Unstoppable strategy: 1942 scenario


  • Well the strategy of landing Japanese fighter on Caucasus is primarily the idea of buying mostly tanks and centralizing them so the Soviets cant protect both north and south. Latter after when Caucasus is the target you land the fighters, but thats been done since the MB days and its not a new idea. In fact the idea is the same exact idea from AAE extrapolated for AA50.

    Its not even unstoppable given some of the postings on this site and the guy who posted them on BGG was on the losing end of that strategy. I played him in 3 games defeating him twice as Russia ( he was Japan once and Germany in game two) and told him id bring my fighters over on the third game when i was playing Japan. it barely worked anyway.

    Then i made my maps after more reflection and he posted his “unstoppable” idea latter, but tried to take credit for everything.


  • If the Axis did the strategy posted on the first page I think the Allies would probably win more often than not.  Even if Moscow falls I guarantee that one of the other capitals is near check-mate herself and the loss could be mutual unless Germany and Italy are knocked out almost together.  This game has proven, in my opinion, that neither side can ignore one whole front to the game and expect to succeed cause it didn’t happen that way in the real war.  US needs to push both Pacific and Atlantic while Russia of course handles mostly the west front against Germany and coordinates with UK and China for a stonewall against Japan.  England needs to monitor worldly assests and I think put extreme pressure on Norway, Finland, Baltic, France, and Med. fleet.  If Axis ignore Africa, namely Egypt, its game over for Axis.

    The problem my with the group I play AAE with is that the Allies haven’t won in our 3-4 games so far mainly because are doing very little if anything to contain Japan other than the random fleet skirmishes.  If the Allies go for Germany and Italy first you need to give Japan multiple targets to attack to spread herself thin for counterattacks.

    I think the Allies have the leg up in this setup and that leg up is bombers.  You strat bomb the Axis nonstop like its going out of style fast!!!  If Russia is starting to go downhill, then put some fighters over there and hopefully you have an invasion fleet ready to rock and roll that can do the 2 to 1 pound on France.(UK, Italy, US)

    If Axis go for the gusto on turn 3-4 then make them pay that same round, plain and simple.


  • I play AAE

    The correct term for Anniversary is: AA50

    AAE: is Axis and Allies Europe.


  • My apologies, I sometimes call it AAAE but AA50 makes more sense, i just forgot the extra A.  Thanks for pointing that out. :roll:


  • i have tried this, with great results.  G1, germans took karelia.  G2, they took caucasus. G3 they took moscow.  all with the help of those 6 Jap fighters that were not afraid to die.  the US player saw this and came straight to japan, which i stacked full of inf.  by the time US had enough to try to invade japan, africa belonged to italy and UK was being shelled by germany, and germany was toying with the idea of invading Washington.  allied player gave up.  sausages for everyone.

  • TripleA

    I already do this strategy and I usually win games but I lose sometimes too.

    If we’re playing without NOs yeah it’s a pretty even game slightly favors the allies.

    Play with NOs yeah the allies need 1d6+3 to start with. Just got to hold on to Caucasus and Moscow till usa takes balkans (bam russia +10 ipc) .

    in revised the strategy sucked because of AA guns, but now it’s pretty legit because the figs go where they like.

    The best part is after you get your stuff in position they can sink some naval with LRA.


  • just a sec
    if i get it right, japanese get to fly through 2 flaks?(india and caucasus)
    lol, gl with that


  • @Frontovik:

    just a sec
    if i get it right, japanese get to fly through 2 flaks?(india and caucasus)
    lol, gl with that

    aa is no longer ‘always active’. so you can fly over any enemy aa, on your way to another destination, without getting fired upon


  • This unstoppable strat, is this NOs off, and no tech?

    How high bid should allies get, to have a fair chance of winning?

    Anyone who seriously believes in this unstoppable strat?


  • I find the attention it gets ridiculous because its simply stopped by lots of infantry buys and British fighters in Caucasus and landings at Karelia basically every turn.

    The guy who so called “invented it” was beaten twice by me and then posted his strategy within a week of playing. Usually you go on a winning streak against credible players before you make such bravado, but to call it unstoppable is so ridiculous it boggles the mind.

