1 field_gun, 3 heavy_guns and 2 infantry moved from Trieste to Venice
            2 field_guns and 4 infantry moved from Carpathia to Galicia
            1 infantry moved from Croatia to Bosnia
            1 field_gun moved from Hungary to Croatia
            1 fighter moved from Serbia to Bosnia
            3 infantry moved from Vienna to Carpathia
            6 field_guns moved from Hungary to Baranya
    
        Place Units - Austria
            Turning on Edit Mode
            EDIT: Removing units owned by France from Algiers: 2 infantry
            EDIT: Adding units owned by France to Algiers: 2 colonials
            EDIT: Removing units owned by France from Tobruk: 2 infantry
            EDIT: Adding units owned by France to Tobruk: 2 colonials
            EDIT: Adding units owned by Austria to Hungary: 1 field_gun and 6 infantry
            EDIT: Adding units owned by Austria to Vienna: 1 field_gun
            EDIT: Changing PUs for Austria from 27 to 1
            EDIT: Turning off Edit Mode
            2 submarines placed in Sea Zone 62 Adriatic Sea
            1 field_gun and 3 infantry placed in Venice
            1 heavy_gun and 3 infantry placed in Trieste
    
        Activate Technology - Austria
            Austria activating mobileWarfare
    
        Turn Complete - Austria
            Austria collect 84 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Italy regular : -0.33
    Serbia regular : 2.50
    Austria regular : 3.33
    

    Savegame


  • Forgot to complete my purchases, so edited the builds for Hungary and Vienna and reduced the cash. Converted your infantry builds in Africa to colonials. Scary dice at first. Improved at the end in Belgrade and Milan, but fewer survivors than forecast. Got tech, but the worst choice for land offense, cav. Austria has so much cash and build capacity, that the Allies need a break.


  • TripleA Turn Summary: Italy round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            2 field_guns and 1 infantry moved from Piedmont to Milan
            1 field_gun moved from Tuscany to Milan
            2 infantry moved from Tuscany to Milan
            1 cavalry moved from Tuscany to Milan
            1 field_gun and 4 infantry moved from Latium to Tuscany
            1 heavy_gun and 2 infantry moved from Apulia to Latium
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
            1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 cavalry moved from Lower Egypt to Sinai
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Italy
            Battle in Milan
                Italy attack with 1 cavalry, 3 field_guns and 3 infantry
                Austria defend with 1 heavy_gun and 1 infantry
                    Italy roll dice for 1 cavalry, 3 field_guns and 3 infantry in Milan, round 2 : 2/7 hits, 2.17 expected hits
                    Austria roll dice for 1 heavy_gun and 1 infantry in Milan, round 2 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Austria and 1 heavy_gun owned by the Austria lost in Milan
                Italy win, taking Milan from Austria with 1 cavalry, 3 field_guns and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Austria: 1 heavy_gun and 1 infantry
    
        Non Combat Move - Italy
    
        Place Units - Italy
            1 field_gun and 2 infantry placed in Piedmont
            3 trenchs placed in Tuscany
            Turning on Edit Mode
            EDIT: Removing units owned by Italy from Latium: 1 heavy_gun and 2 infantry
            EDIT: Adding units owned by Italy to Latium: 1 heavy_gun and 2 infantry
            EDIT: Removing units owned by Italy from Rome: 6 infantry
            EDIT: Adding units owned by Italy to Latium: 6 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italy regular : -0.17
    Austria regular : -1.00
    Italy rolls : 0.00
    

    Savegame


  • @dawgoneit sorry for the edit. non com. i took the wrong pieces off and put them back.


  • Arabia? Have a safe trip


  • TripleA Turn Summary: Arabia round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Combat Move - Arabia
            2 Bedouins moved from Sinai to Hejaz
    
        Purchase Units - Arabia
            Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Combat - Arabia
            Battle in Hejaz
                Arabia attack with 2 Bedouins
                Turkey defend with 1 infantry
                    Arabia roll dice for 2 Bedouins in Hejaz, round 2 : 0/2 hits, 0.33 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 2 Bedouins in Hejaz, round 3 : 0/2 hits, 0.33 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 3 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 2 Bedouins in Hejaz, round 4 : 0/2 hits, 0.33 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 4 : 0/1 hits, 0.33 expected hits
                    Arabia roll dice for 2 Bedouins in Hejaz, round 5 : 1/2 hits, 0.33 expected hits
                    Turkey roll dice for 1 infantry in Hejaz, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Hejaz
                Arabia win, taking Hejaz from Turkey with 2 Bedouins remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Arabia
            7 Bedouins moved from Sinai to Mecca
    
