@marshmallowofwar
I can honestly see where you are coming from. Personally, I tend to focus more on the Europe side of the board and closing fronts with Germany and Italy one by one until I can burn em’ out of the bunkers and back to the mainland of Europe.
That being said, I don’t really like to leave devil that is Japan to his demons like other American players tend to do. I get that as long as you protect Honolulu and Sydney from the Rising Sun then they can’t win the game on that side of the board but yah’ wanna believe me when I say it that them Japanese are gonna D-Daying the beaches of Hawaii before the American player can even say “Pearl Harbor.” I’ve seen it happen, and Japan is fully and completely capable of wiping out the American navy early or late in the game.
Hence why as the Americans, I like to intercept Japan, and sabotage them. To put simply, not make any particular military gains against Japan, but rather slow down their operations. A few examples of what this would look like could be sabotaging say a newly mobilized navy of warships in the Sea of Japan, move in with your own navy, destroy it, maybe even get a few kamikazes of the mainland Japan, and get out of there before the Japanese can bring in the rest of their navy. Another example can be limiting the size of the Sphere of Influence Japan has by securing significant islands and using them as a hub for units to post up. A typical island some players will use is Wake Island where they will build up around 6 or 9 transports in the Pacific and build a naval base on Wake Island to shuck units to Wake and then with the naval base, you have access to wherever you need to go in the pacific without Japanese blockers being a setback for you.