    The other idea of landing fighters in Caucasus goes way back from the MB days as the only other way to support a drive to take Moscow. I was playing Mike as Japan and suggested landing my FIC fighters to support his crash of Italian and German forces in Caucasus. It BARELY HELD and eventually led to the Soviet defeat. IN the two games i played him i just didn’t allow him to take Caucasus and his plan backfired twice because of the nature of his “all tanks or bust strategy” I was the Soviets twice in those games.

    I also propose the tank idea in my strategy map for 41 and 42, but also acknowledge that its reckless to just buy tanks.

    His idea was never tested with NO’s or Tech. He is a friend of mine and i can say he claims he hates the game anyway and does not own the game himself, but borrowed another friends copy of the game. Im quite sure he has not played since those 3 games. So all this gossip really is predicated about a guy who posted on BGG and played 3 games and lost 2 of them. nice.

    I think its fine if you want to be funny. Heck id be laughing at the amount of posts dealing with this.


  • Am I crazy or have I noticed that no one’s brought up the fact that those 7 or 8 planes from Japan have to go through India, then Caucus, both of which have AA guns?  That’s 14 some odd rolls - I’m willing to bet at least 3 of those planes go down.


  • @Jocher:

    Am I crazy or have I noticed that no one’s brought up the fact that those 7 or 8 planes from Japan have to go through India, then Caucus, both of which have AA guns?  That’s 14 some odd rolls - I’m willing to bet at least 3 of those planes go down.

    aa guns do not get to fire at planes unless the territory they are in is attacked.


  • are you sure?  Just checked the rulebook and it says otherwise.

  • '16 '15 '10

    Maybe you have a Revised or Classic (2nd or 3rd edition) rulebook.  Since Anniversary (2008) aa guns do not fire unless you are attacking the territory they are in.

  • '16 '15 '10

    The OP is interesting.  Among the things he got right are that in 42 Germany starts with a big advantage over Russia.  And that Italy and Japan’s ability to land figs to support German positions makes it easy for Germany get to Cauc, which dooms Russia.  Trying to keep Russia on life support via Karelia/Arch drops is not likely to work–it’s better for the Western Allies to take the fight to Germany and Japan to distract/prevent them from taking Moscow.

    That said, the first round of 42 is very dicey and abnormal dice can have detrimental effects on any German tank rush strategy.  So just hurling tanks from the start is not a guaranteed win, particularly if J1 didn’t go well.  But if things are going fair or well…then hell yeah I want the tanks G2.  Most opponents will have no answer for it outside of luck or tech.  Best bet for Allies is probably to go straight at France and get Germany’s full attention.  But going for an economic advantage via Africa and the Pacific and then flying figs into Moscow at the right moment could work too.

    The threat from the German tank rush is enough that in low luck the Allies probably need at least a 15 ipc placement bid to stay competitive.  The variability of first round dice makes dice bids a different proposition, but I personally would want around 12, given how hard it can be for Allies.


  • I have found that Russia attacking the Baltic fleet first turn, take out Finland and take Ukr, and EUKR. UK takes Norway on their turn, Russia becomes an unstoppable Bear.(Dardanelles Closed) =Axis are hurting.


  • @Aegis:

    I have found that Russia attacking the Baltic fleet first turn, take out Finland and take Ukr, and EUKR. UK takes Norway on their turn, Russia becomes an unstoppable Bear.(Dardanelles Closed) =Axis are hurting.

    Dardanelles closed is a big difference in the game.
    sounds interesting

    what is the buy (8 inf)?  6 in moscow and 2 karelia?


  • We tried this strategy this weekend and it worked as intended with Moscow in German hands at the end of German 3. This is a strat I would like to try again as a couple of things were very favorable to the Axis, that I don’t think you can replicate and count on always happening. We also played with out National Objectives, so there was that as well.

    First we were playing three players with myself as the Germans and the other player as Japan and the Allies were played by one player(it is what he wanted). The Allied player rolled well below average with some horrible dice consistently in almost every battle whether defending or attacking. Conversely I rolled about average maybe a little bit better and the Japanese player was rolling insanely well.

    AA fire was also abnormal with 3 bombers and 1 fighter were all lost to AA. Two American bombers were shot down by Germany when they went for sb raids on turn 1 and 2, and a Japanese bomber and fighter were lost to AA when Japan attacked India. Germany can’t count on avoiding sb raids, I just got extremely lucky both times.