        Place Units - Arabia
            3 Bedouins placed in Mecca
            1 trench placed in Sinai
    
        Turn Complete - Arabia
            Arabia collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Arabia regular : -0.33
    Turkey regular : -1.33
    

    Savegame


  • @fmerwinrommel said in FMRommel (CP) vs Dawg (Ent) 1914:

    Arabia? Have a safe trip

    sorry about that.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Turkey round 2

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
            Turkey removing all Technology Tokens after successful research.
            Turkey discover subwarfare
    
        Combat Move - Turkey
            1 field_gun moved from Smyrna to Sea Zone 69 Sea of Crete
            1 infantry moved from Smyrna to Sea Zone 69 Sea of Crete
            1 battlecruiser, 1 battleship, 4 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
            3 field_guns moved from Baghdad to Lurs
            3 infantry moved from Armenia to Lurs
            1 cavalry moved from Basra to Kuwait
                  Turkey take Kuwait from Britain
            2 fighters moved from Mesopotamia to Hejaz
            1 cavalry moved from Kuwait to Al-Dammam
            2 infantry moved from Arabia to Hejaz
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Turkey round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
                Turkey roll 6,6,6 and gets 3 hits
            Turkey removing all Technology Tokens after successful research.
            Turkey discover subwarfare
    
        Combat Move - Turkey
            1 field_gun moved from Smyrna to Sea Zone 69 Sea of Crete
            1 infantry moved from Smyrna to Sea Zone 69 Sea of Crete
            1 battlecruiser, 1 battleship, 4 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
            1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
            3 field_guns moved from Baghdad to Lurs
            3 infantry moved from Armenia to Lurs
            1 cavalry moved from Basra to Kuwait
                  Turkey take Kuwait from Britain
            2 fighters moved from Mesopotamia to Hejaz
            1 cavalry moved from Kuwait to Al-Dammam
            2 infantry moved from Arabia to Hejaz
    
        Purchase Units - Turkey
            Turkey buy 2 heavy_guns, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 70 Eastern Mediterranean
                Turkey attack with 1 battlecruiser, 1 battleship, 4 cruisers, 1 submarine and 1 transport
                Britain defend with 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport
                    Turkey roll dice for 1 submarine in Sea Zone 70 Eastern Mediterranean, round 2 : 0/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 4 cruisers and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 5/6 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Britain
                    Britain roll dice for 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport in Sea Zone 70 Eastern Mediterranean, round 2 : 2/6 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the Turkey
                    1 submarine owned by the Turkey, 1 destroyer owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 4 cruisers and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 2/6 hits, 3.33 expected hits
                    Britain roll dice for 1 battlecruiser, 1 battleship and 1 transport in Sea Zone 70 Eastern Mediterranean, round 3 : 1/2 hits, 1.33 expected hits
                    1 battleship owned by the Britain, 1 cruiser owned by the Turkey and 1 battlecruiser owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
                    1 transport owned by the Britain lost in Sea Zone 70 Eastern Mediterranean
                Turkey win with 1 battlecruiser, 1 battleship, 3 cruisers and 1 transport remaining. Battle score for attacker is 67
                Casualties for Turkey: 1 cruiser and 1 submarine
                Casualties for Britain: 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 1 transport
            Battle in Cairo-Suez
                Turkey attack with 1 field_gun and 1 infantry
                Britain defend with 1 Factory and 2 infantry
                    Turkey roll dice for 1 field_gun and 1 infantry in Cairo-Suez, round 2 : 0/2 hits, 0.67 expected hits
                    Britain roll dice for 2 infantry in Cairo-Suez, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey and 1 field_gun owned by the Turkey lost in Cairo-Suez
                Britain win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Turkey: 1 field_gun and 1 infantry
            Battle in Hejaz
                Turkey attack with 2 fighters and 2 infantry
                Arabia defend with 2 Bedouins
                    Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 2 : 2/4 hits, 1.33 expected hits
                    Arabia roll dice for 2 Bedouins in Hejaz, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Hejaz
                Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Turkey: 1 infantry
                Casualties for Arabia: 2 Bedouins
            Battle in Lurs
                Turkey attack with 3 field_guns and 3 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 3 field_guns and 3 infantry in Lurs, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Lurs
                Turkey loses 0 PUs for violating Lurss neutrality.
                Turkey win, taking Lurs from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            2 infantry moved from Armenia to Georgia
            2 fighters moved from Hejaz to Palestine
            1 infantry moved from Lebanon to Palestine
            1 infantry moved from Al-Dammam to Trucial Coast
            1 cavalry moved from Arabia to Al-Dammam
            1 infantry moved from Mesopotamia to Arabia
            2 field_guns and 2 infantry moved from Basra to Mesopotamia
            1 infantry moved from Damascus to Jordan
            2 heavy_guns moved from Damascus to Mesopotamia
            1 infantry moved from Constantinople to Smyrna
    