    Here are some quick summaries of the rounds.

    Round 1:

    Japan - Built a bomber and 2 subs and a transport. Took out the American fleet around Hawaii, took out the British fleet around India, and landed all his fighters and bomber in Burma and prepared to take India the next turn.

    Russia - Built infantry. Took Eastern Ukraine, and fortified everywhere else.

    German - Built a bomber and tanks. Took Leningrad, took Egypt, failed to take Easter Ukraine, and destroyed most of the British fleet. The failure to take Eastern Ukraine meant we had to change it to Ukraine, this was the only battle that really went poorly for us and was the only battle we should have won but didn’t because of poor dice rolls.

    Great Britain - Rebuilt the British fleet with an AC buy and some other things. Took a shot at Northwestern Europe and could have taken it but would have lost a fighter in doing so, and elected to lose his tank and let me keep it. Used a Cruiser and a Destroyer to kill a German Sub but lost the Destroyer in the battle. Noncom an extra man to India, moved out of Libya to Persia.

    Italy - Since I was controlling Germany I just controlled Italy as well. Built 2 infantry and one Artillery. Sent a tank and the fighter to Ukraine, noncom everything else to Western Europe and left the fleet in Sea Zone 12.

    America - Built an Atlantic fleet and a bomber. Counter attacked with everything he could throw at the Japanese fleet around Hawaii and failed at a SB raid on Berlin. Destroyed the Japanese fleet but lost everything in the battle with the except of a single Battleship. This meant that at the beginning of Round two, America only had two naval ships in the Pacific, a Battleship and a transport. Noncom moved a bomber to Britain moved his destroyer to block two German subs from getting to the Brit Cruiser.

    China took something from Japan but at this point we didn’t really care and were not concerned for that area.

    Round 2:

    Japan - Built 2 fighters a transport and infantry if I remember correctly. Attacked the American battle ship with a his battleship and a bomber. Attacked India with everything he could throw at it. Lost only one fighter and bomber to AA, while taking it. Attacked and took Alaska. Then came the big move and landed all 5 fighters in Ukraine.

    Russia - Built more men. Realizing that there was noway of keeping Eastern Ukraine he abandoned it except for one man and scent the rest of his Army to Belorussia. He also carried out the only successful sb raid of the war on the Leningrad factory, giving it the max of 4 points of damage. He heavily fortified both Stalingrad and Moscow.

    Germany - Built another bomber and more tanks. Took both Belorussia and Easter Ukraine with a ton of troops left right outside of Moscow. Attack the American destroyer with the two subs and got it without a loss. Used a fighter and bomber to take out the lone Brit cruiser. Started Blitzing through Africa. Noncom everything I could to the Eastern front. At this point I could blitz every tank I had (except the ones purchase that turn) through two different spots to hit Moscow.

    Great Britain - Built transports and fighters. Attacked the German fleet with the British navy. Did a desperate Amphibious attack on Poland. It had a fighter and a artillery I believe. Took it with one Artillery left. Moved infantry and artillery from Persia to Stalingrad. The Poland attack was pure desperation, the idea being that if he took it, I couldn’t Noncom my tanks through it on German 3, delaying them from Moscow on German 4 to German 5. Sadly this wasn’t enough. Put his transports some place safe, can’t remember were since they didn’t get used. Another mistake he made here was not landing the fighters off the AC to Moscow, which he admitted he just didn’t think about doing until after his turn was done.

    Italy - Built 2 tanks. Now this is where stuff got crazy. The Italian navy was two sea zones away from Brazil. Could have held fast but instead we went for it. Took two men and the Italian fleet to Brazil. Basically forcing America to send it’s fleet there. Noncom more stuff to France and some stuff from France to Northwestern Europe.

    America - Built 2 destroyers a transport and and all men I believe. Took his fleet and men and transports to Brazil for and amphibious assault. Sunk the Italy navy but lost everything except his Battleship and two fighters. Can’t remember why he took the AC instead of a fighter as a causality. Tried and failed to sb raid Berlin for the second time, I honestly thought he might flip the board when I rolled a one. Landed his fighters in Washington D. C., and put the Destroyers and the transport off the coast of Washington. Put all the men in San Fran.

    Round 3(more like 2.5):

    Japan - Built a factory, infantry, artillery and transports. Pretty much pulled out of China and sunk the one American transport off the coast of San Fran with a sub. Loaded Alaska with everything he had and pretty much America 2’s buy meant he was there to stay. Even had his bomber in position to start sb raid D. C. or San Fran. Put the factory in India as backup plan in case Germany failed to get Moscow.

    Russia - Built Infantry. Left a token force in Stalingrad and fortified Moscow best he could.

    Germany - Built All tanks. Attacked the American Battleship and transports off the coast of Brazil with two subs. Attacked Moscow and Poland. We debated the pros and cons of this attack and decided that since he took Poland and it would take so long for the rest of my tanks to get there that we had to go for Moscow. I remember the details of this battle very well. He had 18 infantry, 2 tanks, and a fighter. I had 5 infantry, 10 tanks, a fighter and a bomber. The dice rolls couldn’t have been worse for him and better for me. He rolled 12 dice without getting a single hit with his infantry, on the first round. It was pretty crazy. I took Moscow with like 4 tanks left and still had my fighter and bomber. To make matters worse I sunk the American Battleship and transports without losing either of my subs. Before we even did the battle for Poland he conceded. Germany was about to get paid like 73 bucks, All the American’s had in the Atlantic navy-wise was a couple of destroyers and a transport and Japan was now threatening the west coast. Britain still had their navy and transports but Germany still had a lot of land units and I could have retaken anything Britain tired to take. Plus I was probably going to buy mostly fighters and maybe another bomber on G4 which meant if Britain stayed close to the coast it could kiss the fleet goodbye. And there was no way they could liberate Moscow since Japan could land there fighter force there Japan 4.

    It was a crazy game and as the game went on the allied player made more mistakes because he had nobody to help him notice things plus I think frustration had set in because of his poor dice rolls. I can think of several battles he should have done much better in than he did. Plus not being able to sb raid Berlin really freed up a lot of German resources that where able to screw Russia. I don’t know how well this strategy would hold up if American and depending on the situation Britain were successfully sb raiding Berlin.

  • '23 '22 '21 '20 '19 '18 '17 '16

    Threadcromancy! Bringing this thread back from the dead. Now that the A&A Anniversary reprint has been out for a few months, my buddies and I are ready to give the 1942 scenario another try. We actually stuck to the 1941 scenario exclusively for a long time because of the warnings provided in this thread, but after taking a close look at the setup, I am pretty confident that flying Japanese fighters to Eastern Ukraine on J2 is an inferior move for the Axis.

    It’s worth noting that my group plays with national objectives on and with the Dardanelles closed. Both of these rules tend to undercut the usefulness of the E. Ukraine rush. No matter what rules you use, though, I think the Axis have to give up way too much to make this strategy work. The Axis are essentially abandoning Africa, almost all of China, India, Siberia, the central Pacific, the Philippines, Borneo, and France in their opening moves. Moscow simply isn’t worth that price.

    Assuming the strategy works perfectly, the Germans wind up with about 62 IPCs. Italy is down to about 11 IPCs (they might have Ukraine, but they don’t have anything in Africa or the Mideast). Japan is down to about 20 IPCs (they might have Manchuria and Sumatra, but they’re mostly stripped dry by the US Pacific fleet). So the Axis are making 93 IPCs total.

    Meanwhile, the UK is collecting about 58 IPCs (France, Africa, Caroline Islands, India, Borneo, Australia), the USA is collecting about 60 IPCs (all 4 NOs are triggered), and China is dropping 4 infantry per turn, for an effective value of roughly 12 IPCs. So the Allies are bringing in 130 IPCs even after the fall of Moscow.

    If you shut off all the national objectives, the score is something like 81 IPCs for Axis vs. 95 IPCs for Allies – still not a great deal for the Axis.

    Over the next few turns after Moscow falls, the Germans can mop up Siberia, Persia, and northwestern China for an extra 8 IPCs or so, plus shift the Japanese bomber corps to do some damage to Allied factories for another 8 IPCs or so…but the Allies ought to be able to put real pressure on Norway, Finland, NW Europe, Rome, the Balkans, Thailand, Manchuria, and Sumatra, which are collectively worth 25 IPCs. Even if the Allies only take half of those territories, they’ll still be in a great position as far as total income.