        Place Units - Turkey
            3 infantry placed in Baghdad
            2 heavy_guns and 1 infantry placed in Damascus
            3 infantry placed in Constantinople
            3 submarines placed in Sea Zone 68 Aegean Sea
    
        Activate Technology - Turkey
            Turkey activating subwarfare
    
        Turn Complete - Turkey
            Turkey collect 64 PUs; end with 64 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Arabia regular : 0.33
    Neutral regular : -0.67
    Turkey regular : 1.00
    Britain regular : -0.17
    

    Savegame


  • I had almost 80% chance of sinking the Brit Med fleet and 45% chance of taking Cairo. Rolled great against the fleet but you wiped out my amphib troops. Which is okay, since without the fleet victory, I couldn’t have taken Cairo anyway. Was worried about the Allies counterattacking the fleet. But favorable sea battle results and sea tech (rolled 3 sixes), give me an excellent defensive, but not dominant offensive naval position. France and Italy can’t afford to build a lot more ships and the USA is turns away. This is the first game that I built more Austrian ships. Bedouin raids are always risky. It worked for you this time, but attacks at 1 leave a lot to luck. I like your tactic of attacking Sinai A1 and then retreat to Mecca, dice permitting.


  • TripleA Turn Summary: Britain round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 3,3 and gets 0 hits
    
        Combat Move - Britain
            1 infantry moved from Uganda to British East Africa
                  Britain take British East Africa from Germany
            1 cavalry and 1 infantry moved from Pretoria to Bechuanaland
            1 field_gun and 1 infantry moved from Cape Colony to German Southwest Africa
            1 battlecruiser, 1 colonial, 3 cruisers, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea
            1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
            1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean
            1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 29 Mid Atlantic
            3 colonials and 2 field_guns moved from Quebec to Sea Zone 21 Gulf of St. Lawrence
            3 colonials, 2 cruisers, 2 field_guns and 4 transports moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 23 Mid Atlantic
            1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            1 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia
            2 colonials moved from Montana to Great Plains
            1 colonial moved from Dakota to Great Plains
            2 colonials moved from Missouri to Great Plains
            1 field_gun and 2 infantry moved from Wales to England
            1 battleship moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
            1 cavalry and 4 infantry moved from England to London
            3 infantry moved from Scotland to England
            1 colonial moved from Kamerun to Middle Congo
            1 infantry moved from Upper Volta to Niger
            1 field_gun and 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
            1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
            2 infantry moved from Gujarat to Sindh
            1 transport moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
            1 battlecruiser and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
            1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 119 Timor Sea
    
        Purchase Units - Britain
            Britain buy 3 cavalrys, 1 destroyer, 1 field_gun, 1 heavy_gun, 8 infantry, 1 submarine and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Britain
    
        Non Combat Move - Britain
            2 infantry moved from Cairo-Suez to Sinai
    
        Place Units - Britain
            1 heavy_gun, 1 infantry and 3 trenchs placed in Cairo-Suez
            3 infantry and 3 trenchs placed in Belgium
            1 destroyer and 1 submarine placed in Sea Zone 15 English Channel
            2 cavalrys placed in Cape Town
            Britain undo move 3.
            1 destroyer placed in Sea Zone 73 Arabian Sea
            1 cavalry placed in Goa
            1 field_gun and 1 infantry placed in Bombay
            1 submarine placed in Sea Zone 15 English Channel
            3 infantry placed in London
    
        Turn Complete - Britain
            Britain collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russia round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 3,5 and gets 0 hits
    
        Combat Move - Russia
            1 conscript moved from Latvia to Lithuania
            1 conscript moved from Latvia to Belarus
            1 conscript, 1 heavy_gun and 1 infantry moved from Minsk to Belarus
            1 conscript moved from Bessarabia to Odessa
            2 conscripts moved from Crimea to Odessa
            1 conscript moved from Krasnoyarsk to Evenkia
            5 conscripts moved from Western Siberian Lowlands to Norilsk
            1 conscript and 1 field_gun moved from Kazan to Novosibirsk
            5 conscripts moved from Kazakhstan to Novosibirsk
            1 conscript and 1 field_gun moved from Koryak to Chukotka
            1 conscript and 1 field_gun moved from Vladivostok to Primorsky
            5 cavalrys, 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Moscow to Don
            5 cavalrys moved from Don to Belarus
            1 conscript moved from Novgorod to St. Petersburg
            1 conscript, 2 field_guns and 6 infantry moved from Finland to St. Petersburg
    
        Purchase Units - Russia
            Russia buy 17 conscripts, 2 field_guns, 3 infantry and 13 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Russia
    
        Place Units - Russia
            3 trenchs placed in Belarus
            3 trenchs placed in Odessa
            3 trenchs placed in Evenkia
            3 trenchs placed in Bratsk
            1 trench placed in Chukotka
            3 conscripts placed in Vladivostok
            3 conscripts placed in Irkutsk
            2 conscripts placed in Omsk
            1 field_gun and 2 infantry placed in Minsk
            1 conscript, 1 field_gun and 1 infantry placed in Kiev
            3 conscripts placed in Moscow
            5 conscripts placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • We must free all those conscripts forced to dig all those trenches.


  • Victory bonds didn’t activate this turn or last turn. I will use the forum dice to add to my income. Only thing I can think of is that Com had an unresolved battle at end of first turn, where I had a conscript in Rus controlled Sakhe that had a trench. Don’t know why that would matter.


  • [dice 2d6]


  • 2d6: 4, 2

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Communists round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 conscript moved from Sakhe to Khabarovsk
                  Communists take Khabarovsk from Russia
            1 cavalry moved from Sakhe to Amur
                  Communists take Amur from Russia
            1 cavalry moved from Aldan to Chita
                  Communists take Chita from Russia
            1 cavalry moved from Chita to Bratsk
            1 cavalry, 5 conscripts and 2 field_guns moved from Aldan to Bratsk
            3 cavalrys and 2 conscripts moved from Tiksi to Bratsk
    
        Purchase Units - Communists
            Communists buy 2 gass and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Bratsk
                Communists attack with 5 cavalrys, 7 conscripts and 2 field_guns
                Russia defend with 3 conscripts, 1 field_gun and 3 trenchs
                    Communists roll dice for 5 cavalrys, 7 conscripts and 2 field_guns in Bratsk, round 2 : 2/9 hits, 1.83 expected hits
                Units damaged: 2 trenchs owned by the Russia
                    Russia roll dice for 3 conscripts, 1 field_gun and 3 trenchs in Bratsk, round 2 : 0/4 hits, 0.83 expected hits
                    Communists roll dice for 5 cavalrys, 7 conscripts and 2 field_guns in Bratsk, round 3 : 3/9 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 3 trenchs in Bratsk, round 3 : 1/4 hits, 0.83 expected hits
                    2 trenchs owned by the Russia and 1 conscript owned by the Communists lost in Bratsk
                    Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 4 : 0/9 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 1 trench in Bratsk, round 4 : 0/4 hits, 0.83 expected hits
                    Communists roll dice for 5 cavalrys, 6 conscripts and 2 field_guns in Bratsk, round 5 : 5/9 hits, 1.83 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 1 trench in Bratsk, round 5 : 0/4 hits, 0.83 expected hits
                    1 field_gun owned by the Russia, 1 trench owned by the Russia and 3 conscripts owned by the Russia lost in Bratsk
                Communists win, taking Bratsk from Russia with 5 cavalrys, 6 conscripts and 2 field_guns remaining. Battle score for attacker is 17
                Casualties for Communists: 1 conscript
                Casualties for Russia: 3 conscripts, 1 field_gun and 3 trenchs
    
        Non Combat Move - Communists
            1 conscript, 1 field_gun and 2 infantry moved from Yakutsk to Sakhe
            1 field_gun moved from Yakutsk to Tiksi
            4 field_guns and 1 infantry moved from Yakutsk to Aldan
    
        Place Units - Communists
            2 gass and 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 28 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Communists from 29 to 35
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : 2.67
    Russia regular : -2.33
    

    Savegame


  • Only rolled Victory bonds for this turn. Finally figured out forum dice. We had to use it in our last team game, because one player started with a very old version of Triplea and it caused a bug that didn’t recognize first strike.


  • TripleA Turn Summary: USA round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 2
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 4,3 and gets 0 hits
    
        Purchase Units - USA
            USA buy 3 destroyers, 2 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - USA
            1 cavalry and 2 infantry moved from San Francisco to California
            1 infantry moved from New Mexico to California
            1 infantry moved from Louisiana to Texas
            2 infantry moved from New England to Hudson-Delaware
            1 field_gun and 1 infantry moved from Atlanta to Charleston
    
        Place Units - USA
            2 destroyers and 2 transports placed in Sea Zone 30 Mid Atlantic
            1 destroyer placed in Sea Zone 29 Mid Atlantic
            2 field_guns and 2 infantry placed in San Francisco
            2 infantry placed in New York
    
        Turn Complete - USA
            USA collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit With Germany going for mexico city, that really messes with the U.S.

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