    The Allies are also going to be doing just fine in terms of factory placement. If Japan buys nothing but bombers on J1 and J2, then India is safe as soon as the Japanese fighters fly to E. Ukraine, and Britain can build a factory their on UK2. Britain can follow up with a factory in Egypt, if needed, on UK3 or UK4. Meanwhile, the Americans can build a factory in Norway, France, and/or the Philippines, as needed.

    To address the specific game Desert Rat summarized back in 2014, I think the craziest part of that game is that Germany was somehow able to sink most of the British fleet and take Egypt on G1 while also winning against Russian stacks in Leningrad and Eastern Ukraine. We don’t know how many troops Russia had in those territories, but that’s a crazy series of wins that makes me suspect a setup error. To take Egypt G1, Germany has to sink the British destroyer in the Eastern Med, and then defeat 3 inf, 1 tnk, 1 ftr using at most 2 inf, 2 tnk on land. There’s only 1 ftr, 1 bmr that can reach by air, and presumably you need one of those planes for the naval battle – otherwise you’re sending 1 DD v. 1 DD and you have a 40% chance of losing the whole battle because your transport gets sunk. So you’re looking at 2 inf, 2 tnk, 1 bmr vs. 3 inf, 1 tnk, 1 ftr. The odds of Germany taking Egypt that way are only 43%. Assuming you win that battle, you then need to go try to kill “most of” the British fleet without your bomber.

    That leaves you with 2 subs, 1 ftr against the British BB+DD plus the Russian sub in Sea Zone 2 – a battle where you have only 25% odds to win. You then have 2 fighters against the British DD + CA in Sea Zone 12 – a 48% battle.

    Assuming you win all of those (43% * 25% * 48% = 5%), you then have to somehow win two large Russian battles with only one German fighter supporting you. I can’t calculate the odds against that, but they’re probably pretty long. Figure Germany only has about a 2% chance of actually pulling this opening off without losing any major battles. 98% of the time, one of Germany’s attacks goes wrong, and either Britain has enough fleet left to take and hold France on turn 1, or Russia has enough infantry left to take and hold parts of Eastern Europe and block the Japanese from flying their fighters in for support.

    Note that taking Ukraine instead of Eastern Ukraine is not nearly as powerful for Axis, because Ukraine does not border Moscow, so Russia can afford to hold the Stalingrad factory for an extra turn. This should be enough cushion to hold Moscow for the long term. Germany only had 13% odds to take Moscow during the G3 battle as described by Desert Rat. If Britain had remembered to fly even 2 fighters to Moscow from its carrier, those odds would have dropped to less than 1%.

    So this whole idea of an all-out blitz on Eastern Ukraine, then Stalingrad, then Moscow is exciting and creative, but ultimately flawed and dependent on the Axis getting insanely lucky. You’ve got maybe a 2% chance of your opening going well, a 15% chance of pulling off the Moscow attack if the opening goes poorly, and you’re facing a deficit of 20 to 30 IPCs per turn even after sacking Moscow successfully. It’s a fun variation to try sometime when you’re drunk, but it’s a lousy strategy to use for a standard opening. It’s not unstoppable.

  • 2025 2024 '23 '22 '21 '20 '19 '18

    Replying because I employ a variant of this strategy in my own games.

    Apologies in-advance for hideous post format.

    While I agree that Desert Rat’s perfect game report is a fantasy, I still advocate a less extreme variant of E. Ukraine stacking strategy. I think my take on things addresses some of your concerns:

    I’m only going to discuss round 1 in detail or give 100% exact declarations of moves (although we can discuss that if you’d like), because it becomes impossible to predict the exact gamestate after round 1 due to dice:

    • J1 - Use air power against Chinese territories and the British India Fleet. Ignore US Fleet entirely.
      Yes, this dooms Japan’s long-term prospects in the Pacific, and the money islands will certainly fall to the US, but it will take the Americans about 2-3 round to assemble a navy capable of killing the IJN and sail it all the way to the South Pacific.

      Opening this way, assuming your opponent did not place a heavy build in China (they shouldn’t have), gives Japan their usual initiative in Mainland Asia and almost certainly spells doom for India J2, barring a miracle.  The only real thing you’re sacrificing here is the IJN’s long-term prospects, which can potentially be remedied later in the game if you’re willing to sink IPCs into it.

      As far as builds go I usually just stick with a Factory in FIC and some extra navy.  This gives Japan it’s usual tank-rushing capabilities while also forestalling the inevitable destruction of the IJN at the USN’s hands.

    • G1 - This is where things get a bit tricky/technical. I do the following:
      -Use Subs (2) + FTR from France to take out SZ12 (Gibraltar) Fleet (DD + CRU) - 81% Attacker
      -Use DD from SZ13 + FTR from Bulgaria to hit SZ15 (Egypt) Fleet (DD) - 92% Attacker
      -Strafe Egypt with Afrika Korps. You’re not expected to win this one, just to damage Egypt enough that Italy can waltz in I1.
      -Slam some combination of Russian territories, depending on what USSR did R1.  You must hit E. Ukraine the hardest.  You have 2-3 tanks (depending on if Soviets hit Ukraine R1), 3 FTRs (Norway/Germany/East Poland), a Bomber, the Blatic Fleet, and a decent number of INF to work with, so you should be able to snipe at least East Ukraine + 1 territory.

      Doing all this totally ignores the UK Fleet, which will cause problems for you late-game when UK sinks your fleet, lands en-masse in Norway and drops an IC.  But as with the USN defeating the IJN, this will take the Allies about 2-3 turns to setup.  By this point you should already have basically neutralized the Soviets.

      Build can be more-or-less whatever you want, within reason (i.e. no absurd all-bomber buys, ICs, Battleships, etc.).

    • I1 - Not a lot to say here. Roll into Egypt for easy progress towards the NO (barring a disaster you should be able to take Trans-Jordan I2 to finish it out (France/Egypt/Trans-Jordan).

    Quickies for Round 2:

    • J2 - Continue in China, Capture India, NCM the surviving Air Force to E. Ukraine. Continue shoring up fleet and/or tank spam.

    • G2 - Take Caucasus if possible. Continue stacking otherwise.  Attempt to cleanup Allied landings and satisfy Italy’s NOs.

    • I2 - Prioritize NO Completion.

    I specifically mention Italy’s NOs because they’re more-or-less mandatory if Italy wants to contribute to the Axis in any meaningful way.

    There’s no way to calculate what the final IPC Incomes would look like in my extremely vague scenario, but a rough outline of the board-state at the end of Round 2 would be:

    US: USN Assembled in Solomons (or wherever they’re staging).  USN ready to strike Africa if they haven’t already.
    UK: Fleet assembled in North Sea, Norway locked down, successfully destroyed Baltic Fleet, lost Egypt/India, may or may not have destroyed Italian Fleet.
    USSR: Holed up in Moscow.  May or may not still have Stalingrad.
    China: Should be down to their last 2-3 territories.

    J: Occupied India, significant progress in China, still hold Money Islands, do not own Australia, fleet in sorry state compared to USN (if US is going KJF).
    G: Should own East Poland/Leningrad (but not for long with the UK starting their Norway stack)/East Ukraine/Ukraine. May or may-not hold Belorussia and Caucasus. Should still be holding France.
    I: Occupied Italy/Trans-Jordan. May or may-not hold Ukraine and additional African territories. May have lost Morocco-Algeria already.

    So overall a much more well-rounded position for the Axis.
    The gameplan to take Moscow (if the UK is playing badly and not sending any air support to Moscow) would be to suicide the German Army into Moscow as a can-opener for an Italian attempt to take Moscow followed by the Japanese Air Force to clear out any survivors. After the triple can-opener, the Soviets can build 6 land units, which shouldn’t be enough to survive a second German offensive. Of course, if the game devolves into a stack-off in Russia the Japanese are free to move their Air Force elsewhere (possibly back to the Pacific for support or to mop up in Asia).

    That’s all I’ve got, generally speaking. Granted, I don’t play AA50 a lot and definitely don’t consider myself to be a high-level player.

    Side-Note: Kudos to you for using common sense and closing the Dardanelles. IMO, that simple act does infinitely more to balance AA50/42SE than any bid can.

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